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Re: Render a COLLADA mesh with OpenGL

Posted by Fernando olivero-2 on Feb 17, 2011; 7:03pm
URL: https://forum.world.st/Render-a-COLLADA-mesh-with-OpenGL-tp3308632p3311428.html

Hi, that would be cool to see!

I haven't heard of anyone rendering COLLADA or other sort of files ( i
think they can render Google sketchpad files  also) outside the
Croquet/Cobalt community.

Just an remark,  glad to hear that you find it useful but i stopped
maintaining the AlienOpenGL package a while ago, Although it is stable
and has enough features.
For rendering OpenGL you can also take a look at the squeaksource
packages, ( browse previous mails on the list) that rely on FFI. In
case AlienOpenGL does not satisfy your needs.

Fernando

On Wed, Feb 16, 2011 at 11:50 AM, HwaJong Oh <[hidden email]> wrote:

>
> Hi,
>
> I'm working on parsing COLLADA file and then render it with AlienOpenGL in
> squeaksource. (AlienOpenGL was a good example of Alien BTW)
>
> http://forum.world.st/file/n3308632/%EC%8A%A4%ED%81%AC%EB%A6%B0%EC%83%B7_2011-02-16_%EC%A0%80%EB%85%817.16.24.png
>
> Has anyone done this before?
>
> I've seen KMZ file successfully load on OpenCobalt. Has anyone done it with
> Pharo(or Squeak)?
>
> Best Regards
> --
> View this message in context: http://forum.world.st/Render-a-COLLADA-mesh-with-OpenGL-tp3308632p3308632.html
> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>
>