Benjamin wrote:
euuuuh
Basically what is done when you open a spec as world is that the background color changed,
all the morph are closed, and the spec is specified to take all the space.
So to revert it, I think you *only* need to close the spec morph,
set the background color to white, and voilà
Ben
Okay. So this works okay...
TabsExample new openWithSpec.
[ (Delay forSeconds: 3) wait.
SpecWindow allInstancesDo: [ :windowModel | windowModel delete ].
] fork.
but this does not....
TabsExample new openWorldWithSpec.
[ (Delay forSeconds: 3) wait.
SpecWindow allInstancesDo: [ :windowModel | windowModel delete ].
] fork.
However I finally managed to discover this works...
TabsExample new openWorldWithSpec.
[ (Delay forSeconds: 3) wait.
PanelMorph allInstancesDo: [ :pm | pm delete ].
] fork.
cheers -ben
On 24 Oct 2013, at 18:51, [hidden email] wrote:
Message #openWorldWithSpec: sets a Spec entity to take up the whole World. How can that be reverted? ...to set the World back to the state delivered with a virgin Pharo image?
cheers -ben