> On Thu, Feb 07, 2013 at 09:10:25AM -0300, Juan Vuletich (mail lists) wrote:
>> Hi Martin,
>> Quoting Martin Kuball <[hidden email]>:
>> >Am Wednesday 12 December 2012 schrieb Juan Vuletich (mail lists):
>> >>Hi Folks,
>> >>Cuis 4.1 is available at http://www.jvuletich.org/Cuis/Index.html .
>> >>Biggest news is in the Morph hierarchy. Ivars 'bounds' and
>> >>'fullBounds' are gone! All coordinates are now Float and relative to
>> >>the owner morph. This is part of the transition to Morphic 3. The
>> >>drawing engine is still BitBlt and the UI is not scalable yet, but
>> >>Morphic 3 is now much closer.
>> >>Juan Vuletich
>> >I tried cuis 4.1 but was not able to get it to work. I used the
>> >latest vm from debian unstable: 22.214.171.12414-1_amd64. When I open the
>> >image everything seems to be fine. Altough I'm not sure if the
>> >background is supposed to be black? But when I move windows arround
>> >or open popups the screen is not redrawn and it gets cluttered with
>> >parts of the windows and the popups (see attached image). Any idea
>> >what's causing this? The squeak images work just fine.
>> The problems you see are due to bugs in BitBlt that I fixed about 2
>> years ago. You need a newer VM.
>> As we recommend at http://www.jvuletich.org/Cuis/Index.html , use the
>> latest Cog VM for your platform if possible. Right now, that would be
>> http://www.mirandabanda.org/files/Cog/VM/VM.r2678/coglinux.tgz . If
>> that doesn't fit your system, you need to find a relatively recent VM
>> with the fixed BitBlt.
>> Maybe someone can give more specific advice, as I'm not a Linuxer...
> Squeak VMs are at http://squeakvm.org/index.html, which has links to
> download the standard interpreter VM at http://squeakvm.org/unix/ and
> Cog VM at http://www.mirandabanda.org/files/Cog/VM/. Cuis will work
> with any of these VMs.
> I'm not sure who is maintaining the Debian distribution, but apparently
> it is broken.
Maybe Martin Kuball just needs to use the latest Cuis version (minor version).
> Very impressive work you do with morphic refactoring.
> I have spent much time debugging specially the Etoys system and have
> scratched my head really hard from time to time ;-)
> Morphic in Squeak is very cool, but it's a big mess of features added as
> needed and that shows when you look in the cracks.
> I'm looking forward to you further advancement :-)