Setting up Amber for the first time; asm.js; OpenGL/WebGL

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Setting up Amber for the first time; asm.js; OpenGL/WebGL

Shaping1
Hi folks.

Can someone tell me whether the Amber "Getting Started" procedure really works.  I sent an e-mail to Nico, asking about whether the procedure has been tested/updated recently.  He said to ask here and that he is not longer working on Amber.  I could not get Amber working.  Can someone point me to the most reliable setup procedure.  The quick start did not work for me.

asm.js is very intriguing.  Will Amber will be targeting it?  This looks like the future for optimizing JS as a compiler target.  Thoughts?

My main interest is OpenGL graphics and simulation--both 3D and 2D.  I work mostly with VW (21 years).  Now I'm moving deeper into the JS/OpenGL/HTML stack because there is a lot of promise in terms of ease of development, ease of deployment, and high performance, especially when you consider that tests of compiled asm.js are running only about 2x slower than native (C language) implementations.  Do we have OpenGL/WebGL working on Amber yet?  Is there a plan in this direction?  




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Re: Setting up Amber for the first time; asm.js; OpenGL/WebGL

Herby Vojčík


Shaping wrote:
> Hi folks.
>
> Can someone tell me whether the Amber "Getting Started" procedure
> really works. I sent an e-mail to Nico, asking about whether the
> procedure has been tested/updated recently. He said to ask here and
> that he is not longer working on Amber. I could not get Amber working.
> Can someone point me to the most reliable setup procedure. The quick
> start did not work for me.

Getting started where? Wiki is outdated.

Best way to start is just follow README on the amber github page.

> asm.js is very intriguing. Will Amber will be targeting it? This looks
> like the future for optimizing JS as a compiler target. Thoughts?

No.

> My main interest is OpenGL graphics and simulation--both 3D and 2D. I
> work mostly with VW (21 years). Now I'm moving deeper into the
> JS/OpenGL/HTML stack because there is a lot of promise in terms of
> ease of development, ease of deployment, and high performance,
> especially when you consider that tests o
f compiled asm.js are running
> only about 2x slower than native (C language) implementations. Do we
> have OpenGL/WebGL working on Amber yet? Is there a plan in this
> direction?

Look at athens ported to amber by Mathias Springer.

Herby

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