hi!
Just to keep you up to date with the Roassal 3d effort. Cheers, Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
Nice. Is lighting also supported? Doru On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <[hidden email]> wrote:
"Every thing has its own flow"
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Sure!
Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Nov 24, 2013, at 11:46 AM, Tudor Girba <[hidden email]> wrote:
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In reply to this post by abergel
That's great!!
On Sun, Nov 24, 2013 at 3:22 PM, Alexandre Bergel <[hidden email]> wrote:
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In reply to this post by abergel
did you move some functionality (to the place they belong) to NBOpenGL?
Because this should be done and JB has already spent time on that. Stef
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On 3 December 2013 12:48, Stéphane Ducasse <[hidden email]> wrote:
I am not sure it is good choice to expand NBOpenGL. There's just API, and most of code is generated (imported from specs), so changing something there makes little sense. Accompanying package , however , would be much better (in same repo, if you want).
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On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[hidden email]> wrote:
Stef
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Better is to wait I arrive in Lille.
Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <[hidden email]> wrote: > > On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[hidden email]> wrote: > >> >> >> >> On 3 December 2013 12:48, Stéphane Ducasse <[hidden email]> wrote: >> did you move some functionality (to the place they belong) to NBOpenGL? >> Because this should be done and JB has already spent time on that. >> >> I am not sure it is good choice to expand NBOpenGL. >> There's just API, and most of code is generated (imported from specs), >> so changing something there makes little sense. >> Accompanying package , however , would be much better (in same repo, if you want). > > I was talking about shadder code > > Stef >> >> >> >> Stef >> >>> hi! >>> >>> Just to keep you up to date with the Roassal 3d effort. >>> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater >>> >>> Cheers, >>> Alexandre >>> >>> >>> -- >>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>> Alexandre Bergel http://www.bergel.eu >>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>> >>> >>> >> >> >> >> >> -- >> Best regards, >> Igor Stasenko. > > _______________________________________________ > Moose-dev mailing list > [hidden email] > https://www.iam.unibe.ch/mailman/listinfo/moose-dev _______________________________________________ Moose-dev mailing list [hidden email] https://www.iam.unibe.ch/mailman/listinfo/moose-dev |
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