> On Wed, 12 Oct 2011, Mariano Martinez Peck wrote:
>
>> On Wed, Oct 12, 2011 at 5:38 PM, Levente Uzonyi <
[hidden email]> wrote:
>>
>>> On Wed, 12 Oct 2011, Clara Allende wrote:
>>>
>>> Hi guys,
>>>>
>>>> I'm wondering, why?
>>>>
>>>> ProtoObject>> ~~ anObject
>>>> "Answer whether the receiver and the argument are not the same object
>>>> (do not have the same object pointer)."
>>>>
>>>> self == anObject
>>>> ifTrue: [^ false]
>>>> ifFalse: [^ true]
>>>>
>>>>
>> Hi Carla. I can think about two things. The first one, is the one Levente
>> said, performance.
>> If you analyze the bycode of this method, you will see that it is
>> extremely
>> fast because:
>>
>> 1) #== has an special associated bytecode, that is, them VM maps such
>> bytecode to an specific primitive and it is directly executed. It means
>> that
>> the method #== is really never sent.
>> 2) ifTrue:ifFalse: is also optimized (inlined) by the compiler. Again, it
>> method is never executed and instead the compiler replace a message send
>> bytecode with jump ones.
>>
>> Another possible reason (it may not be the case, but in another places it
>> is), is to prevent VM interruption for check other processes. In summary,
>> the VM checks whether it should execute another process of the queue after
>> a
>> method execution. As you know, some parts of the scheduling process is
>> done
>> at the image side. And from there we lack a way to say to the VM, "please
>> execute this method without checking others processes". Hence, in a few
>> yet
>> very specific places of PRocess, Scheduler, Semaphore, etc, #== is used as
>> a
>> mean of executing something WITHOUT being interrupted. I can imagine that
>> it
>> may happen the same with #~~. So if you implement such method with a #not,
>> you will indeed send a message, proving a possibilty to be interrupted.
>
> I don't see how this would be a reason. When you send #~~, then you
> explicitly allow a suspension point, so not using #not won't avoid
> suspension points.
>
I think it is bad excuse for introduction of new primitive.
which fixing the semaphore issue(s).
this line of thinking.