+ !Morph commentStamp: 'klc 3/14/2017 11:30' prior: 0!
+ A Morph (from the Greek "shape" or "form") is an interactive graphical object. General information on the Morphic system can be found at http://wiki.squeak.org/squeak/30.
- !Morph commentStamp: 'efc 2/26/2003 20:01' prior: 0!
- A Morph (from the Greek "shape" or "form") is an interactive graphical object. General information on the Morphic system can be found at http://minnow.cc.gatech.edu/squeak/30.
Morphs exist in a tree, rooted at a World (generally a PasteUpMorph). The morphs owned by a morph are its submorphs. Morphs are drawn recursively; if a Morph has no owner it never gets drawn. To hide a Morph and its submorphs, set its #visible property to false using the #visible: method.
The World (screen) coordinate system is used for most coordinates, but can be changed if there is a TransformMorph somewhere in the owner chain.
My instance variables have accessor methods (e.g., #bounds, #bounds:). Most users should use the accessor methods instead of using the instance variables directly.
instance var Type Description
bounds Rectangle A Rectangle indicating my position and a size that will enclose me.
owner Morph My parent Morph, or nil for the top-level Morph, which is a
or nil world, typically a PasteUpMorph.
submorphs Array My child Morphs.
fullBounds Rectangle A Rectangle minimally enclosing me and my submorphs.
color Color My primary color. Subclasses can use this in different ways.
extension MorphExtension Allows extra properties to be stored without adding a
or nil storage burden to all morphs.
By default, Morphs do not position their submorphs. Morphs may position their submorphs directly or use a LayoutPolicy to automatically control their submorph positioning.
Although Morph has some support for BorderStyle, most users should use BorderedMorph if they want borders.!