[VW] Widegtry 1.0 documentation

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[VW] Widegtry 1.0 documentation

Maarten Mostert-2
Well Widgetry 1.0 came with so little hipe that I missed it by a couple of weeks.

Can anyone tell me if there is some updated documentation available as well   8-)

Thanks,

@+Maarten

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Re: [VW] Widegtry 1.0 documentation

Tudor Girba-3
Hi,

I would also be interested in documentation about how to build custom  
widgets.

Until now, the only documentation I know of consists of the nice how  
to's from the blog of Sam Shuster:
http://tinyurl.com/35uldz

Cheers,
Doru

On Jul 15, 2007, at 12:19 PM, Maarten Mostert wrote:

> Well Widgetry 1.0 came with so little hipe that I missed it by a  
> couple of weeks.
>
> Can anyone tell me if there is some updated documentation available  
> as well   8-)
>
> Thanks,
>
> @+Maarten

--
www.iam.unibe.ch/~girba
www.iam.unibe.ch/~girba/blog/

"No matter how many recipes we'll know, we'll still value a chef."


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Re: [VW] Widegtry 1.0 documentation

Bruce Boyer
All,

The decision to release Widgetry 1.0 was made knowing it would be without updated documentation, and this because
of a number of prioritizations over the previous number of months.  The plans at the moment, however, are to do an
update to the documentation and make it available as a web-based document.  Updating will start probably
sometime in August, though I don't have an estimate of exactly when it will become available.  September might
be a reasonable guess, but it is only that at this point.

Bruce

----- Original Message -----
From: "Tudor Girba" <[hidden email]>
To: <[hidden email]>
Cc: "VWNC" <[hidden email]>
Sent: Sunday, July 15, 2007 12:16 PM
Subject: Re: [VW] Widegtry 1.0 documentation


| Hi,
|
| I would also be interested in documentation about how to build custom  
| widgets.
|
| Until now, the only documentation I know of consists of the nice how  
| to's from the blog of Sam Shuster:
| http://tinyurl.com/35uldz
|
| Cheers,
| Doru
|
| On Jul 15, 2007, at 12:19 PM, Maarten Mostert wrote:
|
| > Well Widgetry 1.0 came with so little hipe that I missed it by a  
| > couple of weeks.
| >
| > Can anyone tell me if there is some updated documentation available  
| > as well   8-)
| >
| > Thanks,
| >
| > @+Maarten
|
| --
| www.iam.unibe.ch/~girba
| www.iam.unibe.ch/~girba/blog/
|
| "No matter how many recipes we'll know, we'll still value a chef."
|
|

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Re: [VW] Widegtry 1.0 documentation

Samuel S. Shuster <sames@interaccess.com>
In reply to this post by Tudor Girba-3
Tudor,

>I would also be interested in documentation about how to build custom  
>widgets.

What kind of custom widget example would you like?

                                And So It Goes
                                     Sames
______________________________________________________________________

Samuel S. Shuster [|]
VisualWorks Engineering, GUI Project
Smalltalk Enables Success -- What Are YOU Using?

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Re: [VW] Widegtry 1.0 documentation

Tudor Girba-3
Hi,

I would like to build a canvas that has scrollbars based on the  
bounds of the drawn content, and then I want to use it as a backend  
for Mondrian rendering.

Mondrian is an engine for scripting interactive visualizations:
http://smallwiki.unibe.ch/moose/tools/mondrian/

At the moment, Mondrian features Nodes and Edges which are subclasses  
of VisualPart, and it uses as a backend a View Holder from the  
Wrapper framework.

I guess that I need to have a ScrollingCanvas that perhaps is a  
subclass of Canvas and that has scrollbars. I looked a bit at the  
code from the other widgets that use scrollbars (e.g., Form) but I  
did not understand the entire mechanism yet. I also guess I need to  
have an ScrollingCanvasArtist that deals with the current visible part.

As I also need interaction, I also need a MondrianAgent that deals  
with dragging and dropping of elements on the canvas.

Any hints are welcome.

Cheers,
Doru

On Jul 16, 2007, at 6:50 PM, Samuel S. Shuster wrote:

> Tudor,
>
>> I would also be interested in documentation about how to build custom
>> widgets.
>
> What kind of custom widget example would you like?
>
>                                 And So It Goes
>                                      Sames
> ______________________________________________________________________
>
> Samuel S. Shuster [|]
> VisualWorks Engineering, GUI Project
> Smalltalk Enables Success -- What Are YOU Using?
>

--
www.iam.unibe.ch/~girba
www.iam.unibe.ch/~girba/blog/

"The coherence of a trip is given by the clearness of the goal."


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Re: [VW] Widegtry 1.0 documentation

Mike Hales
I'd like to see how to do a Canvas with scrollbars too.  I have a  
CairoCanvas for drawing with Cairo, and at some point, need to add  
scrolling to this.

Mike

On Jul 16, 2007, at 11:22 AM, Tudor Girba wrote:

> Hi,
>
> I would like to build a canvas that has scrollbars based on the  
> bounds of the drawn content, and then I want to use it as a backend  
> for Mondrian rendering.
>
> Mondrian is an engine for scripting interactive visualizations:
> http://smallwiki.unibe.ch/moose/tools/mondrian/
>
> At the moment, Mondrian features Nodes and Edges which are  
> subclasses of VisualPart, and it uses as a backend a View Holder  
> from the Wrapper framework.
>
> I guess that I need to have a ScrollingCanvas that perhaps is a  
> subclass of Canvas and that has scrollbars. I looked a bit at the  
> code from the other widgets that use scrollbars (e.g., Form) but I  
> did not understand the entire mechanism yet. I also guess I need to  
> have an ScrollingCanvasArtist that deals with the current visible  
> part.
>
> As I also need interaction, I also need a MondrianAgent that deals  
> with dragging and dropping of elements on the canvas.
>
> Any hints are welcome.
>
> Cheers,
> Doru
>
> On Jul 16, 2007, at 6:50 PM, Samuel S. Shuster wrote:
>
>> Tudor,
>>
>>> I would also be interested in documentation about how to build  
>>> custom
>>> widgets.
>>
>> What kind of custom widget example would you like?
>>
>>                                 And So It Goes
>>                                      Sames
>> _____________________________________________________________________
>> _
>>
>> Samuel S. Shuster [|]
>> VisualWorks Engineering, GUI Project
>> Smalltalk Enables Success -- What Are YOU Using?
>>
>
> --
> www.iam.unibe.ch/~girba
> www.iam.unibe.ch/~girba/blog/
>
> "The coherence of a trip is given by the clearness of the goal."
>
>

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Re: [VW] Widegtry 1.0 documentation [Nice example]

Maarten Mostert-2
In reply to this post by Samuel S. Shuster <sames@interaccess.com>
Well I would know of a nice Blog example (I love the blog examples).

Imagine a Grid (dataset) which scrolls through a scrollbar which hangs on a custom view. (something like the enclosed image).
Now the dataset is actually the result of a GlorpQuery, so more or less initiated. If I scroll down the view the dataset scrolls in an equivalent way respecting the datasaet grid. Now I could tell glorp to query using limit and offset based on the scrollbar position, the problem is that this does not work on all platforms (both ACCES and  SQLServeur ignore offsets) or find a cool way to declare all glorp rows to be un initiated and having the widget decide who is actually called from the database.

Notice that this all does work in wrapper (after having shot yourself in the foot for a couple of times) so it must be an easy job in Widgetry ;-)

Rgrds,

@+Maarten,


Samuel S. Shuster a écrit :
Tudor,

  
I would also be interested in documentation about how to build custom  
widgets.
    

What kind of custom widget example would you like?

                                And So It Goes
                                     Sames
______________________________________________________________________

Samuel S. Shuster [|]
VisualWorks Engineering, GUI Project
Smalltalk Enables Success -- What Are YOU Using?



__________ Information NOD32 2184 (20070412) __________

Ce message a ete verifie par NOD32 Antivirus System.
http://www.nod32.com



  


widgetryExampleProp.PNG (18K) Download Attachment
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Re: [VW] Widegtry 1.0 documentation

Samuel S. Shuster <sames@interaccess.com>
In reply to this post by Mike Hales
Mike, Tudor, et al.:

> I'd like to see how to do a Canvas with scrollbars too.  I have a  
> CairoCanvas for drawing with Cairo, and at some point, need to add  
> scrolling to this.
>
> Mike
>
> On Jul 16, 2007, at 11:22 AM, Tudor Girba wrote:
>
>> Hi,
>>
>> I would like to build a canvas that has scrollbars based on the  
>> bounds of the drawn content, and then I want to use it as a  
>> backend for Mondrian rendering.

Good! And a very focused requirement!

I have one or two more more basic widget posts to go and then this  
would be one to three posts!

It is an interesting proposal since it mostly consists of working  
with Scrollbars which are part of the Internal Decoration. This is a  
level lower than the "top" API, and a good place to start the drill  
down of understanding how Widgetry works.

Thank you all for the suggestion!

                                 And So It Goes
                                      Sames
______________________________________________________________________

Samuel S. Shuster [|]
VisualWorks Engineering, GUI Project
Smalltalk Enables Success -- What Are YOU Using?



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Re: [VW] Widegtry 1.0 documentation

Tudor Girba-3
Hi Sam,

Thanks, and I am looking forward for your post :)

Doru

On Jul 17, 2007, at 1:33 AM, Samuel S. Shuster wrote:

> Mike, Tudor, et al.:
>
>> I'd like to see how to do a Canvas with scrollbars too.  I have a  
>> CairoCanvas for drawing with Cairo, and at some point, need to add  
>> scrolling to this.
>>
>> Mike
>>
>> On Jul 16, 2007, at 11:22 AM, Tudor Girba wrote:
>>
>>> Hi,
>>>
>>> I would like to build a canvas that has scrollbars based on the  
>>> bounds of the drawn content, and then I want to use it as a  
>>> backend for Mondrian rendering.
>
> Good! And a very focused requirement!
>
> I have one or two more more basic widget posts to go and then this  
> would be one to three posts!
>
> It is an interesting proposal since it mostly consists of working  
> with Scrollbars which are part of the Internal Decoration. This is  
> a level lower than the "top" API, and a good place to start the  
> drill down of understanding how Widgetry works.
>
> Thank you all for the suggestion!
>
>                                 And So It Goes
>                                      Sames
> ______________________________________________________________________
>
> Samuel S. Shuster [|]
> VisualWorks Engineering, GUI Project
> Smalltalk Enables Success -- What Are YOU Using?
>
>
>

--
www.iam.unibe.ch/~girba
www.iam.unibe.ch/~girba/blog/

"It is not what we do that matters, it is how we do it."