demon castle 3?

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demon castle 3?

Scott Wallace
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

  -- Scott
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Re: demon castle 3?

Ricardo Moran
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Karl Ramberg
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Steve Thomas
I'll try and get Etoys Challenge 2 running in Etoys 5.0 and let you know if I see any issues.

Stephen

On Wed, Mar 21, 2012 at 4:34 PM, karl ramberg <[hidden email]> wrote:
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Steve Thomas
Demon Castle 3, has a page where it asks: "This scriptor includes two sets of tiles. Guess what the key will do before you click the clock button."  and it includes a forward and turn tiles. Page shown below:
Inline image 2

One idea would be to ask folks to use Richo's new step debugger a few times first, then guess what it does.  This would get them introduced to the new tool and perhaps at least get them started on thinking through scripts one tile at a time.  What folks think?

Also the page that explains the different parts of a scriptor (shown below) we should add Richo's single step debugger icon and fix the arrows.

Inline image 1

In the following page when you get the script wrong (use turn by 5) and the key hits the skull, it "laughs at you" at least that was my impression (but I'm overly sensitive to criticism, which will being able to look for and accept honest  well meaning criticism is a good thing, there may be other small children who could get turned off by the laughter).  Perhaps another less "judgmental" sound, "splash" or "warble"?

There are also some pages where the text is covered by the scriptor, this would need to be fixed.  My guess is the scaling somehow changed between when this was created and how it is now rendered.

Last question is for Kathleen (well really for Takashi as he created these and they are in beautifully done)  
The background around the book is "gray" and the last two pages are different colors. Should we change the World's color?

Thanks,
Stephen

FYI: The original Demon Castle files are here  and pictures of each page are here

On Wed, Mar 21, 2012 at 9:06 PM, Steve Thomas <[hidden email]> wrote:
Good, news, SQ-998 does not seem to be a problem in Etoys 5.0 (thanks to Karl and Derek for the fix).

Only thing left to be done is to "re-create" the Event Theater "show" where Mimi's face is drawn.

Bad news, I can't draw :(

Kathleen,

I have attached an updated version of the the Etoy's Castle 2 (we changed the name from Demon Castle in 4.0).  Can you create an "Event Theatre" that draws Mimi's face as shown on page 5?  The page to do it on is the one the project opens to, with the text "Oh, friend...  My face has been erased by the evil demon!"

Only other issue is the Sugar Navigator Flap "renders differently" (open in Etoys 5.0 and you will see).

I tried copying the book to another project via the Supplies flap, which fixes the Navigator Flap issue, but the book's "size" shrinks when I do this.

Stephen



On Wed, Mar 21, 2012 at 8:07 PM, Steve Thomas <[hidden email]> wrote:
I'll try and get Etoys Challenge 2 running in Etoys 5.0 and let you know if I see any issues.

Stephen


On Wed, Mar 21, 2012 at 4:34 PM, karl ramberg <[hidden email]> wrote:
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Steve Thomas
Okay, last one on this topic for tonight.  The Etoy's Castle (1,2 and 3) and Etoy's Challenge are in English only.
Should we look at making these translatable?

Only possible challenge is in ensuring when switching languages the "layout" is okay (all word's visible, nothing covering up anything else, etc).

Thanks,
Stephen

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Re: demon castle 3?

Harness, Kathleen
In reply to this post by Steve Thomas
Hi Steve,
I will give a try tomorrow morning.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Wednesday, March 21, 2012 8:06 PM
To: Harness, Kathleen; Etoys Education Team
Cc: Ricardo Moran; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

Good, news, SQ-998 does not seem to be a problem in Etoys 5.0 (thanks to Karl and Derek for the fix).

Only thing left to be done is to "re-create" the Event Theater "show" where Mimi's face is drawn.

Bad news, I can't draw :(

Kathleen,

I have attached an updated version of the the Etoy's Castle 2 (we changed the name from Demon Castle in 4.0).  Can you create an "Event Theatre" that draws Mimi's face as shown on page 5?  The page to do it on is the one the project opens to, with the text "Oh, friend...  My face has been erased by the evil demon!"

Only other issue is the Sugar Navigator Flap "renders differently" (open in Etoys 5.0 and you will see).

I tried copying the book to another project via the Supplies flap, which fixes the Navigator Flap issue, but the book's "size" shrinks when I do this.

Stephen



On Wed, Mar 21, 2012 at 8:07 PM, Steve Thomas <[hidden email]> wrote:
I'll try and get Etoys Challenge 2 running in Etoys 5.0 and let you know if I see any issues.

Stephen


On Wed, Mar 21, 2012 at 4:34 PM, karl ramberg <[hidden email]> wrote:
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Ricardo Moran
I see that it has some weird scaling and the #mouseOverHalos preference on (which is very annoying). I don't know how to fix that. I tried to export just the BookMorph into a file to load it in Etoys 5 but I get an error, and debugging is not very enjoyable when you're tired at night :).
Maybe the easiest thing to do would be to remake it on Etoys 5 (reusing the images and stuff). I can do it tomorrow if you wish, and I can give it a shot at drawing the face.

Cheers,
Richo

On Wed, Mar 21, 2012 at 11:18 PM, Harness, Kathleen <[hidden email]> wrote:
Hi Steve,
I will give a try tomorrow morning.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Wednesday, March 21, 2012 8:06 PM
To: Harness, Kathleen; Etoys Education Team
Cc: Ricardo Moran; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

Good, news, SQ-998 does not seem to be a problem in Etoys 5.0 (thanks to Karl and Derek for the fix).

Only thing left to be done is to "re-create" the Event Theater "show" where Mimi's face is drawn.

Bad news, I can't draw :(

Kathleen,

I have attached an updated version of the the Etoy's Castle 2 (we changed the name from Demon Castle in 4.0).  Can you create an "Event Theatre" that draws Mimi's face as shown on page 5?  The page to do it on is the one the project opens to, with the text "Oh, friend...  My face has been erased by the evil demon!"

Only other issue is the Sugar Navigator Flap "renders differently" (open in Etoys 5.0 and you will see).

I tried copying the book to another project via the Supplies flap, which fixes the Navigator Flap issue, but the book's "size" shrinks when I do this.

Stephen



On Wed, Mar 21, 2012 at 8:07 PM, Steve Thomas <[hidden email]> wrote:
I'll try and get Etoys Challenge 2 running in Etoys 5.0 and let you know if I see any issues.

Stephen


On Wed, Mar 21, 2012 at 4:34 PM, karl ramberg <[hidden email]> wrote:
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Harness, Kathleen
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?
Kathleen

From: Ricardo Moran [[hidden email]]
Sent: Wednesday, March 21, 2012 11:02 PM
To: Harness, Kathleen
Cc: Steve Thomas; Etoys Education Team; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

I see that it has some weird scaling and the #mouseOverHalos preference on (which is very annoying). I don't know how to fix that. I tried to export just the BookMorph into a file to load it in Etoys 5 but I get an error, and debugging is not very enjoyable when you're tired at night :).
Maybe the easiest thing to do would be to remake it on Etoys 5 (reusing the images and stuff). I can do it tomorrow if you wish, and I can give it a shot at drawing the face.

Cheers,
Richo

On Wed, Mar 21, 2012 at 11:18 PM, Harness, Kathleen <[hidden email]> wrote:
Hi Steve,
I will give a try tomorrow morning.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Wednesday, March 21, 2012 8:06 PM
To: Harness, Kathleen; Etoys Education Team
Cc: Ricardo Moran; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

Good, news, SQ-998 does not seem to be a problem in Etoys 5.0 (thanks to Karl and Derek for the fix).

Only thing left to be done is to "re-create" the Event Theater "show" where Mimi's face is drawn.

Bad news, I can't draw :(

Kathleen,

I have attached an updated version of the the Etoy's Castle 2 (we changed the name from Demon Castle in 4.0).  Can you create an "Event Theatre" that draws Mimi's face as shown on page 5?  The page to do it on is the one the project opens to, with the text "Oh, friend...  My face has been erased by the evil demon!"

Only other issue is the Sugar Navigator Flap "renders differently" (open in Etoys 5.0 and you will see).

I tried copying the book to another project via the Supplies flap, which fixes the Navigator Flap issue, but the book's "size" shrinks when I do this.

Stephen



On Wed, Mar 21, 2012 at 8:07 PM, Steve Thomas <[hidden email]> wrote:
I'll try and get Etoys Challenge 2 running in Etoys 5.0 and let you know if I see any issues.

Stephen


On Wed, Mar 21, 2012 at 4:34 PM, karl ramberg <[hidden email]> wrote:
I think the issue is that it uses the EventRecorder and that the color picker is not recorded as it should
http://tracker.squeakland.org/browse/SQ-998 

Karl


On Wed, Mar 21, 2012 at 11:56 PM, Ricardo Moran <[hidden email]> wrote:
What are the issues on part 2? Maybe we can fix them...

Richo

On Wed, Mar 21, 2012 at 7:39 PM, Scott Wallace <[hidden email]> wrote:
I recall that when we asked Takashi about the status of parts 2 and 3 of his popular "Demon Castle" tutorial, he said that while part 2 had issues, part 3 ought to be good to go as is.  I just tried it out in RC1 and it seems fine… perhaps it should be included in the release?

 -- Scott
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Re: demon castle 3?

Steve Thomas
On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 

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Re: demon castle 3?

Harness, Kathleen
Hi Richo,
The attachment is an animation drawing a cat face. If it is useful, use it; if it is redundant, toss it away.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Thursday, March 22, 2012 8:13 PM
To: Ricardo Moran
Cc: Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 

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catfacedrawing.001.pr (120K) Download Attachment
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Re: demon castle 3?

Ricardo Moran
Hi, 

I like it very much! What I did (and just finished) is *a lot* more complicated, and I'm sorry to say it's unnecesary and makes the project too big (find here: http://dl.dropbox.com/u/43706148/EtoysCastle2.039.pr). Silly me, I forgot how easy one can make an animation in Etoys :)

So I'm going to use your animation but I'll try to polish it a little, if you don't mind.

Thanks,
Richo

On Fri, Mar 23, 2012 at 10:42 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
The attachment is an animation drawing a cat face. If it is useful, use it; if it is redundant, toss it away.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Thursday, March 22, 2012 8:13 PM
To: Ricardo Moran
Cc: Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 


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Re: demon castle 3?

Harness, Kathleen
Richo,
I glad it works, polish it as needed.
Kathleen

From: Ricardo Moran [[hidden email]]
Sent: Friday, March 23, 2012 9:21 AM
To: Harness, Kathleen
Cc: Steve Thomas; Etoys Education Team; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

Hi, 

I like it very much! What I did (and just finished) is *a lot* more complicated, and I'm sorry to say it's unnecesary and makes the project too big (find here: http://dl.dropbox.com/u/43706148/EtoysCastle2.039.pr). Silly me, I forgot how easy one can make an animation in Etoys :)

So I'm going to use your animation but I'll try to polish it a little, if you don't mind.

Thanks,
Richo

On Fri, Mar 23, 2012 at 10:42 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
The attachment is an animation drawing a cat face. If it is useful, use it; if it is redundant, toss it away.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Thursday, March 22, 2012 8:13 PM
To: Ricardo Moran
Cc: Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 


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Re: demon castle 3?

Ricardo Moran
Hi, so this is the best I could do with the project: http://dl.dropbox.com/u/43706148/EtoysCastle2.047.pr. I don't attach it because it's too big for the etoys-dev mailing list.

Cheers,
Richo

On Fri, Mar 23, 2012 at 11:26 AM, Harness, Kathleen <[hidden email]> wrote:
Richo,
I glad it works, polish it as needed.
Kathleen

From: Ricardo Moran [[hidden email]]
Sent: Friday, March 23, 2012 9:21 AM
To: Harness, Kathleen
Cc: Steve Thomas; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

Hi, 

I like it very much! What I did (and just finished) is *a lot* more complicated, and I'm sorry to say it's unnecesary and makes the project too big (find here: http://dl.dropbox.com/u/43706148/EtoysCastle2.039.pr). Silly me, I forgot how easy one can make an animation in Etoys :)

So I'm going to use your animation but I'll try to polish it a little, if you don't mind.

Thanks,
Richo

On Fri, Mar 23, 2012 at 10:42 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
The attachment is an animation drawing a cat face. If it is useful, use it; if it is redundant, toss it away.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Thursday, March 22, 2012 8:13 PM
To: Ricardo Moran
Cc: Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 



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Re: demon castle 3?

Harness, Kathleen
Hi Richo,
It looks good to me. I tried it with the current version.
You have been doing a tremendous amount of work. Thanks to you, Bert, Karl, and Scott!
Kathleen


From: Ricardo Moran [[hidden email]]
Sent: Friday, March 23, 2012 10:42 AM
To: Harness, Kathleen
Cc: Steve Thomas; Etoys Education Team; etoys dev; karl ramberg
Subject: Re: [etoys-dev] demon castle 3?

Hi, so this is the best I could do with the project: http://dl.dropbox.com/u/43706148/EtoysCastle2.047.pr. I don't attach it because it's too big for the etoys-dev mailing list.

Cheers,
Richo

On Fri, Mar 23, 2012 at 11:26 AM, Harness, Kathleen <[hidden email]> wrote:
Richo,
I glad it works, polish it as needed.
Kathleen

From: Ricardo Moran [[hidden email]]
Sent: Friday, March 23, 2012 9:21 AM
To: Harness, Kathleen
Cc: Steve Thomas; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

Hi, 

I like it very much! What I did (and just finished) is *a lot* more complicated, and I'm sorry to say it's unnecesary and makes the project too big (find here: http://dl.dropbox.com/u/43706148/EtoysCastle2.039.pr). Silly me, I forgot how easy one can make an animation in Etoys :)

So I'm going to use your animation but I'll try to polish it a little, if you don't mind.

Thanks,
Richo

On Fri, Mar 23, 2012 at 10:42 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
The attachment is an animation drawing a cat face. If it is useful, use it; if it is redundant, toss it away.
Kathleen

From: [hidden email] [[hidden email]] on behalf of Steve Thomas [[hidden email]]
Sent: Thursday, March 22, 2012 8:13 PM
To: Ricardo Moran
Cc: Harness, Kathleen; Etoys Education Team; etoys dev; karl ramberg

Subject: Re: [etoys-dev] demon castle 3?

On Thu, Mar 22, 2012 at 7:21 PM, Ricardo Moran <[hidden email]> wrote:

On Thu, Mar 22, 2012 at 8:33 AM, Harness, Kathleen <[hidden email]> wrote:
Hi Richo,
Okay, I am glad you see a way. I was trying last night and not getting reliable drawings. I would draw in brown and the ''play" would be black. Shall I try an animation this morning to see if that works better?

Part of the challenge of realiable playback (including colors) is moving the mouse slowly and in the case of colors moving slightly and slowly before picking the color.  I am guessing this has to do with the way the Theatre samples.

This could work, but even if you get the Event Theatre just right, there is the potential of problems occuring if for whatever reason they move the paint box at some point while Etoys is open (at least I think this is a potential problem I seem to recall it happening to me once or twice). 



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