some little aif files

Previous Topic Next Topic
 
classic Classic list List threaded Threaded
6 messages Options
Reply | Threaded
Open this post in threaded view
|

some little aif files

Stéphane Ducasse
Hi guys

the sound system requires to have some sounds loaded in the sound library.
Befre it was croak, swirl….
Now since the files used to create the objects are probably gone from age, I would like to find some little
aif files that we can load in the system.
does anybody have an idea of where I can find such aif free files?

I could serialize the objects from the squeak image but I do not know if this is a good idea.

Stef
Reply | Threaded
Open this post in threaded view
|

Re: some little aif files

tinchodias
There are creative commons sounds here:
http://soundbible.com/free-sound-effects-3.html

but they should be converted to aiff


In other hand, seems like a good way of trying if Fuel can transfer
objects from Squeak to Pharo. How can I find the instances in squeak,
to try?

On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse
<[hidden email]> wrote:

> Hi guys
>
> the sound system requires to have some sounds loaded in the sound library.
> Befre it was croak, swirl….
> Now since the files used to create the objects are probably gone from age, I would like to find some little
> aif files that we can load in the system.
> does anybody have an idea of where I can find such aif free files?
>
> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>
> Stef

Reply | Threaded
Open this post in threaded view
|

Re: some little aif files

philippeback
Why don't you use FMSound and be done with that. No need for those extra sounds.

You can vary pitch, envelope, etc.

Phil

2013/3/12 Martin Dias <[hidden email]>:

> There are creative commons sounds here:
> http://soundbible.com/free-sound-effects-3.html
>
> but they should be converted to aiff
>
>
> In other hand, seems like a good way of trying if Fuel can transfer
> objects from Squeak to Pharo. How can I find the instances in squeak,
> to try?
>
> On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse
> <[hidden email]> wrote:
>> Hi guys
>>
>> the sound system requires to have some sounds loaded in the sound library.
>> Befre it was croak, swirl….
>> Now since the files used to create the objects are probably gone from age, I would like to find some little
>> aif files that we can load in the system.
>> does anybody have an idea of where I can find such aif free files?
>>
>> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>>
>> Stef
>

Reply | Threaded
Open this post in threaded view
|

Re: some little aif files

stephane ducasse
In reply to this post by tinchodias
Simple

they are in the SoundLibrary class variable of SampledSound

Stef

On Mar 12, 2013, at 4:23 PM, Martin Dias <[hidden email]> wrote:

> There are creative commons sounds here:
> http://soundbible.com/free-sound-effects-3.html
>
> but they should be converted to aiff
>
>
> In other hand, seems like a good way of trying if Fuel can transfer
> objects from Squeak to Pharo. How can I find the instances in squeak,
> to try?
>
> On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse
> <[hidden email]> wrote:
>> Hi guys
>>
>> the sound system requires to have some sounds loaded in the sound library.
>> Befre it was croak, swirl….
>> Now since the files used to create the objects are probably gone from age, I would like to find some little
>> aif files that we can load in the system.
>> does anybody have an idea of where I can find such aif free files?
>>
>> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>>
>> Stef
>


Reply | Threaded
Open this post in threaded view
|

Re: some little aif files

tinchodias
Hi

I don't have any idea about how Sound library works. I did the following:

1) In Squeak 4.3 one click:

FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'.

2) In Pharo 2.0:

  Gofer it
        package: 'ConfigurationOfPharoSound';
        load.
    (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load.

SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel').

SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')."

SampledSound soundNames do: [ :each |
SampledSound playSoundNamed: each ].


---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above.

Best,
Martín



On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <[hidden email]> wrote:
Simple

they are in the SoundLibrary class variable of SampledSound

Stef

On Mar 12, 2013, at 4:23 PM, Martin Dias <[hidden email]> wrote:

> There are creative commons sounds here:
> http://soundbible.com/free-sound-effects-3.html
>
> but they should be converted to aiff
>
>
> In other hand, seems like a good way of trying if Fuel can transfer
> objects from Squeak to Pharo. How can I find the instances in squeak,
> to try?
>
> On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse
> <[hidden email]> wrote:
>> Hi guys
>>
>> the sound system requires to have some sounds loaded in the sound library.
>> Befre it was croak, swirl….
>> Now since the files used to create the objects are probably gone from age, I would like to find some little
>> aif files that we can load in the system.
>> does anybody have an idea of where I can find such aif free files?
>>
>> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>>
>> Stef
>




soundLibrary.fuel (255K) Download Attachment
Reply | Threaded
Open this post in threaded view
|

Re: some little aif files

stephane ducasse
excellent I will have a look :)

On Mar 19, 2013, at 12:25 PM, Martin Dias <[hidden email]> wrote:

Hi

I don't have any idea about how Sound library works. I did the following:

1) In Squeak 4.3 one click:

FLSerializer serialize: SampledSound soundLibrary toFileNamed: 'soundLibrary.fuel'.

2) In Pharo 2.0:

  Gofer it
        package: 'ConfigurationOfPharoSound';
        load.
    (Smalltalk at: #ConfigurationOfPharoSound) project lastVersion load.

SampledSound assimilateSoundsFrom: (FLMaterializer materializeFromFileNamed: 'soundLibrary.fuel').

SampledSound soundNames. "---> #('click' 'laugh' 'silence' 'chirp' 'splash' 'scratch' 'coyote' 'chomp' 'clink' 'scritch' 'meow' 'peaks' 'horn' 'camera' 'croak' 'warble' 'motor' 'scrape')."

SampledSound soundNames do: [ :each |
SampledSound playSoundNamed: each ].


---> so it seemed to work, but I can't hear anything. I attach the fuel file, so to reproduce you can just put it in the image directory and evaluate my code above.

Best,
Martín



On Tue, Mar 12, 2013 at 4:52 PM, stephane ducasse <[hidden email]> wrote:
Simple

they are in the SoundLibrary class variable of SampledSound

Stef

On Mar 12, 2013, at 4:23 PM, Martin Dias <[hidden email]> wrote:

> There are creative commons sounds here:
> http://soundbible.com/free-sound-effects-3.html
>
> but they should be converted to aiff
>
>
> In other hand, seems like a good way of trying if Fuel can transfer
> objects from Squeak to Pharo. How can I find the instances in squeak,
> to try?
>
> On Tue, Mar 12, 2013 at 3:23 PM, Stéphane Ducasse
> <[hidden email]> wrote:
>> Hi guys
>>
>> the sound system requires to have some sounds loaded in the sound library.
>> Befre it was croak, swirl….
>> Now since the files used to create the objects are probably gone from age, I would like to find some little
>> aif files that we can load in the system.
>> does anybody have an idea of where I can find such aif free files?
>>
>> I could serialize the objects from the squeak image but I do not know if this is a good idea.
>>
>> Stef
>



<soundLibrary.fuel>