Hi,
Thank you for the intensive set of issues you raised during the Bloc presentation. I think it is worthwhile addressing them more thoroughly, so let me start with the issue that seemed to have caused the most worries: Sparta & Moz2D. Please keep in mind that while I am involved to some extent in Bloc, the real credits for the current state go to Glenn and Alex. Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend and using it puts us on par with the rendering speed of a web browser, which is a significant added value over what we have now. However, as it was noted, it does come with a cost due to the fact that it is not available as standalone with only the features we are interested in. The vector graphics part is actually buildable out of the box. However, the text support needs to be extracted out of Moz2D, and this is where the patching scripts are used. The patches are there only for compilation purposes and not for features and they are applied automatically. You can see it here: https://github.com/syrel/Moz2D Alex updated recently the Moz2D version and it worked without problems. Of course, future changes in Moz2D might imply changes in this script as well, and this implies that we will need to maintain that script. And we could imagine applying these patches on the trunk of Moz2D to see if they work, and we can also imagine engaging with the Moz2D owners to see if we can find a middle ground. Now, let’s put this into perspective. We are currently using Athens and the Cairo backend. While Cairo is provided as a standalone library it has not seen significant advances since Mozzila shifted its focus towards Moz2D. So, sticking with it might not be an ideal strategy either. Furthermore, just like Athens, Sparta is an abstraction that allows us to switch the underlying backend should we need to. Until now we did not find a cross-platform backend that is as advanced and complete as Moz2D, but there is no reason to think that none other will appear in the future. Skia is an alternative but it is only a vector graphic engine without text support, so using it would imply to have another library for the text support. Sparta also comes with a reasonable set of tests that is aimed at testing the basic Moz2D functionality to make sure that the assumptions on top of which Sparta is built are correct. All in all, I think that the current situation is not ideal, but there is already enough engineering in place to actually make it work. And I definitely think that the potential it opens is rather significant. And, if more people look at the scripts, we might find even better and cheaper ways to express it. Cheers, Doru -- www.tudorgirba.com www.feenk.com "We cannot reach the flow of things unless we let go." |
Hi Doru, First, I understand the effort you all made to make this big piece of work. I have however some questions that probably you can help with: 1) I understand Sparta is a library completely independent from Athens. But I also understand that they follow the same reasoning and general design (a general API to deal with 2D vectorial graphics with pluggable backends). - What are the differences between sparta and athens then? This is really unclear to me. Are there differences in the API? in the internal backend requirements? - In case there are many differences, What are the reasons that made you implement a complete new library and not just extend the existing one (Athens)? - or even, just make a moz2d backend for athens? 2) About moz2d. I understand how the build process you use works. But it looks a bit fragile. You mention engaging the mozilla people. I think this is really important, - either they could propose an alternative solution to what you're doing - or, if you contribute back your patches to mozilla (which I think you should), this will make your process depend less on custom-made patches - besides, creating a link between the two communities is probably worth it: people in mozilla may consider how their changes impact their users. Guille On Wed, Jan 25, 2017 at 12:41 PM, Tudor Girba <[hidden email]> wrote: Hi, |
Hi,
Yes, Sparta is independent from Athens. We actually started originally from Athens with a few modifications, but that soon proved to not be feasible because Athens also has to accommodate Morphic while Bloc is being developed. Sparta has a similar structure and intent as Athens, but it differs in some essential ways: - it has local coordinates. - it offers clipping based on arbitrary shape, not only rectangle. - it is for the most part stateless which makes it more suitable for composing independent visual pieces. This one in particular influences the public API. About engaging the Moz2D community, we can work on that. Cheers, Doru > On Jan 25, 2017, at 1:52 PM, Guillermo Polito <[hidden email]> wrote: > > Hi Doru, > > First, I understand the effort you all made to make this big piece of work. I have however some questions that probably you can help with: > > 1) I understand Sparta is a library completely independent from Athens. But I also understand that they follow the same reasoning and general design (a general API to deal with 2D vectorial graphics with pluggable backends). > - What are the differences between sparta and athens then? This is really unclear to me. Are there differences in the API? in the internal backend requirements? > - In case there are many differences, What are the reasons that made you implement a complete new library and not just extend the existing one (Athens)? > - or even, just make a moz2d backend for athens? > > 2) About moz2d. I understand how the build process you use works. But it looks a bit fragile. You mention engaging the mozilla people. I think this is really important, > - either they could propose an alternative solution to what you're doing > - or, if you contribute back your patches to mozilla (which I think you should), this will make your process depend less on custom-made patches > - besides, creating a link between the two communities is probably worth it: people in mozilla may consider how their changes impact their users. > > Guille > > On Wed, Jan 25, 2017 at 12:41 PM, Tudor Girba <[hidden email]> wrote: > Hi, > > Thank you for the intensive set of issues you raised during the Bloc presentation. I think it is worthwhile addressing them more thoroughly, so let me start with the issue that seemed to have caused the most worries: Sparta & Moz2D. > > Please keep in mind that while I am involved to some extent in Bloc, the real credits for the current state go to Glenn and Alex. > > Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend and using it puts us on par with the rendering speed of a web browser, which is a significant added value over what we have now. > > However, as it was noted, it does come with a cost due to the fact that it is not available as standalone with only the features we are interested in. The vector graphics part is actually buildable out of the box. However, the text support needs to be extracted out of Moz2D, and this is where the patching scripts are used. The patches are there only for compilation purposes and not for features and they are applied automatically. You can see it here: > https://github.com/syrel/Moz2D > > Alex updated recently the Moz2D version and it worked without problems. Of course, future changes in Moz2D might imply changes in this script as well, and this implies that we will need to maintain that script. And we could imagine applying these patches on the trunk of Moz2D to see if they work, and we can also imagine engaging with the Moz2D owners to see if we can find a middle ground. > > Now, let’s put this into perspective. We are currently using Athens and the Cairo backend. While Cairo is provided as a standalone library it has not seen significant advances since Mozzila shifted its focus towards Moz2D. So, sticking with it might not be an ideal strategy either. > > Furthermore, just like Athens, Sparta is an abstraction that allows us to switch the underlying backend should we need to. Until now we did not find a cross-platform backend that is as advanced and complete as Moz2D, but there is no reason to think that none other will appear in the future. Skia is an alternative but it is only a vector graphic engine without text support, so using it would imply to have another library for the text support. > > Sparta also comes with a reasonable set of tests that is aimed at testing the basic Moz2D functionality to make sure that the assumptions on top of which Sparta is built are correct. > > All in all, I think that the current situation is not ideal, but there is already enough engineering in place to actually make it work. And I definitely think that the potential it opens is rather significant. > > And, if more people look at the scripts, we might find even better and cheaper ways to express it. > > Cheers, > Doru > > > -- > www.tudorgirba.com > www.feenk.com > > "We cannot reach the flow of things unless we let go." > > > > > > -- www.tudorgirba.com www.feenk.com "We are all great at making mistakes." |
In reply to this post by Tudor Girba-2
I think that instead of investigating gtk (yet another library to bind and
carry around), it would be smarter to have Sparta back-end using an accelerated Cairo + pango. Why? Because - For example Cairo will not disappear in the future (here you will tell me that it does not have all the full features.... I think that Bloc should deliver Brick first and focus on this because else it will stay a nice experiment.) - We do not have bench with an accelerated compiled version so no idea if this is good enough. - Cairo is about 1.5 mb vs 20Mb and it is packaged. I share the concerns of Esteban about the maintenance of such Mozz2d bundling and he was pretty clear with me, he will not maintain it nor take any responsibility about pharo using it. So having a Cairo Sparta back-end would be a smart move. Stef > Hi, > > Thank you for the intensive set of issues you raised during the Bloc > presentation. I think it is worthwhile addressing them more thoroughly, > so let me start with the issue that seemed to have caused the most > worries: Sparta & Moz2D. > > Please keep in mind that while I am involved to some extent in Bloc, the > real credits for the current state go to Glenn and Alex. > > Moz2D (https://github.com/mozilla/moz2d, > https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend > and using it puts us on par with the rendering speed of a web browser, > which is a significant added value over what we have now. > > However, as it was noted, it does come with a cost due to the fact that > it is not available as standalone with only the features we are > interested in. The vector graphics part is actually buildable out of the > box. However, the text support needs to be extracted out of Moz2D, and > this is where the patching scripts are used. The patches are there only > for compilation purposes and not for features and they are applied > automatically. You can see it here: > https://github.com/syrel/Moz2D > > Alex updated recently the Moz2D version and it worked without problems. > Of course, future changes in Moz2D might imply changes in this script as > well, and this implies that we will need to maintain that script. And we > could imagine applying these patches on the trunk of Moz2D to see if > they work, and we can also imagine engaging with the Moz2D owners to see > if we can find a middle ground. > > Now, let’s put this into perspective. We are currently using Athens and > the Cairo backend. While Cairo is provided as a standalone library it > has not seen significant advances since Mozzila shifted its focus > towards Moz2D. So, sticking with it might not be an ideal strategy > either. > > Furthermore, just like Athens, Sparta is an abstraction that allows us > to switch the underlying backend should we need to. Until now we did not > find a cross-platform backend that is as advanced and complete as Moz2D, > but there is no reason to think that none other will appear in the > future. Skia is an alternative but it is only a vector graphic engine > without text support, so using it would imply to have another library > for the text support. > > Sparta also comes with a reasonable set of tests that is aimed at > testing the basic Moz2D functionality to make sure that the assumptions > on top of which Sparta is built are correct. > > All in all, I think that the current situation is not ideal, but there > is already enough engineering in place to actually make it work. And I > definitely think that the potential it opens is rather significant. > > And, if more people look at the scripts, we might find even better and > cheaper ways to express it. > > Cheers, > Doru > > > -- > www.tudorgirba.com > www.feenk.com > > "We cannot reach the flow of things unless we let go." > > > > > -- Using Opera's mail client: http://www.opera.com/mail/ |
Hi, Then we will need Cairo + SDL2 (that does not work for us) + Freetype2 (for fonts) + Graphite (glyphs shaping technology in order to use them within vector graphics engine) + cross platform OpenGL / Vulkan context/device provider for hardware acceleration + implement Filters for effects (blur, lights, color matrix filters, etc...). Without all those technologies bloc WILL progress, from 80's to 00's. Still decades behind :) Cheers On Jan 26, 2017 20:40, "stepharong" <[hidden email]> wrote: I think that instead of investigating gtk (yet another library to bind and carry around), |
Hi,
The mail from Alex is a bit cryptic. Alex, please send a more elaborate answer :). Cheers, Doru > On Jan 26, 2017, at 9:10 PM, Aliaksei Syrel <[hidden email]> wrote: > > Hi, > > Then we will need Cairo + SDL2 (that does not work for us) + Freetype2 (for fonts) + Graphite (glyphs shaping technology in order to use them within vector graphics engine) + cross platform OpenGL / Vulkan context/device provider for hardware acceleration + implement Filters for effects (blur, lights, color matrix filters, etc...). > > Without all those technologies bloc WILL progress, from 80's to 00's. Still decades behind :) > > Cheers > > On Jan 26, 2017 20:40, "stepharong" <[hidden email]> wrote: > I think that instead of investigating gtk (yet another library to bind and carry around), > it would be smarter to have Sparta back-end using an accelerated Cairo + pango. > Why? Because > - For example Cairo will not disappear in the future (here you will tell me that it does not have all the full > features.... I think that Bloc should deliver Brick first and focus on this because else it will stay a nice > experiment.) > - We do not have bench with an accelerated compiled version so no idea if this is good enough. > - Cairo is about 1.5 mb vs 20Mb and it is packaged. > > I share the concerns of Esteban about the maintenance of such Mozz2d bundling and he was pretty > clear with me, he will not maintain it nor take any responsibility about pharo using it. > > So having a Cairo Sparta back-end would be a smart move. > Stef > > > > > > Hi, > > Thank you for the intensive set of issues you raised during the Bloc presentation. I think it is worthwhile addressing them more thoroughly, so let me start with the issue that seemed to have caused the most worries: Sparta & Moz2D. > > Please keep in mind that while I am involved to some extent in Bloc, the real credits for the current state go to Glenn and Alex. > > Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend and using it puts us on par with the rendering speed of a web browser, which is a significant added value over what we have now. > > However, as it was noted, it does come with a cost due to the fact that it is not available as standalone with only the features we are interested in. The vector graphics part is actually buildable out of the box. However, the text support needs to be extracted out of Moz2D, and this is where the patching scripts are used. The patches are there only for compilation purposes and not for features and they are applied automatically. You can see it here: > https://github.com/syrel/Moz2D > > Alex updated recently the Moz2D version and it worked without problems. Of course, future changes in Moz2D might imply changes in this script as well, and this implies that we will need to maintain that script. And we could imagine applying these patches on the trunk of Moz2D to see if they work, and we can also imagine engaging with the Moz2D owners to see if we can find a middle ground. > > Now, let’s put this into perspective. We are currently using Athens and the Cairo backend. While Cairo is provided as a standalone library it has not seen significant advances since Mozzila shifted its focus towards Moz2D. So, sticking with it might not be an ideal strategy either. > > Furthermore, just like Athens, Sparta is an abstraction that allows us to switch the underlying backend should we need to. Until now we did not find a cross-platform backend that is as advanced and complete as Moz2D, but there is no reason to think that none other will appear in the future. Skia is an alternative but it is only a vector graphic engine without text support, so using it would imply to have another library for the text support. > > Sparta also comes with a reasonable set of tests that is aimed at testing the basic Moz2D functionality to make sure that the assumptions on top of which Sparta is built are correct. > > All in all, I think that the current situation is not ideal, but there is already enough engineering in place to actually make it work. And I definitely think that the potential it opens is rather significant. > > And, if more people look at the scripts, we might find even better and cheaper ways to express it. > > Cheers, > Doru > > > -- > www.tudorgirba.com > www.feenk.com > > "We cannot reach the flow of things unless we let go." > > > > > > > > -- > Using Opera's mail client: http://www.opera.com/mail/ > -- www.tudorgirba.com www.feenk.com "Every thing has its own flow." |
In reply to this post by stepharong
Hi Stef,
As explained before Brick is where the main focus will be next. I think that once the editor will be working, we should see more visible movement in that department. Cheers, Doru > On Jan 26, 2017, at 8:39 PM, stepharong <[hidden email]> wrote: > > I think that instead of investigating gtk (yet another library to bind and carry around), > it would be smarter to have Sparta back-end using an accelerated Cairo + pango. > Why? Because > - For example Cairo will not disappear in the future (here you will tell me that it does not have all the full > features.... I think that Bloc should deliver Brick first and focus on this because else it will stay a nice > experiment.) > - We do not have bench with an accelerated compiled version so no idea if this is good enough. > - Cairo is about 1.5 mb vs 20Mb and it is packaged. > > I share the concerns of Esteban about the maintenance of such Mozz2d bundling and he was pretty > clear with me, he will not maintain it nor take any responsibility about pharo using it. > > So having a Cairo Sparta back-end would be a smart move. > Stef > > > > > >> Hi, >> >> Thank you for the intensive set of issues you raised during the Bloc presentation. I think it is worthwhile addressing them more thoroughly, so let me start with the issue that seemed to have caused the most worries: Sparta & Moz2D. >> >> Please keep in mind that while I am involved to some extent in Bloc, the real credits for the current state go to Glenn and Alex. >> >> Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend and using it puts us on par with the rendering speed of a web browser, which is a significant added value over what we have now. >> >> However, as it was noted, it does come with a cost due to the fact that it is not available as standalone with only the features we are interested in. The vector graphics part is actually buildable out of the box. However, the text support needs to be extracted out of Moz2D, and this is where the patching scripts are used. The patches are there only for compilation purposes and not for features and they are applied automatically. You can see it here: >> https://github.com/syrel/Moz2D >> >> Alex updated recently the Moz2D version and it worked without problems. Of course, future changes in Moz2D might imply changes in this script as well, and this implies that we will need to maintain that script. And we could imagine applying these patches on the trunk of Moz2D to see if they work, and we can also imagine engaging with the Moz2D owners to see if we can find a middle ground. >> >> Now, let’s put this into perspective. We are currently using Athens and the Cairo backend. While Cairo is provided as a standalone library it has not seen significant advances since Mozzila shifted its focus towards Moz2D. So, sticking with it might not be an ideal strategy either. >> >> Furthermore, just like Athens, Sparta is an abstraction that allows us to switch the underlying backend should we need to. Until now we did not find a cross-platform backend that is as advanced and complete as Moz2D, but there is no reason to think that none other will appear in the future. Skia is an alternative but it is only a vector graphic engine without text support, so using it would imply to have another library for the text support. >> >> Sparta also comes with a reasonable set of tests that is aimed at testing the basic Moz2D functionality to make sure that the assumptions on top of which Sparta is built are correct. >> >> All in all, I think that the current situation is not ideal, but there is already enough engineering in place to actually make it work. And I definitely think that the potential it opens is rather significant. >> >> And, if more people look at the scripts, we might find even better and cheaper ways to express it. >> >> Cheers, >> Doru >> >> >> -- >> www.tudorgirba.com >> www.feenk.com >> >> "We cannot reach the flow of things unless we let go." >> >> >> >> >> > > > -- > Using Opera's mail client: http://www.opera.com/mail/ -- www.tudorgirba.com www.feenk.com "Every now and then stop and ask yourself if the war you're fighting is the right one." |
In reply to this post by Aliaksei Syrel
I do not get why SDL20 would not work for us while it is used by gaming engines. Are we that special? We built interactive applications for Thales with complex event touch and now suddenly "it does not work for us" TM. I have the impression that each time I see Bloc we need something more special (now this is Gtk) To me it looks like it is a systematic "fuite en avant" with even more Mb consumption each time. Personally I do not care of blur and effects, or color max filters. Right now you do not even have a single example of something that is not a little demo. Why we cannot have a tk/tcl or red-language like working system? I mean working now and not relying on multiple MB of code extracted from an existing project?
Well I would prefer to have something from the 00 working now that from 2016 not working. Because now what I will do is continuing to work on Morphic because this is what I have. You see I removed graphics from my future books. You probably do not care. In the future I will concentrate on anything else than graphics and widgets like that I will have no frustration. Hacking the compiler finally should be a lot nicer. You see next week I go to visit alain and I will not discuss nor work on such topics like that no frustration. Finally I will not comment anymore on Bloc anymore. I should not have. You do not seem to understand my point so I will shut up but years will pass before Bloc will be integrated in Pharo, because integrated means maintained by us in case the guys behind bloc/brick get hired by anybody else on earth. You seem to underestimate that part. Ok you are super right and I'm super wrong. Stef |
Hi Stef,
There was a misunderstanding. Alex was just listing the need of underlying technologies for the features that Bloc already supports. Let’s restart this conversation. He will send an explanatory email. Cheers, Doru > On Jan 26, 2017, at 10:27 PM, stepharong <[hidden email]> wrote: > > > > Hi, > > Then we will need Cairo + SDL2 (that does not work for us) > > I do not get why SDL20 would not work for us while it is used by gaming engines. Are we that special? > We built interactive applications for Thales with complex event touch and now suddenly "it does not work for us" TM. > I have the impression that each time I see Bloc we need something more special (now this is Gtk) > To me it looks like it is a systematic "fuite en avant" with even more Mb consumption each time. > > Personally I do not care of blur and effects, or color max filters. Right now you do not even have a single example of something that is not a little > demo. > > Why we cannot have a tk/tcl or red-language like working system? I mean working now and not relying > on multiple MB of code extracted from an existing project? > > + Freetype2 (for fonts) + Graphite (glyphs shaping technology in order to use them within vector graphics engine) + cross platform OpenGL / Vulkan context/device provider for hardware acceleration + implement Filters for effects (blur, lights, color matrix filters, etc...). > > Without all those technologies bloc WILL progress, from 80's to 00's. Still decades behind :) > > Well I would prefer to have something from the 00 working now that from 2016 not working. > > Because now what I will do is continuing to work on Morphic because this is what I have. > You see I removed graphics from my future books. You probably do not care. > In the future I will concentrate on anything else than graphics and widgets like that I will have no frustration. > Hacking the compiler finally should be a lot nicer. > You see next week I go to visit alain and I will not discuss nor work on such topics like that no frustration. > > Finally I will not comment anymore on Bloc anymore. I should not have. > You do not seem to understand my point so I will shut up but years will pass before Bloc will be integrated in Pharo, because > integrated means maintained by us in case the guys behind bloc/brick get hired by anybody else on earth. > > > You seem to underestimate that part. > Ok you are super right and I'm super wrong. > > Stef -- www.tudorgirba.com www.feenk.com "Be rather willing to give than demanding to get." |
In reply to this post by stepharong
Moz2D looks pretty great and the stateless argument makes sense. Furthermore there is an isolation layer. Interesting reads: Having browser grade speed views in a OSWindow is enabling. Cairo is not going to give us super speedy UIs, sorry, just check the demos we have in the image, they are sluggish. Phil On Thu, Jan 26, 2017 at 10:27 PM, stepharong <[hidden email]> wrote:
|
In reply to this post by Tudor Girba-2
On Thu, 26 Jan 2017 22:36:47 +0100, Tudor Girba <[hidden email]>
wrote: > Hi Stef, > > There was a misunderstanding. Alex was just listing the need of > underlying technologies for the features that Bloc already supports. > > Let’s restart this conversation. He will send an explanatory email. I understood it correctly. I just took a maintenance cost evaluation position and to me this is not sustainable. Stef |
In reply to this post by philippeback
My last mail on that topic Esteban told me that we should recompile the cairo lib with acceleration enabled. Now probably Mozz2d is the coolest techno right now. We read about Azure when Igor started to build athens. Athens was designed to make sure that when Cairo dies we do not have to rewritte everything. Stef
-- Using Opera's mail client: http://www.opera.com/mail/ |
In reply to this post by Aliaksei Syrel
Hi
(My previous email was not a joke, I don't try to troll anyone. Let tolls do their job in other places) Let's forget Moz2D for a moment :) Imagine that it does not exist. It was done just for fun and is even not in pharo repo. (https://github.com/syrel/Moz2D). We needed something that works and it was made investing just a few months of time of a single anonymous student during summer exams session and vacations. I would like to start maybe one of the most important discussion that will influence Pharo and will dictate how system will look like in a few years. I invite everyone to join this discussion, especially board and consortium members. Because here is where business starts. There are some real questions:
Let me first put my two cents in. Low-level UI framework (without widgets) consists of multiple parts:
Did I miss something? Here are some modern technologies commonly used for mentioned parts:
Luckily Pango covers bullets 2 - 5. It indeed sounds like a great idea! Let's assume that we stop on Cairo + Pango. According to pango.com The integration of Pango with Cairo (http://cairographics.org/) provides a complete solution with high quality text handling and graphics rendering. According to the this potential technology stack we will have:
What we will not get:
Bloc is not my or Glenn's or Doru's personal property. We suggest, you decide. It would be great if community could invest money and time in a working and appropriate solution. P.S. If we would not care, we would agree with you instantly and even not bothered ourselves trying to spend time on finding cheap solution for such a complex problem. P.P.S Sorry for a long email :) Cheers, Alex On 26 January 2017 at 21:10, Aliaksei Syrel <[hidden email]> wrote:
|
Hi
According to conclusion above, we will plan how to migrate to Cairo. We will need help with Pango. Cheers, Alex On 26 January 2017 at 23:45, Aliaksei Syrel <[hidden email]> wrote:
|
In reply to this post by Aliaksei Syrel
On 01/26/2017 02:45 PM, Aliaksei Syrel wrote:
> There are some real questions: > > 1. Do we need Bloc or Morphic2 or %name your favourite framework%? > 2. How advanced and modern do you want it to be? > 3. What technology stack do we want to use for our new graphical framework? > 4. What platforms and operating systems do we want to support? > 5. How flexible technology stack should be? (some parts may change in > the future) > 6. Who will pay for it? > 7. How many engineers can community afford? > 8. Do you know how much other systems invest in graphical frameworks? > 9. It is not a science project, isn't it? > [...] Thanks for the analysis, Alex. It sounds like using Moz2d saves a lot of work... -Martin |
Hi, Vulkan support. Never with cairo. Pure OpenGL too (try to compile cairo-gl on mac, good luck!) There is a way to compile it with quartz support. As of version 2.7.9, XQuartz does not provide support for high-resolution Retina displays to X11 apps, which run in pixel-doubled mode on high-resolution displays. (https://bugs.freedesktop.org/ Do not rely on Vulkan for core libraries now. It is very green and it has lot of issues. For making Woden 2 with Vulkan on Linux, I had to fix and debug the Intel Vulkan driver myself. Anyway, Athens over Vulkan it is also not a problem, because I did an (incomplete) Athens backend using Woden 2. I have an abstraction for Vulkan(Linux and Windows, probably never available on apple machines), Metal(OS X and iOS) and D3D 12 (Windows, XBox One devkit). Right now I am working on getting Woden 2 working with Metal, which only works on 64 bits mode.
You cannot have SVG style vectorial graphics and high performance graphics in the same time. SVG style paths are really hard to implement, and they cannot be implemented efficiently on hardware. Path filling and stroking are global operations that are best implemented using a serial software scanliner. GPUs are only able to rasterize points, lines, triangles and quads (usually decomposed in triangles). The primitives supported by GPUs only require local information, so they are very efficient to render. I do not understand why are you trying to copy the whole web rendering architecture, which is awful in terms of performance. I think that it is a far better idea to design a 2D graphics API, with the basic rendering primitives that are required for implementing a Widget toolkit, and then leave the SVG style vectorial graphics for some very special cases, such as drawing an actual SVG. This minimalistic graphics API could be implemented using Athens in the first place, then porting to OpenGL 2.0 ES for getting a performance boost, and then when there is a volunteer, it could be implemented with whatever bleeding edge or platform specific graphics API is available. The basics graphics primitives that I have in mind are the following: - Points - Lines (with width or without it) - Triangles - Convex polygons - Rounded rectangle - Circle / Ellipses - Render into a texture ( required for doing filtering) - Textured primitive - Some 2D filters, with the ability of making them optional - Text/Glyph drawing The graphics API should be explicit in terms that they could be two different memory spaces (CPU memory vs dedicated GPU memory), and that transferring resource such as textures can be very expensive. This kind of 2D graphics API could be also useful for developing 2D games using Pharo and OSWindow, an area where I am bit interested because it is far easier than a full 3D renderer. The API could be made partially stateless by passing the full description of how to render the primitives (colored or not, textured or not, 1 or 10 pixel wide lines, etc). It is impossible to make the API completely stateless, because the framebuffer where the rendering is happening by definition is not stateless ;) Best regards, Ronei 2017-01-26 20:36 GMT-03:00 Martin McClure <[hidden email]>: On 01/26/2017 02:45 PM, Aliaksei Syrel wrote: |
In reply to this post by Aliaksei Syrel
Thanks for this analysis I call it the reality principle
There is always a tension between what we can achieve and the goal. Now give 10 M Euros and I have no problem with your vision. Now can you reply to Ronie's email. Stef On Thu, 26 Jan 2017 23:45:17 +0100, Aliaksei Syrel <[hidden email]> wrote:
-- Using Opera's mail client: http://www.opera.com/mail/ |
In reply to this post by Aliaksei Syrel
Seriously??
You really don't want your base system (call it Pharo or Python or Ruby) depends on such a stack. It could very liklely kill the whole base system, particularly true for Pharo where UI is closely tight to the rest of the system. As external third party library, why not? Hilaire Le 26/01/2017 à 23:45, Aliaksei Syrel a écrit : > > Low-level UI framework (without widgets) consists of multiple parts: > > 1. Vector graphics library to render shapes (fill, stroke, path > builder, composition and blending operators) > 2. Font service library (to support different font formats and collect > information about local fonts installed in the system) > 3. Text layout engine (this is where glyph positioning magic happens, > link above too) > 4. Text shaping engine (for high quality text rendering, to understand > the problem => http://behdad.org/text/) > 5. Complex script library (to support ligatures, split glyphs and other > UTF8 stuff, > remember https://github.com/minimaxir/big-list-of-naughty-strings > <https://github.com/minimaxir/big-list-of-naughty-strings>) > 6. Image processing library (for various image effects, like gaussian > blur, morphology filter, gamma, displacement map, just to name a few) > 7. Hardware acceleration. Software rendering is nice, however, modern > UIs are full of fancy stuff that require hardware acceleration. > 8. Window and Event management library. With support of borderless and > semi-transparent windows + good support of touchpad. > 9. Custom written "Glue" library that allows all components to work > together. Since modern libs are implemented in C++ we would need to > implement C wrapper and a lot of integration tests. > 10. Make the whole beast cross platform. > > -- Dr. Geo http://drgeo.eu |
In reply to this post by Aliaksei Syrel
Hi Alex,
thanks for the detailed mail. I can only share my gut feeling. And that is that you want too much at a time. We are still living in bitblt times and we need to escape from that. That means we need to have a proper vectorial support in our graphics backend. Having this we could use Bloc instead of Morphic. Adding proper font support is needed but comes after this. 3D graphics comes even later. etc. etc. All of these features need to be modular anyway. Neither do you want to install all of these on every machine nor should the base image become huge. If these features are modular what is the problem doing them one after the other? If you would do one after the other you would give the community the opportunity to get used to the new stuff and help while you are doing the next thing. To make a long story short. I think by using an extracted version of moz2d you are not only using a monster but one that is not reliable and this is a risk for the overall goal. We all are waiting for vectorial graphics for so long I assume most of us can live without gaussian blur a little bit longer ;) my 2 cents, Norbert
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In reply to this post by Aliaksei Syrel
Hi,
Thanks for the detailed analysis. In summary, Cairo+Pango+SDL2 provide enough support to get a subset of Sparta working that would be equivalent with the Athens that we already have. In other words, with such a backend, when we would tell Sparta to use a blur effect, it will simply do nothing and the image environment can continue to work as it does now. I hope that everyone agrees that this is a reasonable fallback scenario that we can count on. And I think this is in line with what Stef was saying as well. With this in mind, we should also remember that the Moz2D backend works now which means that we can now focus on Brick to close the loop and provide a complete stack that more people can start utilizing, and we can come back to the alternative backend later. Does this path to action address the worry related to the future of Sparta backends? Cheers, Doru > On Jan 26, 2017, at 11:45 PM, Aliaksei Syrel <[hidden email]> wrote: > > Hi > > (My previous email was not a joke, I don't try to troll anyone. Let tolls do their job in other places) > Let's forget Moz2D for a moment :) Imagine that it does not exist. It was done just for fun and is even not in pharo repo. (https://github.com/syrel/Moz2D). We needed something that works and it was made investing just a few months of time of a single anonymous student during summer exams session and vacations. > > I would like to start maybe one of the most important discussion that will influence Pharo and will dictate how system will look like in a few years. I invite everyone to join this discussion, especially board and consortium members. Because here is where business starts. > > There are some real questions: > • Do we need Bloc or Morphic2 or %name your favourite framework%? > • How advanced and modern do you want it to be? > • What technology stack do we want to use for our new graphical framework? > • What platforms and operating systems do we want to support? > • How flexible technology stack should be? (some parts may change in the future) > • Who will pay for it? > • How many engineers can community afford? > • Do you know how much other systems invest in graphical frameworks? > • It is not a science project, isn't it? > Let me first put my two cents in. > > Low-level UI framework (without widgets) consists of multiple parts: > • Vector graphics library to render shapes (fill, stroke, path builder, composition and blending operators) > • Font service library (to support different font formats and collect information about local fonts installed in the system) > • Text layout engine (this is where glyph positioning magic happens, link above too) > • Text shaping engine (for high quality text rendering, to understand the problem => http://behdad.org/text/) > • Complex script library (to support ligatures, split glyphs and other UTF8 stuff, remember https://github.com/minimaxir/big-list-of-naughty-strings) > • Image processing library (for various image effects, like gaussian blur, morphology filter, gamma, displacement map, just to name a few) > • Hardware acceleration. Software rendering is nice, however, modern UIs are full of fancy stuff that require hardware acceleration. > • Window and Event management library. With support of borderless and semi-transparent windows + good support of touchpad. > • Custom written "Glue" library that allows all components to work together. Since modern libs are implemented in C++ we would need to implement C wrapper and a lot of integration tests. > • Make the whole beast cross platform. > > Did I miss something? > > Here are some modern technologies commonly used for mentioned parts: > • Skia, Direct2D, CoreGraphics, Cairo > • Fontconfig, Freetype2 > • HarfBuzz > • Pango, OpenType > • Graphite2, FriBidi > • Imagemagic, SVG filters libraries > • Vulkan, OpenGL > • wxWidgets, QT, GTK, SDL2 > • todo > • todo > Luckily Pango covers bullets 2 - 5. It indeed sounds like a great idea! > > Let's assume that we stop on Cairo + Pango. According to pango.com > > The integration of Pango with Cairo (http://cairographics.org/) provides a complete solution with high quality text handling and graphics rendering. > > According to the this potential technology stack we will have: > • Cairo for vector graphics and rendering of basic shapes > • Pango for text rendering > • SDL2 for window and events management > What we will not get: > • Support of filters; Cairo does not support gaussian blur. 3D transformations, we will not be able to not implement card flip animation. Never reach the same performance if using platform native frameworks (e.g. Direct2D on windows). Cairo will not die, but there is zero progress. > • Vulkan support. Never with cairo. Pure OpenGL too (try to compile cairo-gl on mac, good luck!) There is a way to compile it with quartz support. As of version 2.7.9, XQuartz does not provide support for high-resolution Retina displays to X11 apps, which run in pixel-doubled mode on high-resolution displays. (https://bugs.freedesktop.org/show_bug.cgi?id=92777). > • Borderless or transparent window with SDL2. Also, did you notice that sdl2 window turns black/white while resizing? There is no way to get a continuous window resize event with SDL2 (https://bugzilla.libsdl.org/show_bug.cgi?id=2077). The issue is that events stop firing while user is resizing a window because main thread is blocked. Bug is already 3 years old. Indeed SDL2 is used for games, however how often do gamers resize game window? > • Stateless API. Must have for a graphical framework like Bloc where canvas state is not shared between visual elements. It means that while rendering users must not clean the state of a canvas after every draw call. > Bloc is not my or Glenn's or Doru's personal property. We suggest, you decide. It would be great if community could invest money and time in a working and appropriate solution. > > P.S. If we would not care, we would agree with you instantly and even not bothered ourselves trying to spend time on finding cheap solution for such a complex problem. > > P.P.S Sorry for a long email :) > > Cheers, > Alex > > On 26 January 2017 at 21:10, Aliaksei Syrel <[hidden email]> wrote: > Hi, > > Then we will need Cairo + SDL2 (that does not work for us) + Freetype2 (for fonts) + Graphite (glyphs shaping technology in order to use them within vector graphics engine) + cross platform OpenGL / Vulkan context/device provider for hardware acceleration + implement Filters for effects (blur, lights, color matrix filters, etc...). > > Without all those technologies bloc WILL progress, from 80's to 00's. Still decades behind :) > > Cheers > > On Jan 26, 2017 20:40, "stepharong" <[hidden email]> wrote: > I think that instead of investigating gtk (yet another library to bind and carry around), > it would be smarter to have Sparta back-end using an accelerated Cairo + pango. > Why? Because > - For example Cairo will not disappear in the future (here you will tell me that it does not have all the full > features.... I think that Bloc should deliver Brick first and focus on this because else it will stay a nice > experiment.) > - We do not have bench with an accelerated compiled version so no idea if this is good enough. > - Cairo is about 1.5 mb vs 20Mb and it is packaged. > > I share the concerns of Esteban about the maintenance of such Mozz2d bundling and he was pretty > clear with me, he will not maintain it nor take any responsibility about pharo using it. > > So having a Cairo Sparta back-end would be a smart move. > Stef > > > > > > Hi, > > Thank you for the intensive set of issues you raised during the Bloc presentation. I think it is worthwhile addressing them more thoroughly, so let me start with the issue that seemed to have caused the most worries: Sparta & Moz2D. > > Please keep in mind that while I am involved to some extent in Bloc, the real credits for the current state go to Glenn and Alex. > > Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platform/GFX/Moz2D) offers an advanced backend and using it puts us on par with the rendering speed of a web browser, which is a significant added value over what we have now. > > However, as it was noted, it does come with a cost due to the fact that it is not available as standalone with only the features we are interested in. The vector graphics part is actually buildable out of the box. However, the text support needs to be extracted out of Moz2D, and this is where the patching scripts are used. The patches are there only for compilation purposes and not for features and they are applied automatically. You can see it here: > https://github.com/syrel/Moz2D > > Alex updated recently the Moz2D version and it worked without problems. Of course, future changes in Moz2D might imply changes in this script as well, and this implies that we will need to maintain that script. And we could imagine applying these patches on the trunk of Moz2D to see if they work, and we can also imagine engaging with the Moz2D owners to see if we can find a middle ground. > > Now, let’s put this into perspective. We are currently using Athens and the Cairo backend. While Cairo is provided as a standalone library it has not seen significant advances since Mozzila shifted its focus towards Moz2D. So, sticking with it might not be an ideal strategy either. > > Furthermore, just like Athens, Sparta is an abstraction that allows us to switch the underlying backend should we need to. Until now we did not find a cross-platform backend that is as advanced and complete as Moz2D, but there is no reason to think that none other will appear in the future. Skia is an alternative but it is only a vector graphic engine without text support, so using it would imply to have another library for the text support. > > Sparta also comes with a reasonable set of tests that is aimed at testing the basic Moz2D functionality to make sure that the assumptions on top of which Sparta is built are correct. > > All in all, I think that the current situation is not ideal, but there is already enough engineering in place to actually make it work. And I definitely think that the potential it opens is rather significant. > > And, if more people look at the scripts, we might find even better and cheaper ways to express it. > > Cheers, > Doru > > > -- > www.tudorgirba.com > www.feenk.com > > "We cannot reach the flow of things unless we let go." > > > > > > > > -- > Using Opera's mail client: http://www.opera.com/mail/ > > -- www.tudorgirba.com www.feenk.com "Every thing should have the right to be different." |
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