This is where, i think we should be heading:
http://ahead.com And this is why i think, a graphics frameworks should be vector based, not a pixel based one. -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
I would be a very happy user for something line that :)
Doru On 19 Apr 2010, at 19:32, Igor Stasenko wrote: > This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- www.tudorgirba.com "Yesterday is a fact. Tomorrow is a possibility. Today is a challenge." _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
Yes!
if you ask me I would have loved that Squeak develops such vision and pharo deals with the low level ugly bits. This would have been a clear win-win situation... Stef On Apr 19, 2010, at 7:32 PM, Igor Stasenko wrote: > This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
igor
do you think that we got have a svg canvas: as a merge between what you show us at Brest -- with the tiger and using the rome cnavas -- having a dedicated subclass for svg. Stef On Apr 19, 2010, at 7:32 PM, Igor Stasenko wrote: > This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
On 19 April 2010 21:41, Stéphane Ducasse <[hidden email]> wrote:
> igor > > do you think that we got have a svg canvas: as a merge between what you show us at Brest -- with the tiger and using the rome cnavas -- having a dedicated subclass for svg. > Well, the problem is, that the above frameworks putting us into a constraints. While, we can do things like that (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html) ourselves, without using 3rd party stuff. I know, it sounds like NIH syndrome, but i am concerned, that using rome or svg we will be able to render a 10 browser windows on a desktop with 25 frames/second rate. The above stuff may be fast enough, when you updating only a portions of the display surface (like currently Morphic does and optimized for that). But things like zoom-in or zoom out, obviously require a full desktop update at each frame, so we need a framework which can support a decent frame rate for this. This means, that such framework should not rely on a techniques/optimizations, which require updating only a portions of screen, but instead, its throughput should be high enough to redraw a full screen each 1/25 second. > Stef > > On Apr 19, 2010, at 7:32 PM, Igor Stasenko wrote: > >> This is where, i think we should be heading: >> >> http://ahead.com >> >> And this is why i think, a graphics frameworks should be vector based, >> not a pixel based one. >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
I would think a zoomable UI would be very doable in Croquet..
On Mon, Apr 19, 2010 at 12:32 PM, Igor Stasenko <[hidden email]> wrote: > This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
On Mon, Apr 19, 2010 at 08:32:31PM +0300, Igor Stasenko wrote:
> This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. Of course you know of Juan's work in this direction: http://www.jvuletich.org/Morphic3/Index.html Dave _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Igor Stasenko
On 19/04/2010 18:32, Igor Stasenko wrote:
> This is where, i think we should be heading: > > http://ahead.com > > And this is why i think, a graphics frameworks should be vector based, > not a pixel based one. > > You may want to look at the papers on Pad++ which had a fair bit of information on ZUIs, including optimisation and navigation techniques, though I haven't looked at it for a long time. (I mention navigation because a ZUI desktop can be immense and easy to get lost in :) _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by David T. Lewis
This is strange that Juan does not mention that ESUG is sponsoring him.
He will certainly fix that. I could not see ESUG mentioned on his web page. Stef On Apr 20, 2010, at 3:44 AM, David T. Lewis wrote: > On Mon, Apr 19, 2010 at 08:32:31PM +0300, Igor Stasenko wrote: >> This is where, i think we should be heading: >> >> http://ahead.com >> >> And this is why i think, a graphics frameworks should be vector based, >> not a pixel based one. > > Of course you know of Juan's work in this direction: > > http://www.jvuletich.org/Morphic3/Index.html > > Dave > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
Excellent!
We are happy to hear that. Stef On Apr 20, 2010, at 2:42 PM, Juan Vuletich wrote: > Stéphane Ducasse wrote: >> This is strange that Juan does not mention that ESUG is sponsoring him. >> He will certainly fix that. >> I could not see ESUG mentioned on his web page. >> Stef >> > > Hi Stef, > > I haven't updated the Morphic 3 page since November (before the B.A. conference). Things are going quite well, I am not too far from a complete set of new rendering primitives. I'll write an update of the project soon, with some updated screen shots, and with a mention to ESUG sponsoring the project. > > Thanks, > Juan Vuletich _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
I would be happy to participate in this :)
On 20 April 2010 19:30, Stéphane Ducasse <[hidden email]> wrote: > Excellent! > We are happy to hear that. > > Stef > > On Apr 20, 2010, at 2:42 PM, Juan Vuletich wrote: > >> Stéphane Ducasse wrote: >>> This is strange that Juan does not mention that ESUG is sponsoring him. >>> He will certainly fix that. >>> I could not see ESUG mentioned on his web page. >>> Stef >>> >> >> Hi Stef, >> >> I haven't updated the Morphic 3 page since November (before the B.A. conference). Things are going quite well, I am not too far from a complete set of new rendering primitives. I'll write an update of the project soon, with some updated screen shots, and with a mention to ESUG sponsoring the project. >> >> Thanks, >> Juan Vuletich > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
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