Scott,
I like the idea in SQ-1013, but have some other thoughts on solving the problem which I prototyped in Etoys (using tile scripting only, Etoys Rocks!!!).
Am sharing with the dev list and the rest of the community to get their ideas and input.
The project can be seen here.
Couple more changes to the prototypes in my project I would suggest:
Thanks for all your work (and Richo's and Karl's, Bert's, Subbu's, ...) the next version of Etoys will be even better with bug fixes and new features, can't wait!!!
Stephen
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I think this is really nice, but I fear we might be cluttering the script editor's header with too many buttons. We already added the step button, but I feel it's justified.
Maybe we could remove the first button and replace it with the new collapse/uncollapse button. Then, to remove the script (and make it go back to the viewer) we could use a halo button.
Or maybe, we could keep the script editor as it is now, and put the collapse behavior in the collapse halo button (that now seems kinda useless). Cheers, Richo
On Mon, Feb 27, 2012 at 1:31 AM, Steve Thomas <[hidden email]> wrote: Scott, _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
On Tue, Feb 28, 2012 at 7:19 PM, Ricardo Moran <[hidden email]> wrote: I think this is really nice, but I fear we might be cluttering the script editor's header with too many buttons. We already added the step button, but I feel it's justified. I have thought about using the Viewer category scripts category and collapse/ uncollapse Se the very crude picts attached Karl
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