I did this for ElastoLab. I've extracted the code and put it at the
following site:
http://www.simberon.com/sound.zipI'm releasing this code as freely distributable under the MIT license.
Let me know if this helps.
David Buck
www.simberon.com
Maximillian Davids wrote:
> Hello list,
> I need help. I'm programming a videogame and I'm stuck because I don't
> know how to play different sounds at the same time. I am searching the
> web trying to find a solution to this problem, but without good results.
>
> I know I can use the "WindowsMultimedia" located in "Windows Goodies",
> but unless I'm doing things wrong, it's impossible to use more than
> one channel. I'm aware of "Siren" too, but there's
> another problem with that: I don't want to download such a framework
> only for the "play sound" capability, as my videogame has a memory
> restriction (disk memory).
>
> What I need is something with a similar functionality to that of
> "WindowsMultimedia", but allowing me to use multiple channels, and (if
> possible) support not only for ".wav" but also ".midi", ".ogg" and/or
> ".aiff". It would be great if I could modify the volume of the sound
> when its playing too. And above all: It MUST be free and public.
>
> Does anyone know something of that nature I could use with vwnc?
>
> (Note: I don't care about portability as far as it works with windows)
>
> Thanks in advance.