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Re: [squeak-dev] Need someone to test if NBOpenGL works for you on win32

Posted by hernanmd on May 24, 2010; 4:21pm
URL: https://forum.world.st/Need-someone-to-test-if-NBOpenGL-works-for-you-on-win32-tp2228604p2228814.html

Hi Igor,

I'm testing your work in Win32. Following instructions in this page
http://code.google.com/p/nativeboost/wiki/Installation when evaluating

NBInstaller install

in PharoCore1.1ALPHA #11368 I receive: "You need to enable an
underscore selectors in preferences first". I see no preference listed
in the preferences browsers and didn't found the
#allowUnderscoreSelectors for enabling this setting. Any idea?

Cheers,

Hernán

2010/5/24 Igor Stasenko <[hidden email]>:

> Hi,
>
> i just snapshotted my stuff with various fixes, to make it load
> cleanly on pharo and squeak images.
>
> I'd like you to ask to test and load it and tell me if it works for you.
>
> Currently it works only on win32 platform. It could work on Linux, but
> i didn't had time to port it yet.
>
> There is no automatic installation procedure right now, so here what
> you should try:
>
> - first, you need to have VM with NativeBoost plugin + NativeBoost
> loaded into an image
> (see http://code.google.com/p/nativeboost/wiki/Installation for instructions)
>
>
> - then load the OpenGL stuff from http://www.squeaksource.com/NBOpenGL
> in following order:
>
> - NBOpenGL-Core
> - NBOpenGL-Win
> - NBOpenGL-TrueType
> - NBOpenGL-Display
> - NBOpenGL-Morphic
>
> i tried the above on Pharo-1.1-11367-Betadev10.05.1.image , which were
> released recently,
> and it seems works ok.
> on squeak/trunk it should also work without problems.
>
> Now, if everything went right, then we're ready to run a demo:
>
> GLViewportMorph new "useOwnForm: true;" openInWorld
>
> This thing should render a TrueType glyphs and animating a smooth zoom of it.
> Nothing fancy, i just wanna know, if it works for you (and how well).  :)
>
> As you may know, GPU/OpenGL implementations vary depending on vendor
> and how old your hardware is,
> and i don't have all of it at my disposal.
>
> Ok.. if you got it running, and it renders the glyphs.. there's one thing left:
>  - save your image and quit (without closing this morph)
>  - start image
>
> it should continue working as if nothing happens.
>
> --
> Best regards,
> Igor Stasenko AKA sig.
>
>

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