Update for Coral

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Update for Coral

Olivier Auverlot
New methods for displaying in a UNIX console :

* Console>>displayAttributes:
* Console>>eraseScreen
* Console>>esc:
* Console>>locate:
* Console>>plot:
* Console>>resetAllAttributes

Two examples:

* scriptCarpet.cst
* scriptHappyFace.cst

Best regards
Olivier

www.auverlot.fr

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Re: Update for Coral

Marcus Denker-4
Hello Olivier,

Very nice! I installed it according to the instructions (http://www.auverlot.fr/pharo/coralinstall/) and it works.

I guess the next step is to have a class for the scripts? So that one can define methods and have pre-defined
methods to ease script-writing...

Small edit for the readme:

-> "3)  make them executable: chmod +x coral.sh coraldb.sh"
==> is now called coralDebug.sh


On Nov 24, 2010, at 2:53 PM, Olivier Auverlot wrote:

> New methods for displaying in a UNIX console :
>
> * Console>>displayAttributes:
> * Console>>eraseScreen
> * Console>>esc:
> * Console>>locate:
> * Console>>plot:
> * Console>>resetAllAttributes
>
> Two examples:
>
> * scriptCarpet.cst
> * scriptHappyFace.cst
>
> Best regards
> Olivier
>
> www.auverlot.fr
>

--
Marcus Denker  -- http://www.marcusdenker.de
INRIA Lille -- Nord Europe. Team RMoD.


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Re: [Pharo-coral] Update for Coral

Mariano Martinez Peck


On Wed, Nov 24, 2010 at 8:50 PM, Marcus Denker <[hidden email]> wrote:
Hello Olivier,

Very nice! I installed it according to the instructions (http://www.auverlot.fr/pharo/coralinstall/) and it works.

I guess the next step is to have a class for the scripts? So that one can define methods and have pre-defined
methods to ease script-writing...


What about using Helvetia in a future?  I guess that at the end will you will have a several of those methods, and those methods may become some kind of DSL/Language...
i don't know, just an idea
 
Small edit for the readme:

-> "3)  make them executable: chmod +x coral.sh coraldb.sh"
==> is now called coralDebug.sh


On Nov 24, 2010, at 2:53 PM, Olivier Auverlot wrote:

> New methods for displaying in a UNIX console :
>
> * Console>>displayAttributes:
> * Console>>eraseScreen
> * Console>>esc:
> * Console>>locate:
> * Console>>plot:
> * Console>>resetAllAttributes
>
> Two examples:
>
> * scriptCarpet.cst
> * scriptHappyFace.cst
>
> Best regards
> Olivier
>
> www.auverlot.fr
>

--
Marcus Denker  -- http://www.marcusdenker.de
INRIA Lille -- Nord Europe. Team RMoD.


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Re: [Pharo-coral] Update for Coral

Stéphane Ducasse
In reply to this post by Olivier Auverlot
let's start writing a lot of scripts with coral and fixing the infrastructure and see.

> Very nice! I installed it according to the instructions (http://www.auverlot.fr/pharo/coralinstall/) and it works.
>
> I guess the next step is to have a class for the scripts? So that one can define methods and have pre-defined
> methods to ease script-writing...

why?
For now we want coral syntax to be potentially a replacement to the chunk format.
and learn.

In GNU you do not need to have a script class to write code.


> Small edit for the readme:
>
> -> "3)  make them executable: chmod +x coral.sh coraldb.sh"
> ==> is now called coralDebug.sh
>
>
> On Nov 24, 2010, at 2:53 PM, Olivier Auverlot wrote:
>
>> New methods for displaying in a UNIX console :
>>
>> * Console>>displayAttributes:
>> * Console>>eraseScreen
>> * Console>>esc:
>> * Console>>locate:
>> * Console>>plot:
>> * Console>>resetAllAttributes
>>
>> Two examples:
>>
>> * scriptCarpet.cst
>> * scriptHappyFace.cst
>>
>> Best regards
>> Olivier
>>
>> www.auverlot.fr
>>
>
> --
> Marcus Denker  -- http://www.marcusdenker.de
> INRIA Lille -- Nord Europe. Team RMoD.
>
>
> _______________________________________________
> Pharo-coral mailing list
> [hidden email]
> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-coral