> >> > 1. To better see what was going on in the Form>>#traceOutlines
> >> > method, I inserted a few lines like "outer asMorph openInWorld." The
> >> > morphs that came out were on the order of 2 to 3 times bigger on the
> >> > screen than the original appeared in the viewport. Why is that?
> >> To avoid 1 pixel shapes which are problematic.
> > This must be a problem for the later Subdivision process. I would
> > guess that a 1 point polygon should work okay for the image->polygon
> > extraction.
> No, it's an issue in the tracer. If you want to try it simply scribble a
> number of overlapping 1px lines and try it out. It'll happen sooner or
Okay, back to finding the starting point for the edge tracking. Since
the form is scaled up times 2, then finding the starting point should
be able to step by 2 instead of 1, right? Carefully noting that
somewhere in the code for future reference, of course.