Roassal 3d now support textures

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Roassal 3d now support textures

abergel
hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: [Pharo-dev] Roassal 3d now support textures

Tudor Girba-2
Nice. Is lighting also supported?

Doru


On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <[hidden email]> wrote:
hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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Re: [Pharo-dev] Roassal 3d now support textures

abergel
Sure!


Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
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On Nov 24, 2013, at 11:46 AM, Tudor Girba <[hidden email]> wrote:

Nice. Is lighting also supported?

Doru


On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <[hidden email]> wrote:
hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






--

"Every thing has its own flow"
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Re: [Pharo-dev] Roassal 3d now support textures

Usman Bhatti
In reply to this post by abergel
That's great!!


On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <[hidden email]> wrote:
hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.





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Re: [Pharo-dev] Roassal 3d now support textures

Stéphane Ducasse
In reply to this post by abergel
did you move some functionality (to the place they belong) to NBOpenGL? 
Because this should be done and JB has already spent time on that.

Stef

hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.





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Re: [Pharo-dev] Roassal 3d now support textures

Igor Stasenko



On 3 December 2013 12:48, Stéphane Ducasse <[hidden email]> wrote:
did you move some functionality (to the place they belong) to NBOpenGL? 
Because this should be done and JB has already spent time on that.

I am not sure it is good choice to expand NBOpenGL.
There's just API, and most of code is generated (imported from specs),
so changing something there makes little sense.
Accompanying package , however , would be much better (in same repo, if you want).


 
Stef

hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.







--
Best regards,
Igor Stasenko.

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Re: [Pharo-dev] Roassal 3d now support textures

Stéphane Ducasse

On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[hidden email]> wrote:




On 3 December 2013 12:48, Stéphane Ducasse <[hidden email]> wrote:
did you move some functionality (to the place they belong) to NBOpenGL? 
Because this should be done and JB has already spent time on that.

I am not sure it is good choice to expand NBOpenGL.
There's just API, and most of code is generated (imported from specs),
so changing something there makes little sense.
Accompanying package , however , would be much better (in same repo, if you want).

I was talking about shadder code 

Stef


 
Stef

hi!

Just to keep you up to date with the Roassal 3d effort.

Cheers,
Alexandre


-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.







--
Best regards,
Igor Stasenko.


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Re: [Pharo-dev] Roassal 3d now support textures

abergel
Better is to wait I arrive in Lille.

Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <[hidden email]> wrote:

>
> On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[hidden email]> wrote:
>
>>
>>
>>
>> On 3 December 2013 12:48, Stéphane Ducasse <[hidden email]> wrote:
>> did you move some functionality (to the place they belong) to NBOpenGL?
>> Because this should be done and JB has already spent time on that.
>>
>> I am not sure it is good choice to expand NBOpenGL.
>> There's just API, and most of code is generated (imported from specs),
>> so changing something there makes little sense.
>> Accompanying package , however , would be much better (in same repo, if you want).
>
> I was talking about shadder code
>
> Stef
>>
>>
>>  
>> Stef
>>
>>> hi!
>>>
>>> Just to keep you up to date with the Roassal 3d effort.
>>> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater
>>>
>>> Cheers,
>>> Alexandre
>>>
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev


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