gtdebugger - icons with text and a couple of others

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gtdebugger - icons with text and a couple of others

Tudor Girba-2
Hi,

Andrei and I took your feedback into account, and now we have this in the last version:
- actions have text (this is a feature introduced in Glamour now)
- the order of the code actions is better (accept is next to cancel)

On top of that, there are a couple of extra features that we did not talk about until now:
- whenever there is another kind of debugger available, a new button appears on the top right. When the Bytecode Debugger is loaded, you can always switch to it. Or, when you get in a situation in which the SUnit is available, you can switch to it.
- the selection from the inspector is preserved when you move back and forth in the stack.
- the panes in the inspector can be closed
- stack highlighting is not on by default (it never was actually)
- if you “Inspect and Go”, you inspect in place instead of the inspector at the bottom (no extra window)


There are probably still glitches, but we think they are fixable.

We still would like to add a couple of more features if there is time:
- having a table in the stack to show class / method / package
- having multiple inspectors in tabs when you inspect in place to not remove the original inspector

Please let us know what you think.

Cheers,
Doru


--
www.tudorgirba.com
www.feenk.com

"Every thing has its own flow."





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Re: [Moose-dev] gtdebugger - icons with text and a couple of others

Peter Uhnak
On Sun, Jan 10, 2016 at 11:48 PM, Tudor Girba <[hidden email]> wrote:
Hi,

Andrei and I took your feedback into account, and now we have this in the last version:
- actions have text (this is a feature introduced in Glamour now)

Excellent! No mouse mouse hovering and hand-written guides. :)

One more question though: a common way to visualize shortcut of an action is to underline one of the letters matching the shortcut. Is it possible to do it also here?
 
Great work!

Peter