I need to improve the performance of a lot of text that drawn on screen
while the screen is being dragged around and would like to experiment with rendering the text to a bitmap buffer then painting that onto a canvas. How might that be achieved? And from Workspace can I test this? I have been searching for a couple of hours already so thought I'd just ask. cheers -ben |
Take a look at Athenas, the package Athenas-Text may help. There are some tests in the same package so you can give it a try. (It may not work on pharo 1.4 since the Athenas version is outdated and the tests may fail, however make them work should be straightforward)
Regards, Jesus 2013/1/10 Ben Coman <[hidden email]>
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In reply to this post by Ben Coman
On 10 January 2013 14:42, Ben Coman <[hidden email]> wrote:
> I need to improve the performance of a lot of text that drawn on screen > while the screen is being dragged around and would like to experiment with > rendering the text to a bitmap buffer then painting that onto a canvas. How > might that be achieved? And from Workspace can I test this? I have been > searching for a couple of hours already so thought I'd just ask. > easy. form := Form extent: 100@100 depth: 32. canvas := form getCanvas. canvas drawString... whatever. and then: displayCanvas drawImage: form. > cheers -ben > -- Best regards, Igor Stasenko. |
In reply to this post by Jesus Nuñez
On 10 January 2013 20:15, Jesus Nuñez <[hidden email]> wrote:
> Take a look at Athenas, the package Athenas-Text may help. There are some > tests in the same package so you can give it a try. (It may not work on > pharo 1.4 since the Athenas version is outdated and the tests may fail, > however make them work should be straightforward) > apart from some tests and examples, the work on text is not finished (especially in anything related to morphic), so i would not recommend it as a good source of examples. But indeed some of them are actually using same pattern of rendering stuff into separate buffer, and after done, blitting on screen. > Regards, > > Jesus > > 2013/1/10 Ben Coman <[hidden email]> >> >> the text to a bitmap buffer then painting that onto a canvas. How might >> that be achieved? And from Workspace can I test this? I have been >> searching for a couple of hours already so thought I'd just ask. > > > -- Best regards, Igor Stasenko. |
In reply to this post by Igor Stasenko
Thanks Igor. That was exactly what I was looking for.
Igor Stasenko wrote: > On 10 January 2013 14:42, Ben Coman <[hidden email]> wrote: > >> I need to improve the performance of a lot of text that drawn on screen >> while the screen is being dragged around and would like to experiment with >> rendering the text to a bitmap buffer then painting that onto a canvas. How >> might that be achieved? And from Workspace can I test this? I have been >> searching for a couple of hours already so thought I'd just ask. >> >> > > easy. > > form := Form extent: 100@100 depth: 32. > > canvas := form getCanvas. > canvas drawString... whatever. > > and then: > > displayCanvas drawImage: form. > > > > >> cheers -ben >> >> > > > > |
@Igor Thanks for the aclaration, I am quite new to pharo and I just wanted to help with what I've seen Cheers 2013/1/11 Ben Coman <[hidden email]> Thanks Igor. That was exactly what I was looking for. |
On 12 January 2013 03:16, Jesus Nuñez <[hidden email]> wrote:
> @Igor Thanks for the aclaration, I am quite new to pharo and I just wanted > to help with what I've seen > No problem. I need to finish that thing.. the dilemma there is that supporting old fashing text rendering is not going to show good results. Writing a new text support + layout is another piece of work, we're just started.. but it if far from finishing. But do not confuse: you can render strings with any truetype font using Athens, but what you cannot do is to use it for rendering TextMorph(s) contents. Because TextMorph is heavily hardcoded for using balloon canvas.. with lots of optimizations and complexity. > Cheers > > > 2013/1/11 Ben Coman <[hidden email]> >> >> Thanks Igor. That was exactly what I was looking for. >> >> >> Igor Stasenko wrote: >>> >>> On 10 January 2013 14:42, Ben Coman <[hidden email]> wrote: >>> >>>> >>>> I need to improve the performance of a lot of text that drawn on screen >>>> while the screen is being dragged around and would like to experiment >>>> with >>>> rendering the text to a bitmap buffer then painting that onto a canvas. >>>> How >>>> might that be achieved? And from Workspace can I test this? I have >>>> been >>>> searching for a couple of hours already so thought I'd just ask. >>>> >>>> >>> >>> >>> easy. >>> >>> form := Form extent: 100@100 depth: 32. >>> >>> canvas := form getCanvas. >>> canvas drawString... whatever. >>> >>> and then: >>> >>> displayCanvas drawImage: form. >>> >>> >>> >>> >>>> >>>> cheers -ben >>>> >>>> >>> >>> >>> >>> >>> >> >> >> > -- Best regards, Igor Stasenko. |
@Igor, I think my post was deleted because was in the wrong place, but "NBCallout initialize" did the trick with my last issue thank you so much again for caring,
Cheers 2013/1/12 Igor Stasenko <[hidden email]>
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