Last time I had looked at this kind of thing a lot of it was rendering the
rotated sketch morphs (some effect just from the size of em, and some from
the rotate operation).
A quick and dirty test to see if this is your issue is to make them all look
like 'dot' and/or turn off the rotation - if this is the problem it will
speed up, making them all huge would slow things down.
At one point I tried to profile into the rendering stuff to at least
automatically cache rotated forms (or allow said caching), but I gave up....
I'd be interested in any comments or suggestions re how to address this - it
does seem 'too slow'
>From: "Sholom Eisenstat" <[hidden email]>
>To: [hidden email] >Subject: [Squeakland] speed
>Date: Thu, 30 Mar 2006 22:29:13 -0500
>It appears that even a few objects in motion slows down the whole system.
>We've tried to streamline scripts and sped up the ticks/sec with little
>Can 5 cars move at a reasonably fast speed?
>If they're siblings do they have less 'overhead', run faster?