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The color of a Splitter is currently hardcoded as Color face3d. If you look
at Splitter>>#onPaintRequired: you'll see it calls self defaultColor which
in turn simply returns Color face3d. I find in some applications that I'd
like a more prominent splitter and since Splitter does have a background
aspect, it seems it should be used when supplied. A quick fix is:
In Splitter:
defaultColor
"Private - Answers the default color to be used for the receiver. Use
the 3D face color from the system colors if backcolor not specified."
^self backcolor notNil ifTrue: [self backcolor] ifFalse: [Color face3d]
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