Hi guys
I do not know anything about BalloonBezierSimulation but it contains too many self halt. Do you have an idea if this is something that can be fixed? Stef _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
You mean other than deleting all of them? ;-) Em 18/02/2010 18:46, Stéphane Ducasse < [hidden email] > escreveu: Hi guys I do not know anything about BalloonBezierSimulation but it contains too many self halt. Do you have an idea if this is something that can be fixed? Stef _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
In reply to this post by Stéphane Ducasse
Hah, this reminds me of a time where I put like 58 halts in some group shared code I was auditing.
The next day the manager had a fit, because I screwed up coding that night. Well I repled each halt was there because the code was broken and if the programmers were thinking they were making progress, I assure you they weren't... because when the code was fixed then all the callers would be broken. Beside why did you load the developer code out of Envy anyway? Oh because it's broken and you were hoping to get the latest fixes? On 2010-02-18, at 12:46 PM, Stéphane Ducasse wrote: > Hi guys > > I do not know anything about BalloonBezierSimulation but it contains too many self halt. > > Do you have an idea if this is something that can be fixed? > > Stef > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- =========================================================================== John M. McIntosh <[hidden email]> Twitter: squeaker68882 Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com =========================================================================== _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
I see now it would be good to go over the 49 that are in the image and categorize them
- self error: -> broken code - can be removed Stef On Feb 19, 2010, at 2:11 AM, John M McIntosh wrote: > Hah, this reminds me of a time where I put like 58 halts in some group shared code I was auditing. > The next day the manager had a fit, because I screwed up coding that night. > > Well I repled each halt was there because the code was broken and if the programmers were > thinking they were making progress, I assure you they weren't... because when the code was fixed > then all the callers would be broken. > > Beside why did you load the developer code out of Envy anyway? Oh because it's broken and you > were hoping to get the latest fixes? > > On 2010-02-18, at 12:46 PM, Stéphane Ducasse wrote: > >> Hi guys >> >> I do not know anything about BalloonBezierSimulation but it contains too many self halt. >> >> Do you have an idea if this is something that can be fixed? >> >> Stef >> _______________________________________________ >> Pharo-project mailing list >> [hidden email] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > -- > =========================================================================== > John M. McIntosh <[hidden email]> Twitter: squeaker68882 > Corporate Smalltalk Consulting Ltd. http://www.smalltalkconsulting.com > =========================================================================== > > > > > > _______________________________________________ > Pharo-project mailing list > [hidden email] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [hidden email] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project |
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