Hi Anybody know the license to this project ? I would like to work on a better paint system for Squeak / Etoys and this is a nice starting point.
Karl
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Hello,
The author, Thoru Yamamoto, may not check this ML. So I'll ask him, Kazuhiro Abe 2011/11/29 karl ramberg <[hidden email]>: > Hi > Anybody know the license to this project ? > > http://languagegame.org:8888/zoo/241 > > I would like to work on a better paint system for Squeak / Etoys and this is > a nice starting point. > > > Karl > > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
Thanks
Karl
On Tue, Nov 29, 2011 at 4:27 PM, Kazuhiro ABE <[hidden email]> wrote: Hello, _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
In reply to this post by Karl Ramberg
The Scratch paint tool is nice but have much the same limits the one in Etoys/Squeak has.
It's also quite tied into the Scratch widgets, and it seems hard to extend with other tools and new features. Karl On Tue, Nov 29, 2011 at 4:00 PM, Hilaire Fernandes <[hidden email]> wrote: It will be great. What about the Scratch one? _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
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Hi Karl,
Spooky paint system is a nice starting point and adds a number of useful features, eg scaling inside of the paint tool and the round and square nibs. I have been wishing for a round eraser and for the erasers to be offset just a little more so one can see where the tip is. Kathleen From: [hidden email] [[hidden email]] on behalf of karl ramberg [[hidden email]]
Sent: Tuesday, November 29, 2011 4:39 AM To: etoys dev Subject: [etoys-dev] ZOO Spooky Paint license Hi
Anybody know the license to this project ?
I would like to work on a better paint system for Squeak / Etoys and this is a nice starting point.
Karl
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In reply to this post by Karl Ramberg
I talked with Thoru Yamamoto about the license.
Unfortunately he doesn't want his code become a part of other software. Because he think it's quick-and-dirty and some codes have unknown origin. Kazuhiro Abe 2011/11/30 karl ramberg <[hidden email]>: > Thanks > Karl > > > On Tue, Nov 29, 2011 at 4:27 PM, Kazuhiro ABE <[hidden email]> wrote: >> >> Hello, >> The author, Thoru Yamamoto, may not check this ML. >> So I'll ask him, >> >> Kazuhiro Abe >> >> 2011/11/29 karl ramberg <[hidden email]>: >> > Hi >> > Anybody know the license to this project ? >> > >> > http://languagegame.org:8888/zoo/241 >> > >> > I would like to work on a better paint system for Squeak / Etoys and >> > this is >> > a nice starting point. >> > >> > >> > Karl >> > >> > _______________________________________________ >> > etoys-dev mailing list >> > [hidden email] >> > http://lists.squeakland.org/mailman/listinfo/etoys-dev >> > > > etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
At Wed, 30 Nov 2011 14:32:51 +0900,
Kazuhiro ABE wrote: > > I talked with Thoru Yamamoto about the license. > Unfortunately he doesn't want his code become a part of other > software. Because he think it's quick-and-dirty and some codes have > unknown origin. We could perhaps still talk him into clarifying the license terms of the artwork. The code may not be so good, but hopefully somebody would be motivated to rewrite the code if there is a professionally designed artwork. -- Yoshiki _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
Yes, I will probably rewrite much of the code.
The artwork is quite nice and I would like to not redo that. I mostly use SpookyPaint starting point to making a painting tool. And the code is not that bad :-) I would rather like to start by modifying and enhancing code than start from scratch :-) Karl On Wed, Nov 30, 2011 at 8:31 AM, Yoshiki Ohshima <[hidden email]> wrote: At Wed, 30 Nov 2011 14:32:51 +0900, _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
At Wed, 30 Nov 2011 11:25:03 +0100,
karl ramberg wrote: > > Yes, I will probably rewrite much of the code. > The artwork is quite nice and I would like to not redo that. > I mostly use SpookyPaint starting point to making a painting tool. > And the code is not that bad :-) > I would rather like to start by modifying and enhancing code than start from scratch :-) Well, if it really contains "some code with unknown origin", it probably is a better idea to from more or less start scratch. (At least big enough change to be able to claim it is new code...) -- Yoshiki > On Wed, Nov 30, 2011 at 8:31 AM, Yoshiki Ohshima <[hidden email]> wrote: > > At Wed, 30 Nov 2011 14:32:51 +0900, > Kazuhiro ABE wrote: > > > > I talked with Thoru Yamamoto about the license. > > Unfortunately he doesn't want his code become a part of other > > software. Because he think it's quick-and-dirty and some codes have > > unknown origin. > > We could perhaps still talk him into clarifying the license terms of > the artwork. The code may not be so good, but hopefully somebody > would be motivated to rewrite the code if there is a professionally > designed artwork. > > -- Yoshiki > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > > etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
In reply to this post by Karl Ramberg
On Tuesday 29 Nov 2011 4:09:58 PM karl ramberg wrote:
> Hi > Anybody know the license to this project ? > > http://languagegame.org:8888/zoo/241 > > I would like to work on a better paint system for Squeak / Etoys and this > is a nice starting point. Have you seen http://artpad.art.com/artpad/painter This may be more intuitive for middle schoolers. Regards .. Subbu _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
Thanks, nice link. Quite simple and easy interface. I work on reimplementing much of what Spooky Paint has and will make a license clean version as time permits.
Karl
2011/12/2 K. K. Subramaniam <[hidden email]>
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In reply to this post by Karl Ramberg
Hi,
The elimination of brush size 1 from the brush palette of PaintBoxMorph in Etoys 4 is causing trouble for art teachers (see below). The brush sizes of 1, 3, 5 etc. were changed to 3,5,.. in Etoys 4+ (see initializeBrush method). Was this done for OLPC Display? What are the downsides of reverting it to original sizes or tying it to display DPIs? Regards .. Subbu On Saturday 07 Jan 2012 3:10:00 AM [hidden email] wrote: > I address this letter to you because I have a problem from a long time with > the new versions of Etoys and because I know that you give importance to > everything in relation with artistic creation. It's a small technical > point, but its effects are important, however, on certain categories of > graphical drawings and on children creations and I cannot be heard on this > point. I talked of it with P.A. Dreyfuss and Hilaire Fernandes. This last > advised me to send a letter to the community, but my comment did not > caused reactions. This concerns the table of the thickness of lines > proposed by the painting machine on drawing space. In all the new > versions, the first thickness has been removed and replaced by that which > previously was listed in position n° 2. The problem may seem of little > importance in regard to all the improvements made otherwise. They enrich > or facilitate the use of Etoys for experienced users or for children. But > this deletion has repercussions on graphic realizations made on the > painting screen. Those realizations are disadvantaged compared to those > produced with the means of the world screen. This prejudice is > particularly to be noted regarding drawings of young children because the > new thickness of lines is less favorable to the narrative drawing. However > the results obtained by drawings made with Etoys tools put them among the > artistic tools of creation. But the removal of the thinnest line, on the > painting machine, limits the possibilities of creation. I do not ask the > rebuilding of the whole tool on painting screen. > I just want to know if it is possible to replace, on one of the recent > versions, (one of those with green bar, for example) only the previous > table of line thicknesses (and not all the painting machine) to have > thicknesses of lines in agreement with those we have on the World screen. > Is this a change that requires a lot of work ? > I join a series of pictures which are made with the old version Etoys 3.8. > Now they are inaccessible with the new versions. ‘’People working > exclusively with menus and programming of World objects are not affected > by the shortcomings I noted ‘’ I count on you and on the aid of Pierre - > André Dreyfuss and Hilaire Fernandes, to whom I submitted the request that > I made you, to advocate for drawers and children and to obtain, besides > the classic Etoys, a parallel version identical to the other but with a > graphic orientation. Suzanne > To see the text ‘Gaphics in Etoys’ > http://community.ofset.org/index.php/Graphics_in_Etoys > > ……. > You will find here some of the emails exchanged when I submitted my request > for advice to Hilaire Fernandes (creator of Dr.Geo) and to P.A. Dreyfuss > (who is the author of the V- toys running on an Etoys environment and that > can concern young children) > > From: "Hilaire Fernandes" [[hidden email]] > Cela me semble bien argumenté. > > En fait ce que tu décris est un cas d'école sur développement user > centered. > > La décision d'enlever la ligne de 1 pixel d'épaisseur fut prise sans > consultation de l'utilisateur final. Ce sont des choses qui arrivent, > cela m'est déjà arrivé de faire ce genre d'erreur sur DrGeo. > > Hilairefrom: "[hidden email] " <[hidden email]> > > Bonjour, j'ai la discussion sur la ligne fine. > > je pense aussi que la taille 1 est importante. > > J'ai fouillé le code pour voir ce que l'on peut faire en attendant. > > Ci-joint un projet avec une brique v-toys qui permet de changer la taille > du pinceau. > > On désigne un bouton pinceau et on met la valeur de la taille dans > l'affichage numérique. > > Pour l'instant l'affichage du nouvau pinceau ne marche pas bien pour > retrouver la taille 1. etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
On 07.01.2012, at 10:18, Hilaire Fernandes wrote: > Le 07/01/2012 06:27, K. K. Subramaniam a écrit : >> The brush sizes of 1, 3, 5 etc. were changed to 3,5,.. in Etoys 4+ (see >> initializeBrush method). Was this done for OLPC Display? What are the >> downsides of reverting it to original sizes or tying it to display DPIs? >> > > Suzan does not have OLPC XO laptop, so she's not facing this problem. > > Hilaire It was done for the XO display, yes. Also, by default on a regular screen everything is scaled down to 2/3. We could make it a preference - now that preferences can be made persistent that seems like the best option to me. - Bert - _______________________________________________ etoys-dev mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/etoys-dev |
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