Squeak Inspectors

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Squeak Inspectors

Eliot Miranda-2
 
Hi All,

    Clément and I were talking earlier today (about issues around the solving of issue 444) and later on we talked a it about UI.  It has been a goal of Tudor Girba to have a VMMaker that uses the Glamorous Toolkit for richer inspection facilities, a project than makes sense to me too.  But it is one I have failed to contribute to because of issues I have with Pharo.  However, richer inspection could be implemented in Squeak too, without taking on the task of porting GT to Squeak (a worth-while project I encourage anyone interested to consider).

So what would be required to do something slick in Squeak?  I'm hacking up a few ideas right now but there are some things I'd like, and I'm not sure of how to get them, hence my sending the message here and cc'ing Marcel.

One thing is handling double click in text so that it triggers not a selection, but some semantic action.  I'm imagining a three column inspector where on the left are the inst vars of a VM object, such as the interpreter.  In the next column is a default display of the selected inst var, for example, the output of the print: routine, which for the specialObjectsArray looks like this:

16r2FAF998: a(n) Array
   16r734500 nil   16r734510 false   16r734520 true   16rD09B20 a Global #Processor -> 16r00745CD8
   16rB01D20 class Bitmap  16r124FCB8 class SmallInteger   16rB02140 class ByteString   16rB01C00 class Array
   16rB4D228 a SmalltalkImage  16r106E708 class BoxedFloat64   16rB05380 class Context   16r734500 nil
   16rB04BA0 class Point   16rAFF358 class LargePositiveInteger   16r780B30 a DisplayScreen   16rB00018 class Message
   16rB01F00 class CompiledMethod   16r2000B8 a Semaphore   16rB02440 class Semaphore   16rAFF4D8 class Character
   16r93F0A8 #doesNotUnderstand:   16r93F0C8 #cannotReturn:   16r734500 nil  16r241C998 an Array
   16r734500 nil   16r93F0E0 #mustBeBoolean   16rB01FC0 class ByteArray  16r116E800 class Process
  16r2FB10B8 an Array  16r1365050 a Semaphore   16r100048 a Semaphore   16r734500 nil
   16r734500 nil   16r734500 nil   16r980DF8 #cannotInterpret:   16r734500 nil
   16rB192C0 class BlockClosure   16r734500 nil   16r100068 an Array   16r734500 nil
  16r10AB350 a LinkedList   16r759080 a Semaphore   16rAFF2F8 class LargeNegativeInteger  16r2F82230 class ExternalAddress
  16r2F820E8 class ExternalStructure  16r2F82D00 class ExternalData  16r2F88508 class ExternalFunction  16r2F82950 class ExternalLibrary
   16r9B2090 #aboutToReturn:through:   16r9CB820 #run:with:in:  16r10BBBD0 #attemptToAssign:withIndex:  16r2FB10C8 an Array
  16r2F4DF88 class Alien  16r10BBD20 #invokeCallbackContext:  16r2F51228 class UnsafeAlien   16r734500 nil
   16r734500 nil   16rCE3570 #unusedBytecode  16r10BBBA0 #conditionalBranchCounterTrippedOn:  16r10BAB98 #classTrapFor:

Then in the third column would be a sub-inspector, so that if one double-clicked in an oops in the above display, that would be displayed in the third column.  Ideally the inspectors would cascade like they do in GT.  But for the moment I'd be happy with anything that doesn't require copy/pasting oops (the hex numbers above) into dialog boxes to print further info in the transcript window in a simulation.

So Marcel (& others who are interested), at the most basic level, how would one add a double-click action to our current Inspector framework to enable that kind of interaction?

How would one build a cascading Inspector as per GT?

And as impetus, this UI will help us develop the VM faster, and that will get you, in time, a faster VM.
_,,,^..^,,,_
best, Eliot
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Re: Squeak Inspectors

Eliot Miranda-2
 
Hmph, I often hit send too soon...

On Sat, Nov 30, 2019 at 1:03 PM Eliot Miranda <[hidden email]> wrote:
Hi All,

    Clément and I were talking earlier today (about issues around the solving of issue 444) and later on we talked a it about UI.  It has been a goal of Tudor Girba to have a VMMaker that uses the Glamorous Toolkit for richer inspection facilities, a project than makes sense to me too.  But it is one I have failed to contribute to because of issues I have with Pharo.  However, richer inspection could be implemented in Squeak too, without taking on the task of porting GT to Squeak (a worth-while project I encourage anyone interested to consider).

So what would be required to do something slick in Squeak?  I'm hacking up a few ideas right now but there are some things I'd like, and I'm not sure of how to get them, hence my sending the message here and cc'ing Marcel.

One thing is handling double click in text so that it triggers not a selection, but some semantic action.  I'm imagining a three column inspector where on the left are the inst vars of a VM object, such as the interpreter.  In the next column is a default display of the selected inst var, for example, the output of the print: routine, which for the specialObjectsArray looks like this:

16r2FAF998: a(n) Array
   16r734500 nil   16r734510 false   16r734520 true   16rD09B20 a Global #Processor -> 16r00745CD8
   16rB01D20 class Bitmap  16r124FCB8 class SmallInteger   16rB02140 class ByteString   16rB01C00 class Array
   16rB4D228 a SmalltalkImage  16r106E708 class BoxedFloat64   16rB05380 class Context   16r734500 nil
   16rB04BA0 class Point   16rAFF358 class LargePositiveInteger   16r780B30 a DisplayScreen   16rB00018 class Message
   16rB01F00 class CompiledMethod   16r2000B8 a Semaphore   16rB02440 class Semaphore   16rAFF4D8 class Character
   16r93F0A8 #doesNotUnderstand:   16r93F0C8 #cannotReturn:   16r734500 nil  16r241C998 an Array
   16r734500 nil   16r93F0E0 #mustBeBoolean   16rB01FC0 class ByteArray  16r116E800 class Process
  16r2FB10B8 an Array  16r1365050 a Semaphore   16r100048 a Semaphore   16r734500 nil
   16r734500 nil   16r734500 nil   16r980DF8 #cannotInterpret:   16r734500 nil
   16rB192C0 class BlockClosure   16r734500 nil   16r100068 an Array   16r734500 nil
  16r10AB350 a LinkedList   16r759080 a Semaphore   16rAFF2F8 class LargeNegativeInteger  16r2F82230 class ExternalAddress
  16r2F820E8 class ExternalStructure  16r2F82D00 class ExternalData  16r2F88508 class ExternalFunction  16r2F82950 class ExternalLibrary
   16r9B2090 #aboutToReturn:through:   16r9CB820 #run:with:in:  16r10BBBD0 #attemptToAssign:withIndex:  16r2FB10C8 an Array
  16r2F4DF88 class Alien  16r10BBD20 #invokeCallbackContext:  16r2F51228 class UnsafeAlien   16r734500 nil
   16r734500 nil   16rCE3570 #unusedBytecode  16r10BBBA0 #conditionalBranchCounterTrippedOn:  16r10BAB98 #classTrapFor:

One obvious idea is to have a special menu constructed for the selected item, so that in the text pane, when something is selected, instead of the default "set font.../set style.../...copy (c)/cut (x)..." text menu one gets a menu populated from pragmas in the Vm classes, which might include printOop:. shortPrintOop:, printFrame:, etc, (and of course copy, but not cut/paste), and that these would output to the sub-inspector in the column to the right, which ideally would cascade.

With the right pragma design we could render tis both in Squeak and in GT, and (as I'm doing in my prototyping) the Squeak-specific UI goes in its own package (VMMakerUI-Squeak) so that while the pragmas are common to both Squeak and Pharo, a Pharo VMMaker isn't polluted with Squeak UI gizmos.

[yes, this effort at cross-platform portability is probably moot given Pharo's forking of the VM, but we can always hope that good sense prevails and we are able to work together once again]


Then in the third column would be a sub-inspector, so that if one double-clicked in an oops in the above display, that would be displayed in the third column.  Ideally the inspectors would cascade like they do in GT.  But for the moment I'd be happy with anything that doesn't require copy/pasting oops (the hex numbers above) into dialog boxes to print further info in the transcript window in a simulation.

So Marcel (& others who are interested), at the most basic level, how would one add a double-click action to our current Inspector framework to enable that kind of interaction?

How would one build a cascading Inspector as per GT?

And as impetus, this UI will help us develop the VM faster, and that will get you, in time, a faster VM.
_,,,^..^,,,_
best, Eliot


--
_,,,^..^,,,_
best, Eliot
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Re: Squeak Inspectors

timrowledge
 
One of the few things I've noticed in current VW images that I actually prefer is the tracing inspector approach. I don't imagine it would be terribly hard to implement in Squeak and in fact have a faint tickling in the back of my mind (but it could be termites) that I've seen such a thing.

tim
--
tim Rowledge; [hidden email]; http://www.rowledge.org/tim
Strange OpCodes: REP: Randomly Execute Programmers


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Re: Squeak Inspectors

marcel.taeumel
In reply to this post by Eliot Miranda-2
 
Hi Eliot,

it reads like you are looking for an easier way to explore the tree (or graph) structure behind the oops-object combinations. This seems to be similar to unfolding an object graph by navigating an object's instance variables. Squeak's Object Explorer ([cmd]+[shift]+[i]) can do that in a basic fashion, the Inspector ([cmd]+[i]) cannot.

Here are some thoughts on how to approach this challenge:

- A specialized #explorerContents implementation on your VM objects can help customizing the appearance of Squeak's Object Explorer. For simple filters, the default ObjectExplorerWrapper might be sufficient. See Dictionary >> #explorerContents or CompiledCode >> #explorerContents. If oops would be kind of a custom class, that class could provide #explorerContents to look up that oops.

- Squeak has only one kind of tree widget at the moment, the PluggableTreeMorph. As you suggested, a column-based version with infinite columns would be a worthwhile addition to provide a different exploration experience to users. Once available, a preference could then toggle the kind of tree widget in Squeak's Object Inspector.

- In Squeak's Inspector, the value pane is able to show text with clickable links to, for example, spawn more inspectors. See CompiledMethod >> #inspectorClass and CompiledMethodInspector >> #selection for the mechanism. Now, that #selection can return a formatted text. So your custom inspector could "style" all those oops in the printString with PluggableTextAttribute.

- In Squeak's text morphs, the double-click action cannot easily be changed. Single click, however, works through text actions (e.g., PluggableTextAttribute). See Squeak's help topics (and help browser) for examples.

~~

So, which domain objects are you talking about? Do they all have custom classes? Or is it numbers, associations, symbols, ...?

Best,
Marcel

Am 30.11.2019 22:10:28 schrieb Eliot Miranda <[hidden email]>:

Hmph, I often hit send too soon...

On Sat, Nov 30, 2019 at 1:03 PM Eliot Miranda <[hidden email]> wrote:
Hi All,

    Clément and I were talking earlier today (about issues around the solving of issue 444) and later on we talked a it about UI.  It has been a goal of Tudor Girba to have a VMMaker that uses the Glamorous Toolkit for richer inspection facilities, a project than makes sense to me too.  But it is one I have failed to contribute to because of issues I have with Pharo.  However, richer inspection could be implemented in Squeak too, without taking on the task of porting GT to Squeak (a worth-while project I encourage anyone interested to consider).

So what would be required to do something slick in Squeak?  I'm hacking up a few ideas right now but there are some things I'd like, and I'm not sure of how to get them, hence my sending the message here and cc'ing Marcel.

One thing is handling double click in text so that it triggers not a selection, but some semantic action.  I'm imagining a three column inspector where on the left are the inst vars of a VM object, such as the interpreter.  In the next column is a default display of the selected inst var, for example, the output of the print: routine, which for the specialObjectsArray looks like this:

16r2FAF998: a(n) Array
   16r734500 nil   16r734510 false   16r734520 true   16rD09B20 a Global #Processor -> 16r00745CD8
   16rB01D20 class Bitmap  16r124FCB8 class SmallInteger   16rB02140 class ByteString   16rB01C00 class Array
   16rB4D228 a SmalltalkImage  16r106E708 class BoxedFloat64   16rB05380 class Context   16r734500 nil
   16rB04BA0 class Point   16rAFF358 class LargePositiveInteger   16r780B30 a DisplayScreen   16rB00018 class Message
   16rB01F00 class CompiledMethod   16r2000B8 a Semaphore   16rB02440 class Semaphore   16rAFF4D8 class Character
   16r93F0A8 #doesNotUnderstand:   16r93F0C8 #cannotReturn:   16r734500 nil  16r241C998 an Array
   16r734500 nil   16r93F0E0 #mustBeBoolean   16rB01FC0 class ByteArray  16r116E800 class Process
  16r2FB10B8 an Array  16r1365050 a Semaphore   16r100048 a Semaphore   16r734500 nil
   16r734500 nil   16r734500 nil   16r980DF8 #cannotInterpret:   16r734500 nil
   16rB192C0 class BlockClosure   16r734500 nil   16r100068 an Array   16r734500 nil
  16r10AB350 a LinkedList   16r759080 a Semaphore   16rAFF2F8 class LargeNegativeInteger  16r2F82230 class ExternalAddress
  16r2F820E8 class ExternalStructure  16r2F82D00 class ExternalData  16r2F88508 class ExternalFunction  16r2F82950 class ExternalLibrary
   16r9B2090 #aboutToReturn:through:   16r9CB820 #run:with:in:  16r10BBBD0 #attemptToAssign:withIndex:  16r2FB10C8 an Array
  16r2F4DF88 class Alien  16r10BBD20 #invokeCallbackContext:  16r2F51228 class UnsafeAlien   16r734500 nil
   16r734500 nil   16rCE3570 #unusedBytecode  16r10BBBA0 #conditionalBranchCounterTrippedOn:  16r10BAB98 #classTrapFor:

One obvious idea is to have a special menu constructed for the selected item, so that in the text pane, when something is selected, instead of the default "set font.../set style.../...copy (c)/cut (x)..." text menu one gets a menu populated from pragmas in the Vm classes, which might include printOop:. shortPrintOop:, printFrame:, etc, (and of course copy, but not cut/paste), and that these would output to the sub-inspector in the column to the right, which ideally would cascade.

With the right pragma design we could render tis both in Squeak and in GT, and (as I'm doing in my prototyping) the Squeak-specific UI goes in its own package (VMMakerUI-Squeak) so that while the pragmas are common to both Squeak and Pharo, a Pharo VMMaker isn't polluted with Squeak UI gizmos.

[yes, this effort at cross-platform portability is probably moot given Pharo's forking of the VM, but we can always hope that good sense prevails and we are able to work together once again]


Then in the third column would be a sub-inspector, so that if one double-clicked in an oops in the above display, that would be displayed in the third column.  Ideally the inspectors would cascade like they do in GT.  But for the moment I'd be happy with anything that doesn't require copy/pasting oops (the hex numbers above) into dialog boxes to print further info in the transcript window in a simulation.

So Marcel (& others who are interested), at the most basic level, how would one add a double-click action to our current Inspector framework to enable that kind of interaction?

How would one build a cascading Inspector as per GT?

And as impetus, this UI will help us develop the VM faster, and that will get you, in time, a faster VM.
_,,,^..^,,,_
best, Eliot


--
_,,,^..^,,,_
best, Eliot
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Re: Squeak Inspectors

Clément Béra
 
Hi,

Experimenting for half an hour yesterday, I think the first step is to move the simulator printOop: logic to an explorer or inspector tool. printOop: requires an address and the simulator objects. It then figures out what the address is (stack frame, heap object and which kind, native code zone item and what kind, etc) and print the relevant information of the different items. 

I want to have that information in an inspector/explorer and that on each field I can click inspect/explore to get a new inspector/explorer window on that. Then I want to expand the tool a bit to have previous and next item in memory (like inspector on a heap object should allow me to quickly inspect previous and next object. And lastly I want a tool resistant to errors, because when debugging a bug memory is corrupted, and I don't want the tool to fail in that case but just to show me a message such as "That address is suspicious". 

A long time ago I extended the original inspector framework [1]. I could do it again in a similar way. It's just not as convenient as in GT.


On Mon, Dec 2, 2019 at 10:25 AM Marcel Taeumel <[hidden email]> wrote:
Hi Eliot,

it reads like you are looking for an easier way to explore the tree (or graph) structure behind the oops-object combinations. This seems to be similar to unfolding an object graph by navigating an object's instance variables. Squeak's Object Explorer ([cmd]+[shift]+[i]) can do that in a basic fashion, the Inspector ([cmd]+[i]) cannot.

Here are some thoughts on how to approach this challenge:

- A specialized #explorerContents implementation on your VM objects can help customizing the appearance of Squeak's Object Explorer. For simple filters, the default ObjectExplorerWrapper might be sufficient. See Dictionary >> #explorerContents or CompiledCode >> #explorerContents. If oops would be kind of a custom class, that class could provide #explorerContents to look up that oops.

- Squeak has only one kind of tree widget at the moment, the PluggableTreeMorph. As you suggested, a column-based version with infinite columns would be a worthwhile addition to provide a different exploration experience to users. Once available, a preference could then toggle the kind of tree widget in Squeak's Object Inspector.

- In Squeak's Inspector, the value pane is able to show text with clickable links to, for example, spawn more inspectors. See CompiledMethod >> #inspectorClass and CompiledMethodInspector >> #selection for the mechanism. Now, that #selection can return a formatted text. So your custom inspector could "style" all those oops in the printString with PluggableTextAttribute.

- In Squeak's text morphs, the double-click action cannot easily be changed. Single click, however, works through text actions (e.g., PluggableTextAttribute). See Squeak's help topics (and help browser) for examples.

~~

So, which domain objects are you talking about? Do they all have custom classes? Or is it numbers, associations, symbols, ...?

Best,
Marcel

Am 30.11.2019 22:10:28 schrieb Eliot Miranda <[hidden email]>:

Hmph, I often hit send too soon...

On Sat, Nov 30, 2019 at 1:03 PM Eliot Miranda <[hidden email]> wrote:
Hi All,

    Clément and I were talking earlier today (about issues around the solving of issue 444) and later on we talked a it about UI.  It has been a goal of Tudor Girba to have a VMMaker that uses the Glamorous Toolkit for richer inspection facilities, a project than makes sense to me too.  But it is one I have failed to contribute to because of issues I have with Pharo.  However, richer inspection could be implemented in Squeak too, without taking on the task of porting GT to Squeak (a worth-while project I encourage anyone interested to consider).

So what would be required to do something slick in Squeak?  I'm hacking up a few ideas right now but there are some things I'd like, and I'm not sure of how to get them, hence my sending the message here and cc'ing Marcel.

One thing is handling double click in text so that it triggers not a selection, but some semantic action.  I'm imagining a three column inspector where on the left are the inst vars of a VM object, such as the interpreter.  In the next column is a default display of the selected inst var, for example, the output of the print: routine, which for the specialObjectsArray looks like this:

16r2FAF998: a(n) Array
   16r734500 nil   16r734510 false   16r734520 true   16rD09B20 a Global #Processor -> 16r00745CD8
   16rB01D20 class Bitmap  16r124FCB8 class SmallInteger   16rB02140 class ByteString   16rB01C00 class Array
   16rB4D228 a SmalltalkImage  16r106E708 class BoxedFloat64   16rB05380 class Context   16r734500 nil
   16rB04BA0 class Point   16rAFF358 class LargePositiveInteger   16r780B30 a DisplayScreen   16rB00018 class Message
   16rB01F00 class CompiledMethod   16r2000B8 a Semaphore   16rB02440 class Semaphore   16rAFF4D8 class Character
   16r93F0A8 #doesNotUnderstand:   16r93F0C8 #cannotReturn:   16r734500 nil  16r241C998 an Array
   16r734500 nil   16r93F0E0 #mustBeBoolean   16rB01FC0 class ByteArray  16r116E800 class Process
  16r2FB10B8 an Array  16r1365050 a Semaphore   16r100048 a Semaphore   16r734500 nil
   16r734500 nil   16r734500 nil   16r980DF8 #cannotInterpret:   16r734500 nil
   16rB192C0 class BlockClosure   16r734500 nil   16r100068 an Array   16r734500 nil
  16r10AB350 a LinkedList   16r759080 a Semaphore   16rAFF2F8 class LargeNegativeInteger  16r2F82230 class ExternalAddress
  16r2F820E8 class ExternalStructure  16r2F82D00 class ExternalData  16r2F88508 class ExternalFunction  16r2F82950 class ExternalLibrary
   16r9B2090 #aboutToReturn:through:   16r9CB820 #run:with:in:  16r10BBBD0 #attemptToAssign:withIndex:  16r2FB10C8 an Array
  16r2F4DF88 class Alien  16r10BBD20 #invokeCallbackContext:  16r2F51228 class UnsafeAlien   16r734500 nil
   16r734500 nil   16rCE3570 #unusedBytecode  16r10BBBA0 #conditionalBranchCounterTrippedOn:  16r10BAB98 #classTrapFor:

One obvious idea is to have a special menu constructed for the selected item, so that in the text pane, when something is selected, instead of the default "set font.../set style.../...copy (c)/cut (x)..." text menu one gets a menu populated from pragmas in the Vm classes, which might include printOop:. shortPrintOop:, printFrame:, etc, (and of course copy, but not cut/paste), and that these would output to the sub-inspector in the column to the right, which ideally would cascade.

With the right pragma design we could render tis both in Squeak and in GT, and (as I'm doing in my prototyping) the Squeak-specific UI goes in its own package (VMMakerUI-Squeak) so that while the pragmas are common to both Squeak and Pharo, a Pharo VMMaker isn't polluted with Squeak UI gizmos.

[yes, this effort at cross-platform portability is probably moot given Pharo's forking of the VM, but we can always hope that good sense prevails and we are able to work together once again]


Then in the third column would be a sub-inspector, so that if one double-clicked in an oops in the above display, that would be displayed in the third column.  Ideally the inspectors would cascade like they do in GT.  But for the moment I'd be happy with anything that doesn't require copy/pasting oops (the hex numbers above) into dialog boxes to print further info in the transcript window in a simulation.

So Marcel (& others who are interested), at the most basic level, how would one add a double-click action to our current Inspector framework to enable that kind of interaction?

How would one build a cascading Inspector as per GT?

And as impetus, this UI will help us develop the VM faster, and that will get you, in time, a faster VM.
_,,,^..^,,,_
best, Eliot


--
_,,,^..^,,,_
best, Eliot


--