Roassal3D is moving...

Previous Topic Next Topic
 
classic Classic list List threaded Threaded
8 messages Options
Reply | Threaded
Open this post in threaded view
|

Roassal3D is moving...

abergel
Hi All!

We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-)




Cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Roassal3D is moving...

Uko2
Wow, this is amazing. Can I have this king of interaction in the old Roassal3D? Or a slave that will move ViDI to Woden? :)

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

Cheers!
Uko


On 09 Oct 2015, at 17:28, Alexandre Bergel <[hidden email]> wrote:

Hi All!

We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-)


<Screen Shot 2015-10-09 at 12.27.58 PM.png>


Cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Roassal3D is moving...

abergel
By flyover you mean having a text tooltip?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Re: Roassal3D is moving...

Uko2
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.

Uko


On 09 Oct 2015, at 19:11, Alexandre Bergel <[hidden email]> wrote:

By flyover you mean having a text tooltip?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Roassal3D is moving...

abergel
Ah sorry.
Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? 

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.

Uko


On 09 Oct 2015, at 19:11, Alexandre Bergel <[hidden email]> wrote:

By flyover you mean having a text tooltip?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Re: Roassal3D is moving...

Uko2
2 reasons:

1) something is always incompatible (I’ve tried 2 times already)
2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.

I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.

Cheers.
Uko


On 09 Oct 2015, at 19:54, Alexandre Bergel <[hidden email]> wrote:

Ah sorry.
Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? 

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.

Uko


On 09 Oct 2015, at 19:11, Alexandre Bergel <[hidden email]> wrote:

By flyover you mean having a text tooltip?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

Reply | Threaded
Open this post in threaded view
|

Re: [Moose-dev] Roassal3D is moving...

abergel
Well, the example has been made in Roassal3d, built on top of Woden. Woden is low level. It may be suitable for game building, however for data visualization it is not the best.

Let us know how it goes!

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 2:59 PM, Yuriy Tymchuk <[hidden email]> wrote:

2 reasons:

1) something is always incompatible (I’ve tried 2 times already)
2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.

I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.

Cheers.
Uko


On 09 Oct 2015, at 19:54, Alexandre Bergel <[hidden email]> wrote:

Ah sorry.
Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? 

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.

Uko


On 09 Oct 2015, at 19:11, Alexandre Bergel <[hidden email]> wrote:

By flyover you mean having a text tooltip?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <[hidden email]> wrote:

No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev

_______________________________________________
Moose-dev mailing list
[hidden email]
https://www.iam.unibe.ch/mailman/listinfo/moose-dev


Reply | Threaded
Open this post in threaded view
|

Re: Roassal3D is moving...

Offray
In reply to this post by abergel
Wow! Pretty awesome :-). I remember some "hacker" movies where 3D interfaces where used to navigate the system... now we're closer :-). This works with Pharo 4? Some package to install? (or is available only on 5?)

Cheers and keep the good work.

Offray


On 09/10/15 10:28, Alexandre Bergel wrote:
Hi All!

We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-)




Cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.