https://forum.world.st/Need-someone-to-test-if-NBOpenGL-works-for-you-on-win32-tp2228604p2228927.html
> Hi Igor,
>
> I'm testing your work in Win32. Following instructions in this page
>
http://code.google.com/p/nativeboost/wiki/Installation when evaluating
>
> NBInstaller install
>
> in PharoCore1.1ALPHA #11368 I receive: "You need to enable an
> underscore selectors in preferences first". I see no preference listed
> in the preferences browsers and didn't found the
> #allowUnderscoreSelectors for enabling this setting. Any idea?
>
Strange. Here the piece of code, which tests that underscores supported:
preferences first' .
^ self ].
where you can control the underscore by preference.
In Pharo it should work out of the box.
> Cheers,
>
> Hernán
>
> 2010/5/24 Igor Stasenko <
[hidden email]>:
>> Hi,
>>
>> i just snapshotted my stuff with various fixes, to make it load
>> cleanly on pharo and squeak images.
>>
>> I'd like you to ask to test and load it and tell me if it works for you.
>>
>> Currently it works only on win32 platform. It could work on Linux, but
>> i didn't had time to port it yet.
>>
>> There is no automatic installation procedure right now, so here what
>> you should try:
>>
>> - first, you need to have VM with NativeBoost plugin + NativeBoost
>> loaded into an image
>> (see
http://code.google.com/p/nativeboost/wiki/Installation for instructions)
>>
>>
>> - then load the OpenGL stuff from
http://www.squeaksource.com/NBOpenGL>> in following order:
>>
>> - NBOpenGL-Core
>> - NBOpenGL-Win
>> - NBOpenGL-TrueType
>> - NBOpenGL-Display
>> - NBOpenGL-Morphic
>>
>> i tried the above on Pharo-1.1-11367-Betadev10.05.1.image , which were
>> released recently,
>> and it seems works ok.
>> on squeak/trunk it should also work without problems.
>>
>> Now, if everything went right, then we're ready to run a demo:
>>
>> GLViewportMorph new "useOwnForm: true;" openInWorld
>>
>> This thing should render a TrueType glyphs and animating a smooth zoom of it.
>> Nothing fancy, i just wanna know, if it works for you (and how well). :)
>>
>> As you may know, GPU/OpenGL implementations vary depending on vendor
>> and how old your hardware is,
>> and i don't have all of it at my disposal.
>>
>> Ok.. if you got it running, and it renders the glyphs.. there's one thing left:
>> - save your image and quit (without closing this morph)
>> - start image
>>
>> it should continue working as if nothing happens.
>>
>> --
>> Best regards,
>> Igor Stasenko AKA sig.
>>
>>
>
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http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-projectIgor Stasenko AKA sig.