Hi All!
We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-) Cheers, Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. |
Wow, this is amazing. Can I have this king of interaction in the old Roassal3D? Or a slave that will move ViDI to Woden? :)
No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden). Cheers! Uko
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By flyover you mean having a text tooltip?
Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.
Uko
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Ah sorry.
Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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2 reasons: 1) something is always incompatible (I’ve tried 2 times already) 2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time. I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces. Cheers. Uko
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Well, the example has been made in Roassal3d, built on top of Woden. Woden is low level. It may be suitable for game building, however for data visualization it is not the best.
Let us know how it goes! Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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In reply to this post by Uko2
Le 9/10/15 19:59, Yuriy Tymchuk a
écrit :
Alex you should have a look at the missing hooks mentioned by Yuriy because I'm quite sure that other people will have the same problems and this is not good to duplicate effort. Yiriy can you point alex to the hardcoded points?
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Yes, I would like to understand why you cannot migrate to woden Alexandre
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I do not remember the causes under first question. Something was broken and some layouts were not working. I’ve made a heavy usage of classes that align all elements alone some pane, and they were removed from RoassalWoden, so I have to add them as my own classes. Also I’ve added a lot of helper methods to the bounding box class, like getting its corrections.
Secondly it’s not really an issue of Woden but more of the way I’ve designed ViDI. There is actually no such thing as a “city layout”. If you take a look at the latest CodeCity by Ricky, there are plenty layouts (like rectangle packing, grid, wall, stack) and a nice way to compost them. Now besides having this functionality I also wanted to be able to dynamically change the view i.e. method get’s deleted, visualization is re-layedout. That’s why I have a custom “Building” classes, that know their bricks (methods) and can lay them out and inform the parent container if the bonds were changed. The point is that ViDI should not be restricted only to 3D so I don’t want to code all the re-layout logic into 3D subclasses. I think that at the moment I can just port orbiting controls to the old Roassal3D. Maybe in the future I will have time to create ViDI v2. Or maybe I’ll find a student willing to do that :) Uko
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