Hey Esteban hows the documentation for UFFI going ? I will most likely go down the Memory Mapped File (Shared Memory) for uniting Pharo with Unreal instead of making a Pharo to C++ compiler since it will be much simpler for me but I will need the FFI. Is it stable enough both FFI and its documentation or should I wait more ?
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Hi Kilon,
documentation is “ongoing”, but I think the only way I will actually finish it is by answering questions from people (I’ve been pasting there the answers I give also in the list). So I would ask you to take a look into the doc and make all the questions that you want… so I answer, and I will be closer to finish :) cheers, Esteban
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perfect I will take look and ask all the questions I need answered and I can also document my answers since I am familiar with Pillar as a UPBE contributor. Thanks :) On Wed, Sep 7, 2016 at 4:13 PM Esteban Lorenzano <[hidden email]> wrote:
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In reply to this post by EstebanLM
On Wed, Sep 7, 2016 at 9:12 PM, Esteban Lorenzano <[hidden email]> wrote:
> Hi Kilon, > > documentation is “ongoing”, but I think the only way I will actually finish > it is by answering questions from people (I’ve been pasting there the > answers I give also in the list). So I would ask you to take a look into the > doc and make all the questions that you want… so I answer, and I will be > closer to finish :) > > https://github.com/SquareBracketAssociates/PharoInProgress/blob/master/UnifiedFFI/UnifiedFFI.pillar That doc is certainly off to a good start. Its what I was using ... enough to get me far enough along to start asking questions :P cheers -ben > > cheers, > Esteban > > On 07 Sep 2016, at 15:01, Dimitris Chloupis <[hidden email]> wrote: > > Hey Esteban hows the documentation for UFFI going ? I will most likely go > down the Memory Mapped File (Shared Memory) for uniting Pharo with Unreal > instead of making a Pharo to C++ compiler since it will be much simpler for > me but I will need the FFI. Is it stable enough both FFI and its > documentation or should I wait more ? > > |
Yeap I agree, I have taken a look into documentation in the past when we discussed how similar is UFFI to Nativeboost, my only concern is whether things are about to change and what I learn becomes invalidated after a while which can be quite annoying . When I was playing with Nativeboost and NBOpenGL Igor was so patient and nice with my 1 million questions :D Community support is 50% why I stick with Pharo and considering making professional games with it together with Unreal. Nothing beats the help of a real person ;) On Wed, Sep 7, 2016 at 6:45 PM Ben Coman <[hidden email]> wrote: On Wed, Sep 7, 2016 at 9:12 PM, Esteban Lorenzano <[hidden email]> wrote: |
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