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SourceCity

Stephan Eggermont-3
>This package depends on the following classes:
>  TTFontReader
>  TTFontDescription
>  TTGlyph

Which configuration to use?
(In Moose 4.8)

Stephan
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Re: SourceCity

Erwan Douaille
it's okay, it happens since 2.0, just proceed


2013/6/2 Stephan Eggermont <[hidden email]>
>This package depends on the following classes:
>  TTFontReader
>  TTFontDescription
>  TTGlyph

Which configuration to use?
(In Moose 4.8)

Stephan
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Re: SourceCity

Erwan Douaille



2013/6/2 Erwan Douaille <[hidden email]>
it's okay, it happens since 2.0, just proceed


2013/6/2 Stephan Eggermont <[hidden email]>
>This package depends on the following classes:
>  TTFontReader
>  TTFontDescription
>  TTGlyph

And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
Maybe you should try it on pharo 1.4 
Which configuration to use?
(In Moose 4.8)

Stephan
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Re: SourceCity

abergel
Where are such examples?
How can I try an example of OpenGl on my macbook?

I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"

I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.

Cheers,
Alexandre




On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:

>
>
>
> 2013/6/2 Erwan Douaille <[hidden email]>
> it's okay, it happens since 2.0, just proceed
>
>
> 2013/6/2 Stephan Eggermont <[hidden email]>
> >This package depends on the following classes:
> >  TTFontReader
> >  TTFontDescription
> >  TTGlyph
>
> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
> Maybe you should try it on pharo 1.4
> Which configuration to use?
> (In Moose 4.8)
>
> Stephan
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>
>
>
> --
> Best regards,
>
> Douaille Erwan <[hidden email]>
>
>
>
> --
> Best regards,
>
> Douaille Erwan <[hidden email]>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: SourceCity

Igor Stasenko
On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
> Where are such examples?
> How can I try an example of OpenGl on my macbook?
>
> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>
> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.

What OS version you running?

>
> Cheers,
> Alexandre
>
>
>
>
> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>
>>
>>
>>
>> 2013/6/2 Erwan Douaille <[hidden email]>
>> it's okay, it happens since 2.0, just proceed
>>
>>
>> 2013/6/2 Stephan Eggermont <[hidden email]>
>> >This package depends on the following classes:
>> >  TTFontReader
>> >  TTFontDescription
>> >  TTGlyph
>>
>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>> Maybe you should try it on pharo 1.4
>> Which configuration to use?
>> (In Moose 4.8)
>>
>> Stephan
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>>
>>
>> --
>> Best regards,
>>
>> Douaille Erwan <[hidden email]>
>>
>>
>>
>> --
>> Best regards,
>>
>> Douaille Erwan <[hidden email]>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>



--
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Re: SourceCity

abergel
Osx 10.8.3

Alexandre

On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:

> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>> Where are such examples?
>> How can I try an example of OpenGl on my macbook?
>>
>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>
>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>
> What OS version you running?
>
>>
>> Cheers,
>> Alexandre
>>
>>
>>
>>
>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>
>>>
>>>
>>>
>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>> it's okay, it happens since 2.0, just proceed
>>>
>>>
>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>> This package depends on the following classes:
>>>> TTFontReader
>>>> TTFontDescription
>>>> TTGlyph
>>>
>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>> Maybe you should try it on pharo 1.4
>>> Which configuration to use?
>>> (In Moose 4.8)
>>>
>>> Stephan
>>> _______________________________________________
>>> Moose-dev mailing list
>>> [hidden email]
>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>
>>>
>>>
>>> --
>>> Best regards,
>>>
>>> Douaille Erwan <[hidden email]>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>>
>>> Douaille Erwan <[hidden email]>
>>> _______________________________________________
>>> Moose-dev mailing list
>>> [hidden email]
>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: SourceCity

Stephan Eggermont-3
In reply to this post by Stephan Eggermont-3
Hmm,

What combination of configurations, images , vm, plugins is supposed to work?

cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
I'm not very happy with package management on mac, btw. Brew interferes with
port...

Stephan


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Re: SourceCity

DiegoLont
Igor,

I tried to start source city, loaded it into a moose 4.8 image, on my Mac (OS X 10.7.5) and got the following error:

MessageNotUnderstood: NativeBoostConstants class>>mac32PlaformId. From the method:

        supportsCurrentPlatform
                "obviously, for Mac intel-32 only :)"
                ^ NativeBoost platformId = NativeBoostConstants mac32PlaformId

Is this something I should ask you to fix? Because I have the feeling there are more problems with NBOpenGL on Pharo 2.0. Because when I fix it into mac32PlatformId it crashed on a unknown class NBCallFailureHandler in the method:
NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry

        ^[
                (NBCallFailureHandler for: contextToRetry) retryWith: [ :targetClass :targetMethod |
                ...

or does this mean I should get my OpenGL from a different place the squeak source (where source city points to)

Diego

> Hmm,
>
> What combination of configurations, images , vm, plugins is supposed to work?
>
> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
> I'm not very happy with package management on mac, btw. Brew interferes with
> port...
>
> Stephan
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev


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Re: SourceCity

Erwan Douaille
I got the same thing with windows, the method is not implemented. If you are on Mac, do it: 
    ^ true 
for the moment.

It looks like the NBOpenGL's version used by SourceCity is broken. 
The past year it worked.

I will check which NBOpenGL's version we should use.


2013/6/3 Diego Lont <[hidden email]>
Igor,

I tried to start source city, loaded it into a moose 4.8 image, on my Mac (OS X 10.7.5) and got the following error:

MessageNotUnderstood: NativeBoostConstants class>>mac32PlaformId. From the method:

        supportsCurrentPlatform
                "obviously, for Mac intel-32 only :)"
                ^ NativeBoost platformId = NativeBoostConstants mac32PlaformId

Is this something I should ask you to fix? Because I have the feeling there are more problems with NBOpenGL on Pharo 2.0. Because when I fix it into mac32PlatformId it crashed on a unknown class NBCallFailureHandler in the method:
NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry

        ^[
                (NBCallFailureHandler for: contextToRetry) retryWith: [ :targetClass :targetMethod |
                ...

or does this mean I should get my OpenGL from a different place the squeak source (where source city points to)

Diego

> Hmm,
>
> What combination of configurations, images , vm, plugins is supposed to work?
>
> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
> I'm not very happy with package management on mac, btw. Brew interferes with
> port...
>
> Stephan
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev


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--
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Douaille Erwan <[hidden email]>

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Re: SourceCity

Igor Stasenko
In reply to this post by abergel
On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
> Osx 10.8.3
>
> Alexandre
>

It is strange.
I checked things lately, NBOpenGL works fine on macs.
But i seend that source city code has some modifications. Maybe that
is the problem.

> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>
>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>> Where are such examples?
>>> How can I try an example of OpenGl on my macbook?
>>>
>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>
>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>
>> What OS version you running?
>>
>>>
>>> Cheers,
>>> Alexandre
>>>
>>>
>>>
>>>
>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>
>>>>
>>>>
>>>>
>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>> it's okay, it happens since 2.0, just proceed
>>>>
>>>>
>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>> This package depends on the following classes:
>>>>> TTFontReader
>>>>> TTFontDescription
>>>>> TTGlyph
>>>>
>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>> Maybe you should try it on pharo 1.4
>>>> Which configuration to use?
>>>> (In Moose 4.8)
>>>>
>>>> Stephan
>>>> _______________________________________________
>>>> Moose-dev mailing list
>>>> [hidden email]
>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>>
>>>> Douaille Erwan <[hidden email]>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>>
>>>> Douaille Erwan <[hidden email]>
>>>> _______________________________________________
>>>> Moose-dev mailing list
>>>> [hidden email]
>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>



--
Best regards,
Igor Stasenko.
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Re: SourceCity

Tudor Girba-2
The problem is that SourceCity loads the version from squeaksource. It should load the one from STHub.

I tried loading the latest version from STHub, but in the meantime the NBOpenGL code has changed a bit and SourceCity should be modified to adopt the new version properly (there are some DNUs).

Cheers,
Doru


On Mon, Jun 3, 2013 at 1:27 PM, Igor Stasenko <[hidden email]> wrote:
On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
> Osx 10.8.3
>
> Alexandre
>

It is strange.
I checked things lately, NBOpenGL works fine on macs.
But i seend that source city code has some modifications. Maybe that
is the problem.

> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>
>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>> Where are such examples?
>>> How can I try an example of OpenGl on my macbook?
>>>
>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>
>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>
>> What OS version you running?
>>
>>>
>>> Cheers,
>>> Alexandre
>>>
>>>
>>>
>>>
>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>
>>>>
>>>>
>>>>
>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>> it's okay, it happens since 2.0, just proceed
>>>>
>>>>
>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>> This package depends on the following classes:
>>>>> TTFontReader
>>>>> TTFontDescription
>>>>> TTGlyph
>>>>
>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>> Maybe you should try it on pharo 1.4
>>>> Which configuration to use?
>>>> (In Moose 4.8)
>>>>
>>>> Stephan
>>>> _______________________________________________
>>>> Moose-dev mailing list
>>>> [hidden email]
>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>>
>>>> Douaille Erwan <[hidden email]>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>>
>>>> Douaille Erwan <[hidden email]>
>>>> _______________________________________________
>>>> Moose-dev mailing list
>>>> [hidden email]
>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>



--
Best regards,
Igor Stasenko.
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Re: SourceCity

abergel
In reply to this post by Igor Stasenko
How can I make sure that OpenGL works on my machine?
What would be the hello world example in OpenGL in Pharo?

Cheers,
Alexandre


On Jun 3, 2013, at 7:27 AM, Igor Stasenko <[hidden email]> wrote:

> On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
>> Osx 10.8.3
>>
>> Alexandre
>>
>
> It is strange.
> I checked things lately, NBOpenGL works fine on macs.
> But i seend that source city code has some modifications. Maybe that
> is the problem.
>
>> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>>
>>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>>> Where are such examples?
>>>> How can I try an example of OpenGl on my macbook?
>>>>
>>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>>
>>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>>
>>> What OS version you running?
>>>
>>>>
>>>> Cheers,
>>>> Alexandre
>>>>
>>>>
>>>>
>>>>
>>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>>> it's okay, it happens since 2.0, just proceed
>>>>>
>>>>>
>>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>>> This package depends on the following classes:
>>>>>> TTFontReader
>>>>>> TTFontDescription
>>>>>> TTGlyph
>>>>>
>>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>>> Maybe you should try it on pharo 1.4
>>>>> Which configuration to use?
>>>>> (In Moose 4.8)
>>>>>
>>>>> Stephan
>>>>> _______________________________________________
>>>>> Moose-dev mailing list
>>>>> [hidden email]
>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>>
>>>>> Douaille Erwan <[hidden email]>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>>
>>>>> Douaille Erwan <[hidden email]>
>>>>> _______________________________________________
>>>>> Moose-dev mailing list
>>>>> [hidden email]
>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: SourceCity

Stéphane Ducasse
In reply to this post by Stephan Eggermont-3
pay attention that there was a bug on mac which broke the handle management of the graphics context.

Stef

On Jun 3, 2013, at 10:07 AM, Stephan Eggermont <[hidden email]> wrote:

> Hmm,
>
> What combination of configurations, images , vm, plugins is supposed to work?
>
> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
> I'm not very happy with package management on mac, btw. Brew interferes with
> port...
>
> Stephan
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev


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Re: SourceCity

abergel
Same case here. Impossible to make Sourcecity work...

Alexandre


On Jun 3, 2013, at 5:50 PM, Stéphane Ducasse <[hidden email]> wrote:

> pay attention that there was a bug on mac which broke the handle management of the graphics context.
>
> Stef
>
> On Jun 3, 2013, at 10:07 AM, Stephan Eggermont <[hidden email]> wrote:
>
>> Hmm,
>>
>> What combination of configurations, images , vm, plugins is supposed to work?
>>
>> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
>> I'm not very happy with package management on mac, btw. Brew interferes with
>> port...
>>
>> Stephan
>>
>>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: SourceCity

Stéphane Ducasse
We will have a look but this is not our priority now.

Stef

> Same case here. Impossible to make Sourcecity work...
>
> Alexandre
>
>
> On Jun 3, 2013, at 5:50 PM, Stéphane Ducasse <[hidden email]> wrote:
>
>> pay attention that there was a bug on mac which broke the handle management of the graphics context.
>>
>> Stef
>>
>> On Jun 3, 2013, at 10:07 AM, Stephan Eggermont <[hidden email]> wrote:
>>
>>> Hmm,
>>>
>>> What combination of configurations, images , vm, plugins is supposed to work?
>>>
>>> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
>>> I'm not very happy with package management on mac, btw. Brew interferes with
>>> port...
>>>
>>> Stephan
>>>
>>>
>>> _______________________________________________
>>> Moose-dev mailing list
>>> [hidden email]
>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>
> _______________________________________________
> Moose-dev mailing list
> [hidden email]
> https://www.iam.unibe.ch/mailman/listinfo/moose-dev


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Re: SourceCity

Nicolas Anquetil
In reply to this post by abergel

I remember having some difficulties to make it run on Linux (Ubuntu).

In the end, we had to copy libGL.so in the same directory as the image
to make it run ...

nicolas


On 06/04/2013 12:39 AM, Alexandre Bergel wrote:

> Same case here. Impossible to make Sourcecity work...
>
> Alexandre
>
>
> On Jun 3, 2013, at 5:50 PM, Stéphane Ducasse <[hidden email]> wrote:
>
>> pay attention that there was a bug on mac which broke the handle management of the graphics context.
>>
>> Stef
>>
>> On Jun 3, 2013, at 10:07 AM, Stephan Eggermont <[hidden email]> wrote:
>>
>>> Hmm,
>>>
>>> What combination of configurations, images , vm, plugins is supposed to work?
>>>
>>> cairo install through port is broken on 10.6.8 with xcode 4.0.2, glib2 won't compile.
>>> I'm not very happy with package management on mac, btw. Brew interferes with
>>> port...
>>>
>>> Stephan
>>>
>>>
>>> _______________________________________________
>>> Moose-dev mailing list
>>> [hidden email]
>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>
>> _______________________________________________
>> Moose-dev mailing list
>> [hidden email]
>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev

--
Nicolas Anquetil -- RMod research team (Inria)

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Re: SourceCity

Igor Stasenko
In reply to this post by abergel
On 3 June 2013 21:06, Alexandre Bergel <[hidden email]> wrote:
> How can I make sure that OpenGL works on my machine?

You don't. It just works.

The problem is that different hardware has different features supported.
During initialization of context i checking + asking for some capabilities.
Looks like your machine does not supports them fully, or
initialization logic is flawed..
Did you tried to use latest config of NBOpenGL on your machine?

> What would be the hello world example in OpenGL in Pharo?
>

Anything which shows on screen, like drawing a triangle.

> Cheers,
> Alexandre

> On Jun 3, 2013, at 7:27 AM, Igor Stasenko <[hidden email]> wrote:
>
>> On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
>>> Osx 10.8.3
>>>
>>> Alexandre
>>>
>>
>> It is strange.
>> I checked things lately, NBOpenGL works fine on macs.
>> But i seend that source city code has some modifications. Maybe that
>> is the problem.
>>
>>> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>>>
>>>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>>>> Where are such examples?
>>>>> How can I try an example of OpenGl on my macbook?
>>>>>
>>>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>>>
>>>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>>>
>>>> What OS version you running?
>>>>
>>>>>
>>>>> Cheers,
>>>>> Alexandre
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>>>> it's okay, it happens since 2.0, just proceed
>>>>>>
>>>>>>
>>>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>>>> This package depends on the following classes:
>>>>>>> TTFontReader
>>>>>>> TTFontDescription
>>>>>>> TTGlyph
>>>>>>
>>>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>>>> Maybe you should try it on pharo 1.4
>>>>>> Which configuration to use?
>>>>>> (In Moose 4.8)
>>>>>>
>>>>>> Stephan
>>>>>> _______________________________________________
>>>>>> Moose-dev mailing list
>>>>>> [hidden email]
>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Best regards,
>>>>>>
>>>>>> Douaille Erwan <[hidden email]>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Best regards,
>>>>>>
>>>>>> Douaille Erwan <[hidden email]>
>>>>>> _______________________________________________
>>>>>> Moose-dev mailing list
>>>>>> [hidden email]
>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>
>>>>> --
>>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>>> Alexandre Bergel  http://www.bergel.eu
>>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> Igor Stasenko.
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>



--
Best regards,
Igor Stasenko.
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Re: SourceCity

abergel
Hi Igor,

Thanks for your help.
Unfortunately, I do not have much time to dive in the implementation. A student is asking me how he can use OpenGL in Pharo. I would like to give him a simple starting point

What would be a simple piece of code that simply open a cube on the screen? I cannot ask him to go and study SourceCity or the implementation of NBOpenGL. He barely knows Smalltalk but he is very smart.

So, how to show a cube on the screen please?

Cheers,
Alexandre


On Jun 4, 2013, at 4:32 AM, Igor Stasenko <[hidden email]> wrote:

> On 3 June 2013 21:06, Alexandre Bergel <[hidden email]> wrote:
>> How can I make sure that OpenGL works on my machine?
>
> You don't. It just works.
>
> The problem is that different hardware has different features supported.
> During initialization of context i checking + asking for some capabilities.
> Looks like your machine does not supports them fully, or
> initialization logic is flawed..
> Did you tried to use latest config of NBOpenGL on your machine?
>
>> What would be the hello world example in OpenGL in Pharo?
>>
>
> Anything which shows on screen, like drawing a triangle.
>
>> Cheers,
>> Alexandre
>
>> On Jun 3, 2013, at 7:27 AM, Igor Stasenko <[hidden email]> wrote:
>>
>>> On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
>>>> Osx 10.8.3
>>>>
>>>> Alexandre
>>>>
>>>
>>> It is strange.
>>> I checked things lately, NBOpenGL works fine on macs.
>>> But i seend that source city code has some modifications. Maybe that
>>> is the problem.
>>>
>>>> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>>>>
>>>>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>>>>> Where are such examples?
>>>>>> How can I try an example of OpenGl on my macbook?
>>>>>>
>>>>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>>>>
>>>>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>>>>
>>>>> What OS version you running?
>>>>>
>>>>>>
>>>>>> Cheers,
>>>>>> Alexandre
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>>>>> it's okay, it happens since 2.0, just proceed
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>>>>> This package depends on the following classes:
>>>>>>>> TTFontReader
>>>>>>>> TTFontDescription
>>>>>>>> TTGlyph
>>>>>>>
>>>>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>>>>> Maybe you should try it on pharo 1.4
>>>>>>> Which configuration to use?
>>>>>>> (In Moose 4.8)
>>>>>>>
>>>>>>> Stephan
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>
>>>>>> --
>>>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>>>> Alexandre Bergel  http://www.bergel.eu
>>>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>> Igor Stasenko.
>>>>
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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Re: SourceCity

Erwan Douaille
I attached a quick demo

GLTest new openInWorld


2013/6/4 Alexandre Bergel <[hidden email]>
Hi Igor,

Thanks for your help.
Unfortunately, I do not have much time to dive in the implementation. A student is asking me how he can use OpenGL in Pharo. I would like to give him a simple starting point

What would be a simple piece of code that simply open a cube on the screen? I cannot ask him to go and study SourceCity or the implementation of NBOpenGL. He barely knows Smalltalk but he is very smart.

So, how to show a cube on the screen please?

Cheers,
Alexandre


On Jun 4, 2013, at 4:32 AM, Igor Stasenko <[hidden email]> wrote:

> On 3 June 2013 21:06, Alexandre Bergel <[hidden email]> wrote:
>> How can I make sure that OpenGL works on my machine?
>
> You don't. It just works.
>
> The problem is that different hardware has different features supported.
> During initialization of context i checking + asking for some capabilities.
> Looks like your machine does not supports them fully, or
> initialization logic is flawed..
> Did you tried to use latest config of NBOpenGL on your machine?
>
>> What would be the hello world example in OpenGL in Pharo?
>>
>
> Anything which shows on screen, like drawing a triangle.
>
>> Cheers,
>> Alexandre
>
>> On Jun 3, 2013, at 7:27 AM, Igor Stasenko <[hidden email]> wrote:
>>
>>> On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
>>>> Osx 10.8.3
>>>>
>>>> Alexandre
>>>>
>>>
>>> It is strange.
>>> I checked things lately, NBOpenGL works fine on macs.
>>> But i seend that source city code has some modifications. Maybe that
>>> is the problem.
>>>
>>>> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>>>>
>>>>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>>>>> Where are such examples?
>>>>>> How can I try an example of OpenGl on my macbook?
>>>>>>
>>>>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>>>>
>>>>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>>>>
>>>>> What OS version you running?
>>>>>
>>>>>>
>>>>>> Cheers,
>>>>>> Alexandre
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>>>>> it's okay, it happens since 2.0, just proceed
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>>>>> This package depends on the following classes:
>>>>>>>> TTFontReader
>>>>>>>> TTFontDescription
>>>>>>>> TTGlyph
>>>>>>>
>>>>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>>>>> Maybe you should try it on pharo 1.4
>>>>>>> Which configuration to use?
>>>>>>> (In Moose 4.8)
>>>>>>>
>>>>>>> Stephan
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>
>>>>>> --
>>>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>>>> Alexandre Bergel  http://www.bergel.eu
>>>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>> Igor Stasenko.
>>>>
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




_______________________________________________
Moose-dev mailing list
[hidden email]
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--
Best regards,

Douaille Erwan <[hidden email]>

_______________________________________________
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Re: SourceCity

abergel
Yeah! 
It works (I guess). I had to use the right VM also. 

I obtain the attached screenshot. Apparently the background is not updated. Is this intended in your example? 

Cheers,
Alexandre


On Jun 4, 2013, at 9:49 AM, Erwan Douaille <[hidden email]> wrote:

I attached a quick demo

GLTest new openInWorld


2013/6/4 Alexandre Bergel <[hidden email]>
Hi Igor,

Thanks for your help.
Unfortunately, I do not have much time to dive in the implementation. A student is asking me how he can use OpenGL in Pharo. I would like to give him a simple starting point

What would be a simple piece of code that simply open a cube on the screen? I cannot ask him to go and study SourceCity or the implementation of NBOpenGL. He barely knows Smalltalk but he is very smart.

So, how to show a cube on the screen please?

Cheers,
Alexandre


On Jun 4, 2013, at 4:32 AM, Igor Stasenko <[hidden email]> wrote:

> On 3 June 2013 21:06, Alexandre Bergel <[hidden email]> wrote:
>> How can I make sure that OpenGL works on my machine?
>
> You don't. It just works.
>
> The problem is that different hardware has different features supported.
> During initialization of context i checking + asking for some capabilities.
> Looks like your machine does not supports them fully, or
> initialization logic is flawed..
> Did you tried to use latest config of NBOpenGL on your machine?
>
>> What would be the hello world example in OpenGL in Pharo?
>>
>
> Anything which shows on screen, like drawing a triangle.
>
>> Cheers,
>> Alexandre
>
>> On Jun 3, 2013, at 7:27 AM, Igor Stasenko <[hidden email]> wrote:
>>
>>> On 3 June 2013 05:18, Alexandre Bergel <[hidden email]> wrote:
>>>> Osx 10.8.3
>>>>
>>>> Alexandre
>>>>
>>>
>>> It is strange.
>>> I checked things lately, NBOpenGL works fine on macs.
>>> But i seend that source city code has some modifications. Maybe that
>>> is the problem.
>>>
>>>> On Jun 2, 2013, at 10:29 PM, Igor Stasenko <[hidden email]> wrote:
>>>>
>>>>> On 3 June 2013 00:59, Alexandre Bergel <[hidden email]> wrote:
>>>>>> Where are such examples?
>>>>>> How can I try an example of OpenGl on my macbook?
>>>>>>
>>>>>> I've tried to execute "SourceCityGL new" and I got an error "No suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>>>>>>
>>>>>> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I have OpenGl installed on my mac.
>>>>>
>>>>> What OS version you running?
>>>>>
>>>>>>
>>>>>> Cheers,
>>>>>> Alexandre
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <[hidden email]> wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Erwan Douaille <[hidden email]>
>>>>>>> it's okay, it happens since 2.0, just proceed
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/2 Stephan Eggermont <[hidden email]>
>>>>>>>> This package depends on the following classes:
>>>>>>>> TTFontReader
>>>>>>>> TTFontDescription
>>>>>>>> TTGlyph
>>>>>>>
>>>>>>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
>>>>>>> Maybe you should try it on pharo 1.4
>>>>>>> Which configuration to use?
>>>>>>> (In Moose 4.8)
>>>>>>>
>>>>>>> Stephan
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Best regards,
>>>>>>>
>>>>>>> Douaille Erwan <[hidden email]>
>>>>>>> _______________________________________________
>>>>>>> Moose-dev mailing list
>>>>>>> [hidden email]
>>>>>>> https://www.iam.unibe.ch/mailman/listinfo/moose-dev
>>>>>>
>>>>>> --
>>>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>>>> Alexandre Bergel  http://www.bergel.eu
>>>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Best regards,
>>>>> Igor Stasenko.
>>>>
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel  http://www.bergel.eu
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.

--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




_______________________________________________
Moose-dev mailing list
[hidden email]
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-- 
Best regards,

Douaille Erwan <[hidden email]>
<GLTest.st>_______________________________________________
Moose-dev mailing list
[hidden email]
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-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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