While I realize that this was asked about a month ago regarding Mewa use
with Seaside 2.x, I'm curious if anyone has tried using Mewa with Seaside 2.6x specifically.. I've got existing code I'm working on that uses the new Canvas API and am curious as to whether or not Mewa would mix in that environment (mixed Canvas vs. old API) or does Seaside get sea sick with that (sorry couldn't resist!)? Also, In my case I'm using VisualWorks, so I gather that some changes may not have been done on this variant perhaps.. So, is anyone using or tried using the current Mewa on a newer Seaside? Thanks! -- Rick _______________________________________________ Seaside mailing list [hidden email] http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside |
Hi Rick!
Rick Flower <[hidden email]> wrote: > While I realize that this was asked about a month ago regarding Mewa use > with Seaside 2.x, I'm curious if anyone has tried using Mewa with > Seaside 2.6x specifically.. I've got existing code I'm working on that We used it in Gjallar, but I ended up rewriting Mewa in a different style so we do not use Mewa anymore. > uses the new Canvas API and am curious as to whether or not Mewa would > mix in that environment (mixed Canvas vs. old API) or does Seaside get > sea sick with that (sorry couldn't resist!)? You need to go through the Mewa code and canvasify it. Pretty easily done, Mewa is quite small. We did that, until we dropped it. I might have some Mewa version laying around that is canvasified, ask me for it and I can take a look. ;) > Also, In my case I'm using VisualWorks, so I gather that some changes > may not have been done on this variant perhaps.. So, is anyone using or > tried using the current Mewa on a newer Seaside? Yes. :) But as I said, I ended up writing something of our own due to several factors. I did consider moving to Magritte (Mewa is after all not developed anymore), but decided to keep things small and simple and I also had the notion that a tailor made framework for Gjallar would be easier to work in. Since I haven't used Magritte I can't say that that is so - but I think so. > Thanks! > > -- Rick regards, Göran _______________________________________________ Seaside mailing list [hidden email] http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside |
In reply to this post by Rick Flower
2006/8/8, Rick Flower <[hidden email]>:
> While I realize that this was asked about a month ago regarding Mewa use > with Seaside 2.x, I'm curious if anyone has tried using Mewa with > Seaside 2.6x specifically.. I've got existing code I'm working on that > uses the new Canvas API and am curious as to whether or not Mewa would > mix in that environment (mixed Canvas vs. old API) or does Seaside get > sea sick with that (sorry couldn't resist!)? > > Also, In my case I'm using VisualWorks, so I gather that some changes > may not have been done on this variant perhaps.. So, is anyone using or > tried using the current Mewa on a newer Seaside? Components, with different renderers should work beside each other. Halos are a prime example for this. That's why there is #rendererClass on the component not on the application. The VW port of seaside is actually quite up to date these days. Philippe _______________________________________________ Seaside mailing list [hidden email] http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside |
I'm using Mewa with Seaside 2.6b without problems.
As Philippe says, components with different renderers (managed by the #rendererClass) works ok together. The thing to take in account is that the olders no-canvas components need some adjustment to work with canvas api. I've done this to a complete project in a couple of hours (to one part of the project). The part that includes Mewa work with the old api without problems and without modifications. Cheers. 2006/8/8, Philippe Marschall <[hidden email]>: > 2006/8/8, Rick Flower <[hidden email]>: > > While I realize that this was asked about a month ago regarding Mewa use > > with Seaside 2.x, I'm curious if anyone has tried using Mewa with > > Seaside 2.6x specifically.. I've got existing code I'm working on that > > uses the new Canvas API and am curious as to whether or not Mewa would > > mix in that environment (mixed Canvas vs. old API) or does Seaside get > > sea sick with that (sorry couldn't resist!)? > > > > Also, In my case I'm using VisualWorks, so I gather that some changes > > may not have been done on this variant perhaps.. So, is anyone using or > > tried using the current Mewa on a newer Seaside? > > Components, with different renderers should work beside each other. > Halos are a prime example for this. That's why there is #rendererClass > on the component not on the application. The VW port of seaside is > actually quite up to date these days. > > Philippe > _______________________________________________ > Seaside mailing list > [hidden email] > http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside > -- Germán S. Arduino http://www.arsol.biz http://www.arsol.net _______________________________________________ Seaside mailing list [hidden email] http://lists.squeakfoundation.org/cgi-bin/mailman/listinfo/seaside |
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