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Re: the glamorous toolkit project

Posted by Mariano Martinez Peck on Mar 13, 2011; 10:01am
URL: https://forum.world.st/the-glamorous-toolkit-project-tp3349849p3351570.html

Tudor/Ben, did you think about "rewrting" the new UI tools like Recent Messages, Finder, etc...using Glamour ?


On Sun, Mar 13, 2011 at 1:24 AM, Igor Stasenko <[hidden email]> wrote:
+1000 Great initiative and most welcomed.
And as you said, even if you don't do most, a planing, coordination
and bugging people around helps as well :)

On 12 March 2011 08:25, Tudor Girba <[hidden email]> wrote:
> Hi,
>
> I would like to promote the idea of projects in Pharo. The concept is simple: we should build new infrastructures that go beyond small fixes and that require the concerted work of multiple people over a longer period of time.
>
> A project has a clear goal, and is led by someone. That someone is not necessarily the one that writes all the code (like we might tend to do it), but simply one that ensures that the project advances, that the different contributions are integrated, and that things are not left at 90%.
>
> I would like to announce the Glamorous Tool project. The goal of this project is to provide a new set of tools for developing with Pharo. It is to be developed on top of Glamour, and it should address at least the followings:
> - Coder (ex-System Browser)
> - Debugger
> - Inspector
> - Playground (ex-Workspace - it's not called Workspace anymore because I would like to encourage people not to "work" there)
> - Chaser (senders, implementors and references)
>
> The project spans several topics. For example:
> - Glamour support
> - Morphic enhancements:
> --- Proper TextMorph with keybindings and context sensitiveness
> --- Collapsable Panes
> --- Scalable tabs
> --- Parallel rendering
> - Suitable models
> --- RPackage
> --- Code introspection
> --- Debugger model
> - Testing
> --- Because these tools are so critical, they should be robust
> --- OB is a good example for the testing part
> - Usability
> --- Principle: Spawning a window might be easy, but it is not effective
> --- Principle: Uniformity
> --- Principle: Less concepts are better than many
> - Graphic design of skins and icons


> - Weak announcements

you can make it bold (or what else you do to mark that it is done and
ready to be integrated :)

> - Performance
>
>
> I will lead it, and you are welcome to participate. The today sprint is a good occasion to take a look. The current code can be found at:
>
> Gofer new
>        squeaksource: 'glamoroust';
>        package: 'ConfigurationOfGlamoroust';
>        load.
> (Smalltalk at: #ConfigurationOfGlamoroust) perform: #loadDefault.
>
>
> Cheers,
> Doru
>
> --
> www.tudorgirba.com
>
> "Sometimes the best solution is not the best solution."
>
>
>



--
Best regards,
Igor Stasenko AKA sig.