On 16 Sep 2009, at 20:37, Ken Treis wrote: > * I'm creating a partial Alien library for GemStone so that I can > use the CairoGraphics package in both Pharo and GLASS. But on > x86-64, there there's a size difference between a pointer/long and > an integer. It'd be nice to have some more explicit APIs on Alien, > so I could say "Alien newCInteger" or "Alien newCLong" and have the > platform return me the proper size Alien. Even without the platform > size differences, it seems awkward to use "Alien newC: 4" everywhere > I want an integer, "Alien newC: 8" where I want a double, etc. Exactly. It becomes worse once you start having structs and nested structs or structs with pointers to structs ;-) I'm using Alien as the FFI to port JavaConnect from Visualworks to Pharo/Squeak. As you say, it is a pain to work at such a low-level compared to the DLLCC in VW. I am planning to do some work on creating a higher-level interface for it such that we can operate it as you mention, including the correct bytesizes for all platforms. At the moment, I'm mostly focusing on getting the port to work right before I start creating an interface on top of the current Alien interface. ---------------------------- Johan Brichau [hidden email] _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Johan Brichau wrote:
> On 16 Sep 2009, at 20:37, Ken Treis wrote: > >> * I'm creating a partial Alien library for GemStone so that I can >> use the CairoGraphics package in both Pharo and GLASS. But on >> x86-64, there there's a size difference between a pointer/long and >> an integer. It'd be nice to have some more explicit APIs on Alien, >> so I could say "Alien newCInteger" or "Alien newCLong" and have the >> platform return me the proper size Alien. Even without the platform >> size differences, it seems awkward to use "Alien newC: 4" everywhere >> I want an integer, "Alien newC: 8" where I want a double, etc. > > Exactly. > > It becomes worse once you start having structs and nested structs or > structs with pointers to structs ;-) > > I'm using Alien as the FFI to port JavaConnect from Visualworks to > Pharo/Squeak. As you say, it is a pain to work at such a low-level > compared to the DLLCC in VW. I am planning to do some work on creating > a higher-level interface for it such that we can operate it as you > mention, including the correct bytesizes for all platforms. > > At the moment, I'm mostly focusing on getting the port to work right > before I start creating an interface on top of the current Alien > interface. I'd like to work toward a standard FFI that works across many Smalltalk dialects. Right now, it's too hard to port packages such as CairoGraphics that call large external libraries. A year ago, I tried porting CairoGraphics from VW to an early version of GemStone's FFI. It was way too much work. And GemStone/S 64-bit 3.0, due out probably sometime next year, will have a completely new FFI. It's probably not too late to influence the design for better compatibility. Is Alien, possibly with some changes, a suitable cross-platform cross-dialect FFI standard? Or is it too low-level? Regards, -Martin _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Martin indeed it would be great to have a kind of standard
On Sep 18, 2009, at 12:57 AM, Martin McClure wrote: > Johan Brichau wrote: >> On 16 Sep 2009, at 20:37, Ken Treis wrote: >> >>> * I'm creating a partial Alien library for GemStone so that I can >>> use the CairoGraphics package in both Pharo and GLASS. But on >>> x86-64, there there's a size difference between a pointer/long and >>> an integer. It'd be nice to have some more explicit APIs on Alien, >>> so I could say "Alien newCInteger" or "Alien newCLong" and have the >>> platform return me the proper size Alien. Even without the platform >>> size differences, it seems awkward to use "Alien newC: 4" everywhere >>> I want an integer, "Alien newC: 8" where I want a double, etc. >> >> Exactly. >> >> It becomes worse once you start having structs and nested structs or >> structs with pointers to structs ;-) >> >> I'm using Alien as the FFI to port JavaConnect from Visualworks to >> Pharo/Squeak. As you say, it is a pain to work at such a low-level >> compared to the DLLCC in VW. I am planning to do some work on >> creating >> a higher-level interface for it such that we can operate it as you >> mention, including the correct bytesizes for all platforms. >> >> At the moment, I'm mostly focusing on getting the port to work right >> before I start creating an interface on top of the current Alien >> interface. > > I'd like to work toward a standard FFI that works across many > Smalltalk > dialects. Right now, it's too hard to port packages such as > CairoGraphics that call large external libraries. A year ago, I tried > porting CairoGraphics from VW to an early version of GemStone's FFI. > It > was way too much work. > > And GemStone/S 64-bit 3.0, due out probably sometime next year, will > have a completely new FFI. It's probably not too late to influence the > design for better compatibility. > > Is Alien, possibly with some changes, a suitable cross-platform > cross-dialect FFI standard? Or is it too low-level? > > Regards, > > -Martin > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Johan Brichau
Johan Brichau wrote:
> On 16 Sep 2009, at 20:37, Ken Treis wrote: > > >> * I'm creating a partial Alien library for GemStone so that I can >> use the CairoGraphics package in both Pharo and GLASS. But on >> x86-64, there there's a size difference between a pointer/long and >> an integer. It'd be nice to have some more explicit APIs on Alien, >> so I could say "Alien newCInteger" or "Alien newCLong" and have the >> platform return me the proper size Alien. Even without the platform >> size differences, it seems awkward to use "Alien newC: 4" everywhere >> I want an integer, "Alien newC: 8" where I want a double, etc. >> > > Exactly. > > It becomes worse once you start having structs and nested structs or > structs with pointers to structs ;-) > > I'm using Alien as the FFI to port JavaConnect from Visualworks to > Pharo/Squeak. As you say, it is a pain to work at such a low-level > compared to the DLLCC in VW. I am planning to do some work on creating > a higher-level interface for it such that we can operate it as you > mention, including the correct bytesizes for all platforms. > > At the moment, I'm mostly focusing on getting the port to work right > before I start creating an interface on top of the current Alien > interface. > > > Something to keep in mind is the need for a straightforward way of going the other way: John Mcintosh's port of the Squeak VM to iPhone implies that the same thing could be done in other Lua-ish situations, allowing people to use smalltalk syntax for game scripting. With the right libraries for an IDE, I would think squeak could be very attractive to at least some people in place of/in addition to using Lua. Lawson _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
yes this is one of my dream but ....
I'm not good enough to make it come true. Stef On Sep 18, 2009, at 6:40 PM, Lawson English wrote: > Johan Brichau wrote: >> On 16 Sep 2009, at 20:37, Ken Treis wrote: >> >> >>> * I'm creating a partial Alien library for GemStone so that I can >>> use the CairoGraphics package in both Pharo and GLASS. But on >>> x86-64, there there's a size difference between a pointer/long and >>> an integer. It'd be nice to have some more explicit APIs on Alien, >>> so I could say "Alien newCInteger" or "Alien newCLong" and have the >>> platform return me the proper size Alien. Even without the platform >>> size differences, it seems awkward to use "Alien newC: 4" everywhere >>> I want an integer, "Alien newC: 8" where I want a double, etc. >>> >> >> Exactly. >> >> It becomes worse once you start having structs and nested structs or >> structs with pointers to structs ;-) >> >> I'm using Alien as the FFI to port JavaConnect from Visualworks to >> Pharo/Squeak. As you say, it is a pain to work at such a low-level >> compared to the DLLCC in VW. I am planning to do some work on >> creating >> a higher-level interface for it such that we can operate it as you >> mention, including the correct bytesizes for all platforms. >> >> At the moment, I'm mostly focusing on getting the port to work right >> before I start creating an interface on top of the current Alien >> interface. >> >> >> > > Something to keep in mind is the need for a straightforward way of > going > the other way: John Mcintosh's port of the Squeak VM to iPhone implies > that the same thing could be done in other Lua-ish situations, > allowing > people to use smalltalk syntax for game scripting. With the right > libraries for an IDE, I would think squeak could be very attractive to > at least some people in place of/in addition to using Lua. > > > Lawson > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/9/18 Stéphane Ducasse <[hidden email]>:
> yes this is one of my dream but .... > I'm not good enough to make it come true. > Lua is specifically designed from the very starting to live well as embedded system, written in C. No wonder that its having very good C interoperability. And that's why, at the time i found the smalltalk, first thing i thought, that creating an interoperability layer between C and smalltalk will unleash its potential for use in scripting. Unfortunately, almost every implementation i found & read about smalltalk vere designed as a self-sustained (or self-sufficient) sandboxed environment with a little care about host interoperability in mind. Even existence of FFI in Squeak doesn't changes that, because Squeak VM architecture as well as language-side design prevents you from controlling interpreter from outside. A less painful way for achieving a kind of embedding, as Andreas mentioned, that you can write the plugin which using callback machinery and create an image which simpli 'listening' for calls from outside then handle them and put response back. But i can't tell, how efficient it could be comparing to Lua scripting interface. For instance, if i would want to enable the dynamic primitive publishing (which host application may want to use), then this would require VM changes. That's why i proposed , some time ago, to modify the VM internal infrastructure to have a kind of namespace, which is dynamically built-up using associations of symbols (C strings) with some pointer/values. Then you can publish primitives at any time you wanting to, replace them at run time and do many other kind of tricks, which is possible, when function pointer is not bound at compile time, but discovered by VM at run time. At some point we could even use a JIT to generate the primitives and then let VM to pick them up at run time. This means, that at some point you could JIT everything you need, and replace the C-compiled VM stuff after booting the image, and from now on, VM is not something which is made from stone like all C-compiled binaries. So different images could carry own system inside which, once its booted up, no longer needs the statically compiled crap. This also means, that by having a good JIT and VM tuned for this, we don't really need writing any C code anymore, because main reason why we doing this is speed and easy interoperability with host environment. :) > Stef > > On Sep 18, 2009, at 6:40 PM, Lawson English wrote: > >> Johan Brichau wrote: >>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>> >>> >>>> * I'm creating a partial Alien library for GemStone so that I can >>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>> x86-64, there there's a size difference between a pointer/long and >>>> an integer. It'd be nice to have some more explicit APIs on Alien, >>>> so I could say "Alien newCInteger" or "Alien newCLong" and have the >>>> platform return me the proper size Alien. Even without the platform >>>> size differences, it seems awkward to use "Alien newC: 4" everywhere >>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>> >>> >>> Exactly. >>> >>> It becomes worse once you start having structs and nested structs or >>> structs with pointers to structs ;-) >>> >>> I'm using Alien as the FFI to port JavaConnect from Visualworks to >>> Pharo/Squeak. As you say, it is a pain to work at such a low-level >>> compared to the DLLCC in VW. I am planning to do some work on >>> creating >>> a higher-level interface for it such that we can operate it as you >>> mention, including the correct bytesizes for all platforms. >>> >>> At the moment, I'm mostly focusing on getting the port to work right >>> before I start creating an interface on top of the current Alien >>> interface. >>> >>> >>> >> >> Something to keep in mind is the need for a straightforward way of >> going >> the other way: John Mcintosh's port of the Squeak VM to iPhone implies >> that the same thing could be done in other Lua-ish situations, >> allowing >> people to use smalltalk syntax for game scripting. With the right >> libraries for an IDE, I would think squeak could be very attractive to >> at least some people in place of/in addition to using Lua. >> >> >> Lawson >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
in fact the meta level interface of the VM is missing.
And I would love to have what you describe. When I was tired by smalltalk I was thikning to build one on top of lua. Stef On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: > 2009/9/18 Stéphane Ducasse <[hidden email]>: >> yes this is one of my dream but .... >> I'm not good enough to make it come true. >> > > Lua is specifically designed from the very starting to live well as > embedded system, written in C. No wonder that its having very good C > interoperability. > And that's why, at the time i found the smalltalk, first thing i > thought, that > creating an interoperability layer between C and smalltalk will > unleash its potential > for use in scripting. > Unfortunately, almost every implementation i found & read about > smalltalk vere designed as a > self-sustained (or self-sufficient) sandboxed environment with a > little care about host interoperability in mind. > Even existence of FFI in Squeak doesn't changes that, because Squeak > VM architecture > as well as language-side design prevents you from controlling > interpreter from outside. > A less painful way for achieving a kind of embedding, as Andreas > mentioned, that you can write the > plugin which using callback machinery and create an image which simpli > 'listening' for calls from outside > then handle them and put response back. > But i can't tell, how efficient it could be comparing to Lua scripting > interface. > > For instance, if i would want to enable the dynamic primitive > publishing (which host application may want to > use), then this would require VM changes. > That's why i proposed , some time ago, to modify the VM internal > infrastructure to have a kind of namespace, > which is dynamically built-up using associations of symbols (C > strings) with some pointer/values. > Then you can publish primitives at any time you wanting to, replace > them at run time and do many other > kind of tricks, which is possible, when function pointer is not bound > at compile time, but discovered by VM > at run time. At some point we could even use a JIT to generate the > primitives and then let VM to pick them up at run time. > This means, that at some point you could JIT everything you need, and > replace the C-compiled VM stuff after booting the > image, and from now on, VM is not something which is made from stone > like all C-compiled binaries. So different > images could carry own system inside which, once its booted up, no > longer needs the statically compiled crap. > This also means, that by having a good JIT and VM tuned for this, we > don't really need writing any C code anymore, because > main reason why we doing this is speed and easy interoperability with > host environment. :) > >> Stef >> >> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >> >>> Johan Brichau wrote: >>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>> >>>> >>>>> * I'm creating a partial Alien library for GemStone so that I can >>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>> x86-64, there there's a size difference between a pointer/long and >>>>> an integer. It'd be nice to have some more explicit APIs on Alien, >>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>> the >>>>> platform return me the proper size Alien. Even without the >>>>> platform >>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>> everywhere >>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>> >>>> >>>> Exactly. >>>> >>>> It becomes worse once you start having structs and nested structs >>>> or >>>> structs with pointers to structs ;-) >>>> >>>> I'm using Alien as the FFI to port JavaConnect from Visualworks to >>>> Pharo/Squeak. As you say, it is a pain to work at such a low-level >>>> compared to the DLLCC in VW. I am planning to do some work on >>>> creating >>>> a higher-level interface for it such that we can operate it as you >>>> mention, including the correct bytesizes for all platforms. >>>> >>>> At the moment, I'm mostly focusing on getting the port to work >>>> right >>>> before I start creating an interface on top of the current Alien >>>> interface. >>>> >>>> >>>> >>> >>> Something to keep in mind is the need for a straightforward way of >>> going >>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>> implies >>> that the same thing could be done in other Lua-ish situations, >>> allowing >>> people to use smalltalk syntax for game scripting. With the right >>> libraries for an IDE, I would think squeak could be very >>> attractive to >>> at least some people in place of/in addition to using Lua. >>> >>> >>> Lawson >>> >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> > > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/9/19 Stéphane Ducasse <[hidden email]>:
> in fact the meta level interface of the VM is missing. > And I would love to have what you describe. > When I was tired by smalltalk I was thikning to build one on top of lua. > Lua is SLOW :) Once i recommended one game developer to use Lua for scripting.. and he wired it into C project pretty easily.. but instead of writing glue code which precompiling all scripts, he decided to not spend much time on it and parse the scripts from source each time he may need to run it.. The surprise was, that despite this crappy binding, game running at a decent frame rate :) But still - you can go and see the speed comparison of different numerical algorythms implemented in different languages. Squeak leaves Lua far behind.. Especially, i think, if you use language for scripting, so scripts will tend to contain more logic than heavy numeric crunching (because for numerical crunching hardcore devs using C & GPU) - smalltalk will win even more. > Stef > > On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: > >> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>> yes this is one of my dream but .... >>> I'm not good enough to make it come true. >>> >> >> Lua is specifically designed from the very starting to live well as >> embedded system, written in C. No wonder that its having very good C >> interoperability. >> And that's why, at the time i found the smalltalk, first thing i >> thought, that >> creating an interoperability layer between C and smalltalk will >> unleash its potential >> for use in scripting. >> Unfortunately, almost every implementation i found & read about >> smalltalk vere designed as a >> self-sustained (or self-sufficient) sandboxed environment with a >> little care about host interoperability in mind. >> Even existence of FFI in Squeak doesn't changes that, because Squeak >> VM architecture >> as well as language-side design prevents you from controlling >> interpreter from outside. >> A less painful way for achieving a kind of embedding, as Andreas >> mentioned, that you can write the >> plugin which using callback machinery and create an image which simpli >> 'listening' for calls from outside >> then handle them and put response back. >> But i can't tell, how efficient it could be comparing to Lua scripting >> interface. >> >> For instance, if i would want to enable the dynamic primitive >> publishing (which host application may want to >> use), then this would require VM changes. >> That's why i proposed , some time ago, to modify the VM internal >> infrastructure to have a kind of namespace, >> which is dynamically built-up using associations of symbols (C >> strings) with some pointer/values. >> Then you can publish primitives at any time you wanting to, replace >> them at run time and do many other >> kind of tricks, which is possible, when function pointer is not bound >> at compile time, but discovered by VM >> at run time. At some point we could even use a JIT to generate the >> primitives and then let VM to pick them up at run time. >> This means, that at some point you could JIT everything you need, and >> replace the C-compiled VM stuff after booting the >> image, and from now on, VM is not something which is made from stone >> like all C-compiled binaries. So different >> images could carry own system inside which, once its booted up, no >> longer needs the statically compiled crap. >> This also means, that by having a good JIT and VM tuned for this, we >> don't really need writing any C code anymore, because >> main reason why we doing this is speed and easy interoperability with >> host environment. :) >> >>> Stef >>> >>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>> >>>> Johan Brichau wrote: >>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>> >>>>> >>>>>> * I'm creating a partial Alien library for GemStone so that I can >>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>> x86-64, there there's a size difference between a pointer/long and >>>>>> an integer. It'd be nice to have some more explicit APIs on Alien, >>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>> the >>>>>> platform return me the proper size Alien. Even without the >>>>>> platform >>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>> everywhere >>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>> >>>>> >>>>> Exactly. >>>>> >>>>> It becomes worse once you start having structs and nested structs >>>>> or >>>>> structs with pointers to structs ;-) >>>>> >>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks to >>>>> Pharo/Squeak. As you say, it is a pain to work at such a low-level >>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>> creating >>>>> a higher-level interface for it such that we can operate it as you >>>>> mention, including the correct bytesizes for all platforms. >>>>> >>>>> At the moment, I'm mostly focusing on getting the port to work >>>>> right >>>>> before I start creating an interface on top of the current Alien >>>>> interface. >>>>> >>>>> >>>>> >>>> >>>> Something to keep in mind is the need for a straightforward way of >>>> going >>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>> implies >>>> that the same thing could be done in other Lua-ish situations, >>>> allowing >>>> people to use smalltalk syntax for game scripting. With the right >>>> libraries for an IDE, I would think squeak could be very >>>> attractive to >>>> at least some people in place of/in addition to using Lua. >>>> >>>> >>>> Lawson >>>> >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
probably but from a research vehicule perspective having a clean
system is a big win. stef On Sep 19, 2009, at 8:46 AM, Igor Stasenko wrote: > 2009/9/19 Stéphane Ducasse <[hidden email]>: >> in fact the meta level interface of the VM is missing. >> And I would love to have what you describe. >> When I was tired by smalltalk I was thikning to build one on top of >> lua. >> > > Lua is SLOW :) > Once i recommended one game developer to use Lua for scripting.. > and he wired it into C project pretty easily.. but instead of writing > glue code which precompiling > all scripts, he decided to not spend much time on it and parse the > scripts from source each time he may need to run it.. > The surprise was, that despite this crappy binding, game running at a > decent frame rate :) > But still - you can go and see the speed comparison of different > numerical algorythms implemented in different languages. > Squeak leaves Lua far behind.. > Especially, i think, if you use language for scripting, so scripts > will tend to contain more logic than heavy numeric crunching (because > for numerical crunching hardcore devs using C & GPU) - smalltalk will > win even more. > >> Stef >> >> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >> >>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>> yes this is one of my dream but .... >>>> I'm not good enough to make it come true. >>>> >>> >>> Lua is specifically designed from the very starting to live well as >>> embedded system, written in C. No wonder that its having very good C >>> interoperability. >>> And that's why, at the time i found the smalltalk, first thing i >>> thought, that >>> creating an interoperability layer between C and smalltalk will >>> unleash its potential >>> for use in scripting. >>> Unfortunately, almost every implementation i found & read about >>> smalltalk vere designed as a >>> self-sustained (or self-sufficient) sandboxed environment with a >>> little care about host interoperability in mind. >>> Even existence of FFI in Squeak doesn't changes that, because Squeak >>> VM architecture >>> as well as language-side design prevents you from controlling >>> interpreter from outside. >>> A less painful way for achieving a kind of embedding, as Andreas >>> mentioned, that you can write the >>> plugin which using callback machinery and create an image which >>> simpli >>> 'listening' for calls from outside >>> then handle them and put response back. >>> But i can't tell, how efficient it could be comparing to Lua >>> scripting >>> interface. >>> >>> For instance, if i would want to enable the dynamic primitive >>> publishing (which host application may want to >>> use), then this would require VM changes. >>> That's why i proposed , some time ago, to modify the VM internal >>> infrastructure to have a kind of namespace, >>> which is dynamically built-up using associations of symbols (C >>> strings) with some pointer/values. >>> Then you can publish primitives at any time you wanting to, replace >>> them at run time and do many other >>> kind of tricks, which is possible, when function pointer is not >>> bound >>> at compile time, but discovered by VM >>> at run time. At some point we could even use a JIT to generate the >>> primitives and then let VM to pick them up at run time. >>> This means, that at some point you could JIT everything you need, >>> and >>> replace the C-compiled VM stuff after booting the >>> image, and from now on, VM is not something which is made from stone >>> like all C-compiled binaries. So different >>> images could carry own system inside which, once its booted up, no >>> longer needs the statically compiled crap. >>> This also means, that by having a good JIT and VM tuned for this, we >>> don't really need writing any C code anymore, because >>> main reason why we doing this is speed and easy interoperability >>> with >>> host environment. :) >>> >>>> Stef >>>> >>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>> >>>>> Johan Brichau wrote: >>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>> >>>>>> >>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>> can >>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>> and >>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>> Alien, >>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>>> the >>>>>>> platform return me the proper size Alien. Even without the >>>>>>> platform >>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>> everywhere >>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>> >>>>>> >>>>>> Exactly. >>>>>> >>>>>> It becomes worse once you start having structs and nested structs >>>>>> or >>>>>> structs with pointers to structs ;-) >>>>>> >>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>> to >>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>> level >>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>> creating >>>>>> a higher-level interface for it such that we can operate it as >>>>>> you >>>>>> mention, including the correct bytesizes for all platforms. >>>>>> >>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>> right >>>>>> before I start creating an interface on top of the current Alien >>>>>> interface. >>>>>> >>>>>> >>>>>> >>>>> >>>>> Something to keep in mind is the need for a straightforward way of >>>>> going >>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>> implies >>>>> that the same thing could be done in other Lua-ish situations, >>>>> allowing >>>>> people to use smalltalk syntax for game scripting. With the right >>>>> libraries for an IDE, I would think squeak could be very >>>>> attractive to >>>>> at least some people in place of/in addition to using Lua. >>>>> >>>>> >>>>> Lawson >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>> >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>>> >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> > > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
On 19 Sep 2009, at 08:46, Igor Stasenko wrote: > Lua is SLOW :) > But still - you can go and see the speed comparison of different > numerical algorythms implemented in different languages. > Squeak leaves Lua far behind.. That sounds like FUD. But, maybe I misunderstand you here. However, Lua 5.x is FAST, especially for an interpreted language. Its register-based implementation seems to be much better for interpretation in terms of speed than the stack-based bytecode in Squeak. See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 And: Virtual Machine Showdown: Stack Versus Registers Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg ACM Trans. Archit. Code Optim.4(4):1--36(2008) Best regards Stefan > Especially, i think, if you use language for scripting, so scripts > will tend to contain more logic than heavy numeric crunching (because > for numerical crunching hardcore devs using C & GPU) - smalltalk will > win even more. > >> Stef >> >> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >> >>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>> yes this is one of my dream but .... >>>> I'm not good enough to make it come true. >>>> >>> >>> Lua is specifically designed from the very starting to live well as >>> embedded system, written in C. No wonder that its having very good C >>> interoperability. >>> And that's why, at the time i found the smalltalk, first thing i >>> thought, that >>> creating an interoperability layer between C and smalltalk will >>> unleash its potential >>> for use in scripting. >>> Unfortunately, almost every implementation i found & read about >>> smalltalk vere designed as a >>> self-sustained (or self-sufficient) sandboxed environment with a >>> little care about host interoperability in mind. >>> Even existence of FFI in Squeak doesn't changes that, because Squeak >>> VM architecture >>> as well as language-side design prevents you from controlling >>> interpreter from outside. >>> A less painful way for achieving a kind of embedding, as Andreas >>> mentioned, that you can write the >>> plugin which using callback machinery and create an image which >>> simpli >>> 'listening' for calls from outside >>> then handle them and put response back. >>> But i can't tell, how efficient it could be comparing to Lua >>> scripting >>> interface. >>> >>> For instance, if i would want to enable the dynamic primitive >>> publishing (which host application may want to >>> use), then this would require VM changes. >>> That's why i proposed , some time ago, to modify the VM internal >>> infrastructure to have a kind of namespace, >>> which is dynamically built-up using associations of symbols (C >>> strings) with some pointer/values. >>> Then you can publish primitives at any time you wanting to, replace >>> them at run time and do many other >>> kind of tricks, which is possible, when function pointer is not >>> bound >>> at compile time, but discovered by VM >>> at run time. At some point we could even use a JIT to generate the >>> primitives and then let VM to pick them up at run time. >>> This means, that at some point you could JIT everything you need, >>> and >>> replace the C-compiled VM stuff after booting the >>> image, and from now on, VM is not something which is made from stone >>> like all C-compiled binaries. So different >>> images could carry own system inside which, once its booted up, no >>> longer needs the statically compiled crap. >>> This also means, that by having a good JIT and VM tuned for this, we >>> don't really need writing any C code anymore, because >>> main reason why we doing this is speed and easy interoperability >>> with >>> host environment. :) >>> >>>> Stef >>>> >>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>> >>>>> Johan Brichau wrote: >>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>> >>>>>> >>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>> can >>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>> and >>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>> Alien, >>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>>> the >>>>>>> platform return me the proper size Alien. Even without the >>>>>>> platform >>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>> everywhere >>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>> >>>>>> >>>>>> Exactly. >>>>>> >>>>>> It becomes worse once you start having structs and nested structs >>>>>> or >>>>>> structs with pointers to structs ;-) >>>>>> >>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>> to >>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>> level >>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>> creating >>>>>> a higher-level interface for it such that we can operate it as >>>>>> you >>>>>> mention, including the correct bytesizes for all platforms. >>>>>> >>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>> right >>>>>> before I start creating an interface on top of the current Alien >>>>>> interface. >>>>>> >>>>>> >>>>>> >>>>> >>>>> Something to keep in mind is the need for a straightforward way of >>>>> going >>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>> implies >>>>> that the same thing could be done in other Lua-ish situations, >>>>> allowing >>>>> people to use smalltalk syntax for game scripting. With the right >>>>> libraries for an IDE, I would think squeak could be very >>>>> attractive to >>>>> at least some people in place of/in addition to using Lua. >>>>> >>>>> >>>>> Lawson >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>> >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>>> >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> > > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- Stefan Marr Software Languages Lab Former Programming Technology Lab Vrije Universiteit Brussel Pleinlaan 2 / B-1050 Brussels / Belgium http://prog.vub.ac.be/~smarr Phone: +32 2 629 3956 Fax: +32 2 629 3525 _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Hi stefan
do you what they are really comparing? because Smalltalk looks mysterious to me. Stef On Sep 19, 2009, at 10:41 AM, Stefan Marr wrote: > > On 19 Sep 2009, at 08:46, Igor Stasenko wrote: > >> Lua is SLOW :) > >> But still - you can go and see the speed comparison of different >> numerical algorythms implemented in different languages. >> Squeak leaves Lua far behind.. > That sounds like FUD. > But, maybe I misunderstand you here. > > However, Lua 5.x is FAST, especially for an interpreted language. Its > register-based implementation seems to be much better for > interpretation in terms of speed than the stack-based bytecode in > Squeak. > > See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 > > And: Virtual Machine Showdown: Stack Versus Registers > Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg > ACM Trans. Archit. Code Optim.4(4):1--36(2008) > > > Best regards > Stefan > >> Especially, i think, if you use language for scripting, so scripts >> will tend to contain more logic than heavy numeric crunching (because >> for numerical crunching hardcore devs using C & GPU) - smalltalk will >> win even more. >> >>> Stef >>> >>> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >>> >>>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>>> yes this is one of my dream but .... >>>>> I'm not good enough to make it come true. >>>>> >>>> >>>> Lua is specifically designed from the very starting to live well as >>>> embedded system, written in C. No wonder that its having very >>>> good C >>>> interoperability. >>>> And that's why, at the time i found the smalltalk, first thing i >>>> thought, that >>>> creating an interoperability layer between C and smalltalk will >>>> unleash its potential >>>> for use in scripting. >>>> Unfortunately, almost every implementation i found & read about >>>> smalltalk vere designed as a >>>> self-sustained (or self-sufficient) sandboxed environment with a >>>> little care about host interoperability in mind. >>>> Even existence of FFI in Squeak doesn't changes that, because >>>> Squeak >>>> VM architecture >>>> as well as language-side design prevents you from controlling >>>> interpreter from outside. >>>> A less painful way for achieving a kind of embedding, as Andreas >>>> mentioned, that you can write the >>>> plugin which using callback machinery and create an image which >>>> simpli >>>> 'listening' for calls from outside >>>> then handle them and put response back. >>>> But i can't tell, how efficient it could be comparing to Lua >>>> scripting >>>> interface. >>>> >>>> For instance, if i would want to enable the dynamic primitive >>>> publishing (which host application may want to >>>> use), then this would require VM changes. >>>> That's why i proposed , some time ago, to modify the VM internal >>>> infrastructure to have a kind of namespace, >>>> which is dynamically built-up using associations of symbols (C >>>> strings) with some pointer/values. >>>> Then you can publish primitives at any time you wanting to, replace >>>> them at run time and do many other >>>> kind of tricks, which is possible, when function pointer is not >>>> bound >>>> at compile time, but discovered by VM >>>> at run time. At some point we could even use a JIT to generate the >>>> primitives and then let VM to pick them up at run time. >>>> This means, that at some point you could JIT everything you need, >>>> and >>>> replace the C-compiled VM stuff after booting the >>>> image, and from now on, VM is not something which is made from >>>> stone >>>> like all C-compiled binaries. So different >>>> images could carry own system inside which, once its booted up, no >>>> longer needs the statically compiled crap. >>>> This also means, that by having a good JIT and VM tuned for this, >>>> we >>>> don't really need writing any C code anymore, because >>>> main reason why we doing this is speed and easy interoperability >>>> with >>>> host environment. :) >>>> >>>>> Stef >>>>> >>>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>>> >>>>>> Johan Brichau wrote: >>>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>>> >>>>>>> >>>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>>> can >>>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>>> and >>>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>>> Alien, >>>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>>>> the >>>>>>>> platform return me the proper size Alien. Even without the >>>>>>>> platform >>>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>>> everywhere >>>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>>> >>>>>>> >>>>>>> Exactly. >>>>>>> >>>>>>> It becomes worse once you start having structs and nested >>>>>>> structs >>>>>>> or >>>>>>> structs with pointers to structs ;-) >>>>>>> >>>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>>> to >>>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>>> level >>>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>>> creating >>>>>>> a higher-level interface for it such that we can operate it as >>>>>>> you >>>>>>> mention, including the correct bytesizes for all platforms. >>>>>>> >>>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>>> right >>>>>>> before I start creating an interface on top of the current Alien >>>>>>> interface. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> Something to keep in mind is the need for a straightforward way >>>>>> of >>>>>> going >>>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>>> implies >>>>>> that the same thing could be done in other Lua-ish situations, >>>>>> allowing >>>>>> people to use smalltalk syntax for game scripting. With the right >>>>>> libraries for an IDE, I would think squeak could be very >>>>>> attractive to >>>>>> at least some people in place of/in addition to using Lua. >>>>>> >>>>>> >>>>>> Lawson >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pharo-project mailing list >>>>>> [hidden email] >>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>> project >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>>> >>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko AKA sig. >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > -- > Stefan Marr > Software Languages Lab > Former Programming Technology Lab > Vrije Universiteit Brussel > Pleinlaan 2 / B-1050 Brussels / Belgium > http://prog.vub.ac.be/~smarr > Phone: +32 2 629 3956 > Fax: +32 2 629 3525 > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stefan Marr-4
ok I saw smalltalk squeak
but then how do you interpret the graph? On Sep 19, 2009, at 10:41 AM, Stefan Marr wrote: > > On 19 Sep 2009, at 08:46, Igor Stasenko wrote: > >> Lua is SLOW :) > >> But still - you can go and see the speed comparison of different >> numerical algorythms implemented in different languages. >> Squeak leaves Lua far behind.. > That sounds like FUD. > But, maybe I misunderstand you here. > > However, Lua 5.x is FAST, especially for an interpreted language. Its > register-based implementation seems to be much better for > interpretation in terms of speed than the stack-based bytecode in > Squeak. > > See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 > > And: Virtual Machine Showdown: Stack Versus Registers > Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg > ACM Trans. Archit. Code Optim.4(4):1--36(2008) > > > Best regards > Stefan > >> Especially, i think, if you use language for scripting, so scripts >> will tend to contain more logic than heavy numeric crunching (because >> for numerical crunching hardcore devs using C & GPU) - smalltalk will >> win even more. >> >>> Stef >>> >>> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >>> >>>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>>> yes this is one of my dream but .... >>>>> I'm not good enough to make it come true. >>>>> >>>> >>>> Lua is specifically designed from the very starting to live well as >>>> embedded system, written in C. No wonder that its having very >>>> good C >>>> interoperability. >>>> And that's why, at the time i found the smalltalk, first thing i >>>> thought, that >>>> creating an interoperability layer between C and smalltalk will >>>> unleash its potential >>>> for use in scripting. >>>> Unfortunately, almost every implementation i found & read about >>>> smalltalk vere designed as a >>>> self-sustained (or self-sufficient) sandboxed environment with a >>>> little care about host interoperability in mind. >>>> Even existence of FFI in Squeak doesn't changes that, because >>>> Squeak >>>> VM architecture >>>> as well as language-side design prevents you from controlling >>>> interpreter from outside. >>>> A less painful way for achieving a kind of embedding, as Andreas >>>> mentioned, that you can write the >>>> plugin which using callback machinery and create an image which >>>> simpli >>>> 'listening' for calls from outside >>>> then handle them and put response back. >>>> But i can't tell, how efficient it could be comparing to Lua >>>> scripting >>>> interface. >>>> >>>> For instance, if i would want to enable the dynamic primitive >>>> publishing (which host application may want to >>>> use), then this would require VM changes. >>>> That's why i proposed , some time ago, to modify the VM internal >>>> infrastructure to have a kind of namespace, >>>> which is dynamically built-up using associations of symbols (C >>>> strings) with some pointer/values. >>>> Then you can publish primitives at any time you wanting to, replace >>>> them at run time and do many other >>>> kind of tricks, which is possible, when function pointer is not >>>> bound >>>> at compile time, but discovered by VM >>>> at run time. At some point we could even use a JIT to generate the >>>> primitives and then let VM to pick them up at run time. >>>> This means, that at some point you could JIT everything you need, >>>> and >>>> replace the C-compiled VM stuff after booting the >>>> image, and from now on, VM is not something which is made from >>>> stone >>>> like all C-compiled binaries. So different >>>> images could carry own system inside which, once its booted up, no >>>> longer needs the statically compiled crap. >>>> This also means, that by having a good JIT and VM tuned for this, >>>> we >>>> don't really need writing any C code anymore, because >>>> main reason why we doing this is speed and easy interoperability >>>> with >>>> host environment. :) >>>> >>>>> Stef >>>>> >>>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>>> >>>>>> Johan Brichau wrote: >>>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>>> >>>>>>> >>>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>>> can >>>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>>> and >>>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>>> Alien, >>>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>>>> the >>>>>>>> platform return me the proper size Alien. Even without the >>>>>>>> platform >>>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>>> everywhere >>>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>>> >>>>>>> >>>>>>> Exactly. >>>>>>> >>>>>>> It becomes worse once you start having structs and nested >>>>>>> structs >>>>>>> or >>>>>>> structs with pointers to structs ;-) >>>>>>> >>>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>>> to >>>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>>> level >>>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>>> creating >>>>>>> a higher-level interface for it such that we can operate it as >>>>>>> you >>>>>>> mention, including the correct bytesizes for all platforms. >>>>>>> >>>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>>> right >>>>>>> before I start creating an interface on top of the current Alien >>>>>>> interface. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> Something to keep in mind is the need for a straightforward way >>>>>> of >>>>>> going >>>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>>> implies >>>>>> that the same thing could be done in other Lua-ish situations, >>>>>> allowing >>>>>> people to use smalltalk syntax for game scripting. With the right >>>>>> libraries for an IDE, I would think squeak could be very >>>>>> attractive to >>>>>> at least some people in place of/in addition to using Lua. >>>>>> >>>>>> >>>>>> Lawson >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pharo-project mailing list >>>>>> [hidden email] >>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>> project >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>>> >>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko AKA sig. >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > -- > Stefan Marr > Software Languages Lab > Former Programming Technology Lab > Vrije Universiteit Brussel > Pleinlaan 2 / B-1050 Brussels / Belgium > http://prog.vub.ac.be/~smarr > Phone: +32 2 629 3956 > Fax: +32 2 629 3525 > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stéphane Ducasse
Well, the Language Shootout has some inherent problems.
But still, it gives a rough estimate over some interesting metrics, especially execution time. The main problem is to have efficient and well optimized implementations of the benchmarks for each language. And as far as I know, the Lua community and some of their best people spend good time to optimize the benchmark implementations to avoid unnecessary function invocations and so on, with deep knowledge of the Lua implementation. So, the Lua code could be definitely nicer. A literal translation of the Smalltalk code to Lua is considerably slower than the highly optimized version, but as far as I recall an experiment of my own, still faster than the Squeak I used. But well, fell free to step in for the Smalltalk community and optimize the benchmark implementations for speed and not for beauty... On 19 Sep 2009, at 10:50, Stéphane Ducasse wrote: > Hi stefan > > do you what they are really comparing? > because Smalltalk looks mysterious to me. > > Stef > > On Sep 19, 2009, at 10:41 AM, Stefan Marr wrote: > >> >> On 19 Sep 2009, at 08:46, Igor Stasenko wrote: >> >>> Lua is SLOW :) >> >>> But still - you can go and see the speed comparison of different >>> numerical algorythms implemented in different languages. >>> Squeak leaves Lua far behind.. >> That sounds like FUD. >> But, maybe I misunderstand you here. >> >> However, Lua 5.x is FAST, especially for an interpreted language. Its >> register-based implementation seems to be much better for >> interpretation in terms of speed than the stack-based bytecode in >> Squeak. >> >> See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 >> >> And: Virtual Machine Showdown: Stack Versus Registers >> Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg >> ACM Trans. Archit. Code Optim.4(4):1--36(2008) >> >> >> Best regards >> Stefan >> >>> Especially, i think, if you use language for scripting, so scripts >>> will tend to contain more logic than heavy numeric crunching >>> (because >>> for numerical crunching hardcore devs using C & GPU) - smalltalk >>> will >>> win even more. >>> >>>> Stef >>>> >>>> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >>>> >>>>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>>>> yes this is one of my dream but .... >>>>>> I'm not good enough to make it come true. >>>>>> >>>>> >>>>> Lua is specifically designed from the very starting to live well >>>>> as >>>>> embedded system, written in C. No wonder that its having very >>>>> good C >>>>> interoperability. >>>>> And that's why, at the time i found the smalltalk, first thing i >>>>> thought, that >>>>> creating an interoperability layer between C and smalltalk will >>>>> unleash its potential >>>>> for use in scripting. >>>>> Unfortunately, almost every implementation i found & read about >>>>> smalltalk vere designed as a >>>>> self-sustained (or self-sufficient) sandboxed environment with a >>>>> little care about host interoperability in mind. >>>>> Even existence of FFI in Squeak doesn't changes that, because >>>>> Squeak >>>>> VM architecture >>>>> as well as language-side design prevents you from controlling >>>>> interpreter from outside. >>>>> A less painful way for achieving a kind of embedding, as Andreas >>>>> mentioned, that you can write the >>>>> plugin which using callback machinery and create an image which >>>>> simpli >>>>> 'listening' for calls from outside >>>>> then handle them and put response back. >>>>> But i can't tell, how efficient it could be comparing to Lua >>>>> scripting >>>>> interface. >>>>> >>>>> For instance, if i would want to enable the dynamic primitive >>>>> publishing (which host application may want to >>>>> use), then this would require VM changes. >>>>> That's why i proposed , some time ago, to modify the VM internal >>>>> infrastructure to have a kind of namespace, >>>>> which is dynamically built-up using associations of symbols (C >>>>> strings) with some pointer/values. >>>>> Then you can publish primitives at any time you wanting to, >>>>> replace >>>>> them at run time and do many other >>>>> kind of tricks, which is possible, when function pointer is not >>>>> bound >>>>> at compile time, but discovered by VM >>>>> at run time. At some point we could even use a JIT to generate the >>>>> primitives and then let VM to pick them up at run time. >>>>> This means, that at some point you could JIT everything you need, >>>>> and >>>>> replace the C-compiled VM stuff after booting the >>>>> image, and from now on, VM is not something which is made from >>>>> stone >>>>> like all C-compiled binaries. So different >>>>> images could carry own system inside which, once its booted up, no >>>>> longer needs the statically compiled crap. >>>>> This also means, that by having a good JIT and VM tuned for this, >>>>> we >>>>> don't really need writing any C code anymore, because >>>>> main reason why we doing this is speed and easy interoperability >>>>> with >>>>> host environment. :) >>>>> >>>>>> Stef >>>>>> >>>>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>>>> >>>>>>> Johan Brichau wrote: >>>>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>>>> >>>>>>>> >>>>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>>>> can >>>>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>>>> and >>>>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>>>> Alien, >>>>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and >>>>>>>>> have >>>>>>>>> the >>>>>>>>> platform return me the proper size Alien. Even without the >>>>>>>>> platform >>>>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>>>> everywhere >>>>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>>>> >>>>>>>> >>>>>>>> Exactly. >>>>>>>> >>>>>>>> It becomes worse once you start having structs and nested >>>>>>>> structs >>>>>>>> or >>>>>>>> structs with pointers to structs ;-) >>>>>>>> >>>>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>>>> to >>>>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>>>> level >>>>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>>>> creating >>>>>>>> a higher-level interface for it such that we can operate it as >>>>>>>> you >>>>>>>> mention, including the correct bytesizes for all platforms. >>>>>>>> >>>>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>>>> right >>>>>>>> before I start creating an interface on top of the current >>>>>>>> Alien >>>>>>>> interface. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> Something to keep in mind is the need for a straightforward way >>>>>>> of >>>>>>> going >>>>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>>>> implies >>>>>>> that the same thing could be done in other Lua-ish situations, >>>>>>> allowing >>>>>>> people to use smalltalk syntax for game scripting. With the >>>>>>> right >>>>>>> libraries for an IDE, I would think squeak could be very >>>>>>> attractive to >>>>>>> at least some people in place of/in addition to using Lua. >>>>>>> >>>>>>> >>>>>>> Lawson >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Pharo-project mailing list >>>>>>> [hidden email] >>>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>>> project >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pharo-project mailing list >>>>>> [hidden email] >>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>> project >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Best regards, >>>>> Igor Stasenko AKA sig. >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>> >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>>> >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> -- >> Stefan Marr >> Software Languages Lab >> Former Programming Technology Lab >> Vrije Universiteit Brussel >> Pleinlaan 2 / B-1050 Brussels / Belgium >> http://prog.vub.ac.be/~smarr >> Phone: +32 2 629 3956 >> Fax: +32 2 629 3525 >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- Stefan Marr Software Languages Lab Former Programming Technology Lab Vrije Universiteit Brussel Pleinlaan 2 / B-1050 Brussels / Belgium http://prog.vub.ac.be/~smarr Phone: +32 2 629 3956 Fax: +32 2 629 3525 _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stéphane Ducasse
On 19 Sep 2009, at 10:53, Stéphane Ducasse wrote: > ok I saw smalltalk squeak > but then how do you interpret the graph? Well, the graphs are... creative... At least not intuitive. Change one of the languages to C, then you will get a feeling for what they try to express. If the first language, you base for comparison, is faster it uses only a fraction of the time the other language needs. The bar will be below the one-line. If its slower, the ratio is higher, it uses x-time the time the other language uses. > > On Sep 19, 2009, at 10:41 AM, Stefan Marr wrote: > >> >> On 19 Sep 2009, at 08:46, Igor Stasenko wrote: >> >>> Lua is SLOW :) >> >>> But still - you can go and see the speed comparison of different >>> numerical algorythms implemented in different languages. >>> Squeak leaves Lua far behind.. >> That sounds like FUD. >> But, maybe I misunderstand you here. >> >> However, Lua 5.x is FAST, especially for an interpreted language. Its >> register-based implementation seems to be much better for >> interpretation in terms of speed than the stack-based bytecode in >> Squeak. >> >> See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 >> >> And: Virtual Machine Showdown: Stack Versus Registers >> Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg >> ACM Trans. Archit. Code Optim.4(4):1--36(2008) >> >> >> Best regards >> Stefan >> >>> Especially, i think, if you use language for scripting, so scripts >>> will tend to contain more logic than heavy numeric crunching >>> (because >>> for numerical crunching hardcore devs using C & GPU) - smalltalk >>> will >>> win even more. >>> >>>> Stef >>>> >>>> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >>>> >>>>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>>>> yes this is one of my dream but .... >>>>>> I'm not good enough to make it come true. >>>>>> >>>>> >>>>> Lua is specifically designed from the very starting to live well >>>>> as >>>>> embedded system, written in C. No wonder that its having very >>>>> good C >>>>> interoperability. >>>>> And that's why, at the time i found the smalltalk, first thing i >>>>> thought, that >>>>> creating an interoperability layer between C and smalltalk will >>>>> unleash its potential >>>>> for use in scripting. >>>>> Unfortunately, almost every implementation i found & read about >>>>> smalltalk vere designed as a >>>>> self-sustained (or self-sufficient) sandboxed environment with a >>>>> little care about host interoperability in mind. >>>>> Even existence of FFI in Squeak doesn't changes that, because >>>>> Squeak >>>>> VM architecture >>>>> as well as language-side design prevents you from controlling >>>>> interpreter from outside. >>>>> A less painful way for achieving a kind of embedding, as Andreas >>>>> mentioned, that you can write the >>>>> plugin which using callback machinery and create an image which >>>>> simpli >>>>> 'listening' for calls from outside >>>>> then handle them and put response back. >>>>> But i can't tell, how efficient it could be comparing to Lua >>>>> scripting >>>>> interface. >>>>> >>>>> For instance, if i would want to enable the dynamic primitive >>>>> publishing (which host application may want to >>>>> use), then this would require VM changes. >>>>> That's why i proposed , some time ago, to modify the VM internal >>>>> infrastructure to have a kind of namespace, >>>>> which is dynamically built-up using associations of symbols (C >>>>> strings) with some pointer/values. >>>>> Then you can publish primitives at any time you wanting to, >>>>> replace >>>>> them at run time and do many other >>>>> kind of tricks, which is possible, when function pointer is not >>>>> bound >>>>> at compile time, but discovered by VM >>>>> at run time. At some point we could even use a JIT to generate the >>>>> primitives and then let VM to pick them up at run time. >>>>> This means, that at some point you could JIT everything you need, >>>>> and >>>>> replace the C-compiled VM stuff after booting the >>>>> image, and from now on, VM is not something which is made from >>>>> stone >>>>> like all C-compiled binaries. So different >>>>> images could carry own system inside which, once its booted up, no >>>>> longer needs the statically compiled crap. >>>>> This also means, that by having a good JIT and VM tuned for this, >>>>> we >>>>> don't really need writing any C code anymore, because >>>>> main reason why we doing this is speed and easy interoperability >>>>> with >>>>> host environment. :) >>>>> >>>>>> Stef >>>>>> >>>>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>>>> >>>>>>> Johan Brichau wrote: >>>>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>>>> >>>>>>>> >>>>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>>>> can >>>>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>>>> and >>>>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>>>> Alien, >>>>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and >>>>>>>>> have >>>>>>>>> the >>>>>>>>> platform return me the proper size Alien. Even without the >>>>>>>>> platform >>>>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>>>> everywhere >>>>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>>>> >>>>>>>> >>>>>>>> Exactly. >>>>>>>> >>>>>>>> It becomes worse once you start having structs and nested >>>>>>>> structs >>>>>>>> or >>>>>>>> structs with pointers to structs ;-) >>>>>>>> >>>>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>>>> to >>>>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>>>> level >>>>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>>>> creating >>>>>>>> a higher-level interface for it such that we can operate it as >>>>>>>> you >>>>>>>> mention, including the correct bytesizes for all platforms. >>>>>>>> >>>>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>>>> right >>>>>>>> before I start creating an interface on top of the current >>>>>>>> Alien >>>>>>>> interface. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> Something to keep in mind is the need for a straightforward way >>>>>>> of >>>>>>> going >>>>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>>>> implies >>>>>>> that the same thing could be done in other Lua-ish situations, >>>>>>> allowing >>>>>>> people to use smalltalk syntax for game scripting. With the >>>>>>> right >>>>>>> libraries for an IDE, I would think squeak could be very >>>>>>> attractive to >>>>>>> at least some people in place of/in addition to using Lua. >>>>>>> >>>>>>> >>>>>>> Lawson >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Pharo-project mailing list >>>>>>> [hidden email] >>>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>>> project >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pharo-project mailing list >>>>>> [hidden email] >>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>> project >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Best regards, >>>>> Igor Stasenko AKA sig. >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>> project >>>> >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>>> >>> >>> >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> -- >> Stefan Marr >> Software Languages Lab >> Former Programming Technology Lab >> Vrije Universiteit Brussel >> Pleinlaan 2 / B-1050 Brussels / Belgium >> http://prog.vub.ac.be/~smarr >> Phone: +32 2 629 3956 >> Fax: +32 2 629 3525 >> >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- Stefan Marr Software Languages Lab Former Programming Technology Lab Vrije Universiteit Brussel Pleinlaan 2 / B-1050 Brussels / Belgium http://prog.vub.ac.be/~smarr Phone: +32 2 629 3956 Fax: +32 2 629 3525 _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stéphane Ducasse
Hi Stef,
The CairoGraphics package is MIT-licensed. I will update the SqueakSource project page to reflect this. Ken On Sep 16, 2009, at 12:51 PM, Stéphane Ducasse wrote: > ok what is its license? > > Stef > >> what is the cairoPackage? >>> For pharo 1.1 I would like to see Rome cleaned and loadable/ >>> integrated >>> in pharo. >> >> It's a port of Travis Griggs' package from VisualWorks -- a fairly >> direct mapping of Cairo objects into Smalltalk. I posted it on >> SqueakSource just a couple of days ago: >> >> http://www.squeaksource.com/CairoGraphics.html >> >> I have been using it for our VisualWorks web apps for quite a while >> and wanted to bring it with me. Plus I really need portability >> between Pharo and GLASS. Not that I couldn't do that with Rome, but >> this seemed like an easier path for me. >> >> -- >> Ken Treis >> Miriam Technologies, Inc. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- Ken Treis Miriam Technologies, Inc. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stefan Marr-4
2009/9/19 Stefan Marr <[hidden email]>:
> > On 19 Sep 2009, at 08:46, Igor Stasenko wrote: > >> Lua is SLOW :) > >> But still - you can go and see the speed comparison of different >> numerical algorythms implemented in different languages. >> Squeak leaves Lua far behind.. > That sounds like FUD. > But, maybe I misunderstand you here. > > However, Lua 5.x is FAST, especially for an interpreted language. Its > register-based implementation seems to be much better for > interpretation in terms of speed than the stack-based bytecode in > Squeak. > > See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 > > And: Virtual Machine Showdown: Stack Versus Registers > Yunhe Shi and Kevin Casey and M. Anton Ertl and David Gregg > ACM Trans. Archit. Code Optim.4(4):1--36(2008) > > > Best regards > Stefan > >> Especially, i think, if you use language for scripting, so scripts >> will tend to contain more logic than heavy numeric crunching (because >> for numerical crunching hardcore devs using C & GPU) - smalltalk will >> win even more. >> >>> Stef >>> >>> On Sep 19, 2009, at 5:28 AM, Igor Stasenko wrote: >>> >>>> 2009/9/18 Stéphane Ducasse <[hidden email]>: >>>>> yes this is one of my dream but .... >>>>> I'm not good enough to make it come true. >>>>> >>>> >>>> Lua is specifically designed from the very starting to live well as >>>> embedded system, written in C. No wonder that its having very good C >>>> interoperability. >>>> And that's why, at the time i found the smalltalk, first thing i >>>> thought, that >>>> creating an interoperability layer between C and smalltalk will >>>> unleash its potential >>>> for use in scripting. >>>> Unfortunately, almost every implementation i found & read about >>>> smalltalk vere designed as a >>>> self-sustained (or self-sufficient) sandboxed environment with a >>>> little care about host interoperability in mind. >>>> Even existence of FFI in Squeak doesn't changes that, because Squeak >>>> VM architecture >>>> as well as language-side design prevents you from controlling >>>> interpreter from outside. >>>> A less painful way for achieving a kind of embedding, as Andreas >>>> mentioned, that you can write the >>>> plugin which using callback machinery and create an image which >>>> simpli >>>> 'listening' for calls from outside >>>> then handle them and put response back. >>>> But i can't tell, how efficient it could be comparing to Lua >>>> scripting >>>> interface. >>>> >>>> For instance, if i would want to enable the dynamic primitive >>>> publishing (which host application may want to >>>> use), then this would require VM changes. >>>> That's why i proposed , some time ago, to modify the VM internal >>>> infrastructure to have a kind of namespace, >>>> which is dynamically built-up using associations of symbols (C >>>> strings) with some pointer/values. >>>> Then you can publish primitives at any time you wanting to, replace >>>> them at run time and do many other >>>> kind of tricks, which is possible, when function pointer is not >>>> bound >>>> at compile time, but discovered by VM >>>> at run time. At some point we could even use a JIT to generate the >>>> primitives and then let VM to pick them up at run time. >>>> This means, that at some point you could JIT everything you need, >>>> and >>>> replace the C-compiled VM stuff after booting the >>>> image, and from now on, VM is not something which is made from stone >>>> like all C-compiled binaries. So different >>>> images could carry own system inside which, once its booted up, no >>>> longer needs the statically compiled crap. >>>> This also means, that by having a good JIT and VM tuned for this, we >>>> don't really need writing any C code anymore, because >>>> main reason why we doing this is speed and easy interoperability >>>> with >>>> host environment. :) >>>> >>>>> Stef >>>>> >>>>> On Sep 18, 2009, at 6:40 PM, Lawson English wrote: >>>>> >>>>>> Johan Brichau wrote: >>>>>>> On 16 Sep 2009, at 20:37, Ken Treis wrote: >>>>>>> >>>>>>> >>>>>>>> * I'm creating a partial Alien library for GemStone so that I >>>>>>>> can >>>>>>>> use the CairoGraphics package in both Pharo and GLASS. But on >>>>>>>> x86-64, there there's a size difference between a pointer/long >>>>>>>> and >>>>>>>> an integer. It'd be nice to have some more explicit APIs on >>>>>>>> Alien, >>>>>>>> so I could say "Alien newCInteger" or "Alien newCLong" and have >>>>>>>> the >>>>>>>> platform return me the proper size Alien. Even without the >>>>>>>> platform >>>>>>>> size differences, it seems awkward to use "Alien newC: 4" >>>>>>>> everywhere >>>>>>>> I want an integer, "Alien newC: 8" where I want a double, etc. >>>>>>>> >>>>>>> >>>>>>> Exactly. >>>>>>> >>>>>>> It becomes worse once you start having structs and nested structs >>>>>>> or >>>>>>> structs with pointers to structs ;-) >>>>>>> >>>>>>> I'm using Alien as the FFI to port JavaConnect from Visualworks >>>>>>> to >>>>>>> Pharo/Squeak. As you say, it is a pain to work at such a low- >>>>>>> level >>>>>>> compared to the DLLCC in VW. I am planning to do some work on >>>>>>> creating >>>>>>> a higher-level interface for it such that we can operate it as >>>>>>> you >>>>>>> mention, including the correct bytesizes for all platforms. >>>>>>> >>>>>>> At the moment, I'm mostly focusing on getting the port to work >>>>>>> right >>>>>>> before I start creating an interface on top of the current Alien >>>>>>> interface. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> Something to keep in mind is the need for a straightforward way of >>>>>> going >>>>>> the other way: John Mcintosh's port of the Squeak VM to iPhone >>>>>> implies >>>>>> that the same thing could be done in other Lua-ish situations, >>>>>> allowing >>>>>> people to use smalltalk syntax for game scripting. With the right >>>>>> libraries for an IDE, I would think squeak could be very >>>>>> attractive to >>>>>> at least some people in place of/in addition to using Lua. >>>>>> >>>>>> >>>>>> Lawson >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pharo-project mailing list >>>>>> [hidden email] >>>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo- >>>>>> project >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pharo-project mailing list >>>>> [hidden email] >>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>>>> >>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko AKA sig. >>>> >>>> _______________________________________________ >>>> Pharo-project mailing list >>>> [hidden email] >>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> [hidden email] >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > -- > Stefan Marr > Software Languages Lab > Former Programming Technology Lab > Vrije Universiteit Brussel > Pleinlaan 2 / B-1050 Brussels / Belgium > http://prog.vub.ac.be/~smarr > Phone: +32 2 629 3956 > Fax: +32 2 629 3525 > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
They probably moved while we got stuck.
This is all the story behind pharo: moving again. >>> Lua is SLOW :) >> >>> But still - you can go and see the speed comparison of different >>> numerical algorythms implemented in different languages. >>> Squeak leaves Lua far behind.. >> That sounds like FUD. >> But, maybe I misunderstand you here. >> >> However, Lua 5.x is FAST, especially for an interpreted language. Its >> register-based implementation seems to be much better for >> interpretation in terms of speed than the stack-based bytecode in >> Squeak. >> >> See: http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=lua&lang2=squeak&box=1 >> > Hmm.. it looks like im wrong. Because couple years back it was slower. > _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
On 20.09.2009, at 13:49, Stéphane Ducasse wrote: > They probably moved while we got stuck. It's like with money: there is an "inflation" of constant progression. Everthing gets better slowly but constantly. Over 10 years, this results in quite some progress. Especially as you get the effect of "compound interest": By making something a little bit better, the next step of making it again a little bit better gets a little bit easier. As with compound interest, the effect is non-linear and completely against human intuition. > This is all the story behind pharo: moving again. What one needs to ask is always: How great could a system be over time if one would just do the next trivial, tiny, small step? And that over 10 years? With Squeak, this was impossible. Every small improvement was directly criticised as beeing "not good enough" and thus not worthwile for Squeak. With that attitude you go nowhere. As was proven in 10 years with Squeak. Of course, you should not *just* do tiny improvements. But it's like investing: there might be the chance to buy some pre-ipo stock cheap in the future. Does that mean that I put the money under the bed for no interest, or do I invest it for some tiny percentage e.g in a money-market account the meantime? With Squeak, the community decided that doing nothing was the right thing. Marcus -- Marcus Denker - http://marcusdenker.de PLEIAD Lab - Computer Science Department (DCC) - University of Chile _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
2009/9/20 Marcus Denker <[hidden email]>:
> > On 20.09.2009, at 13:49, Stéphane Ducasse wrote: > >> They probably moved while we got stuck. > > It's like with money: there is an "inflation" of constant > progression. Everthing gets better slowly but constantly. > Over 10 years, this results in quite some progress. > > Especially as you get the effect of "compound interest": By making > something > a little bit better, the next step of making it again a little bit > better > gets a little bit easier. > > As with compound interest, the effect is non-linear and completely > against human > intuition. > >> This is all the story behind pharo: moving again. > > What one needs to ask is always: How great could a system be over time > if one would just > do the next trivial, tiny, small step? And that over 10 years? With > Squeak, this > was impossible. Every small improvement was directly criticised as > beeing "not good > enough" and thus not worthwile for Squeak. With that attitude you go > nowhere. As was > proven in 10 years with Squeak. > > Of course, you should not *just* do tiny improvements. But it's like > investing: there > might be the chance to buy some pre-ipo stock cheap in the future. > Does that mean > that I put the money under the bed for no interest, or do I invest it > for some tiny > percentage e.g in a money-market account the meantime? With Squeak, > the community decided > that doing nothing was the right thing. > > Marcus > (wearing a devil's advocate hat) I fear that Pharo, at some day could repeat the fate of Squeak. At version 2.0, 3.0 or whatever, you will lose interest (for whatever reason) in supporting it and step down from leading the project, as well as other current developers. The people who will lead it next will have a bit less authority to change anything, and there already will be a certain 'backwards compatibility' pressure from community. Also, much more people will not feel so confident in new leaders comparing to you, simply because they could not know much about them, or because they are not founders etc etc. In this situation, if someone will raise a hand, and say - lets throw out X, and replace it with Y, because its better, will have a high chances to be burned out. (wearing off a devil's advocate hat) I hope that there are a good strategy behind activities in Pharo, to not let the progress slowdown. And if not, then it is right time to think about it. > > -- > Marcus Denker - http://marcusdenker.de > PLEIAD Lab - Computer Science Department (DCC) - University of Chile > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Sig,
The term "bus factor" arose from legitimate concerns to be sure, but let's not start predicting Pharo's downfall just yet. At the rate things are progressing, it will become a formidable system. With a sound foundation, innovation will be possible without sweeping change to the system itself. If at some point it falls into the wrong hands, one could always branch off from a stable release and be happy for a very long time. Who is asking for backward-compatibility? Is it the Squeak community, or Pharo users? Bill -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of Igor Stasenko Sent: Sunday, September 20, 2009 1:44 PM To: [hidden email] Subject: Re: [Pharo-project] Status of Alien FFI 2009/9/20 Marcus Denker <[hidden email]>: > > On 20.09.2009, at 13:49, Stéphane Ducasse wrote: > >> They probably moved while we got stuck. > > It's like with money: there is an "inflation" of constant progression. > Everthing gets better slowly but constantly. > Over 10 years, this results in quite some progress. > > Especially as you get the effect of "compound interest": By making > something a little bit better, the next step of making it again a > little bit better gets a little bit easier. > > As with compound interest, the effect is non-linear and completely > against human intuition. > >> This is all the story behind pharo: moving again. > > What one needs to ask is always: How great could a system be over time > if one would just do the next trivial, tiny, small step? And that over > 10 years? With Squeak, this was impossible. Every small improvement > was directly criticised as beeing "not good enough" and thus not > worthwile for Squeak. With that attitude you go nowhere. As was proven > in 10 years with Squeak. > > Of course, you should not *just* do tiny improvements. But it's like > investing: there > might be the chance to buy some pre-ipo stock cheap in the future. > Does that mean > that I put the money under the bed for no interest, or do I invest it > for some tiny percentage e.g in a money-market account the meantime? > With Squeak, the community decided that doing nothing was the right > thing. > > Marcus > (wearing a devil's advocate hat) I fear that Pharo, at some day could repeat the fate of Squeak. At version 2.0, 3.0 or whatever, you will lose interest (for whatever reason) in supporting it and step down from leading the project, as well as other current developers. The people who will lead it next will have a bit less authority to change anything, and there already will be a certain 'backwards compatibility' pressure from community. Also, much more people will not feel so confident in new leaders comparing to you, simply because they could not know much about them, or because they are not founders etc etc. In this situation, if someone will raise a hand, and say - lets throw out X, and replace it with Y, because its better, will have a high chances to be burned out. (wearing off a devil's advocate hat) I hope that there are a good strategy behind activities in Pharo, to not let the progress slowdown. And if not, then it is right time to think about it. > > -- > Marcus Denker - http://marcusdenker.de PLEIAD Lab - Computer Science > Department (DCC) - University of Chile > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
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