That would be fantastic….
Alexandre
> On Mar 2, 2016, at 11:56 AM, Clément Bera <
[hidden email]> wrote:
>
> Yeah this is very good. Even better, this is sponsored by the LPC and new graphic materials under Creative Commons and other open licenses are released every year for this format.
>
> I think a generic binding to the png generated on this web site would be lovely. I'd love to add cast animations to my wizard game made in Pharo :-). I have only death and movement animations right now. It's a few hours of work only to integrate in the game I guess.
>
> One thing is that I would like to see the animations in GTInspector like it is possible top right of this web page and I don't know how to have a tab in GTInspector which refreshes itself at 60fps like I do on my Cairo surfaces on SDL windows (In fact on Cairo + SDL I can have 180fps on my game at maximum rate, but it's only 2D graphics, based on the profiler I am close to the maximum optimization potential of the current Pharo code and some frames are dropped from time to time due to GC).
>
>
>
> 2016-03-02 15:33 GMT+01:00 Ben Coman <
[hidden email]>:
> hey wow! who'd a thought such a thing existed.
> cheers -ben
>
> On Wed, Mar 2, 2016 at 9:33 PM, stepharo <
[hidden email]> wrote:
> > Hi
> >
> > clement shows me this website
> >
> >
http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/> >
> > and we could use them for building a fun game framework
> >
> >
> > Stef
> >
> >
>
>
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Alexandre Bergel
http://www.bergel.eu^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.