It just occurred to me: If you have a graphic element, such as a triangle or
rectangle, etc., and you want to know if a point lies inside it or outside
it, you would want a method such as this one.
But I think you would need to apply it relative to a vertex of the polygon
in question, since it assumes a ray starting at (0@0) to a given point
(i.e., an adjoining vertex).
--
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http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html