Hi, I tried to port and optimize the extremely simple VoxelSpace engine into Pharo. How to load Metacello new baseline: 'VoxelSpace'; repository: 'github://pavel-krivanek/VoxelSpace/src'; load. How to run Copy maps into the image directory and then evaluate: VoxelSpaceMorph new openInWindow. No external library is required. If you have some next ideas how to improve the rendering performace with the same image quality, please let me know. Cheers, -- Pavel |
Dear Davel, have problems to load the engine. See screenshot ... Any hints? Pharo 6.1 / VM - 64 Bit / Linux BW, Volkert
<img src="imap://volkert%40komponentenwerkstatt%2Ede@imap.strato.de:993/fetch%3EUID%3E.Sent%20Items%3E353?part=1.2.2&filename=boackldgjlpaalpf.png" alt=""> On 26.11.2017 23:55, Pavel Krivanek
wrote:
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Hi, it should work in Pharo 7. In Pharo 6.1 it really has this issue, I will try to look at it tomorrow. It is really strange because there is no special about this baseline. Cheers -- Pavel 2017-11-28 21:38 GMT+01:00 Volkert <[hidden email]>:
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The problem is in the wrong Metacello version in Pharo 6.1 that has no proper Tonel support. It should be fixed with the next Iceberg update in Pharo 6.1. -- Pavel 2017-11-28 22:37 GMT+01:00 Pavel Krivanek <[hidden email]>:
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not really. it should be fixed with the next *metacello* update in Pharo 6.1 ;) Esteban
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