Posted by
Karl Ramberg on
Sep 25, 2012; 4:56pm
URL: https://forum.world.st/First-draft-of-Etoys-Reference-Manual-Glossary-tp4648628p4648967.html
On Mon, Sep 24, 2012 at 8:49 AM, Edward Mokurai Cherlin
<
[hidden email]> wrote:
> I gathered the terminology of Etoys, Squeak, and Smalltalk that appear
> in the Etoys Reference Manual into a Glossary chapter, and defined all
> of it that I could based on exploring Etoys directly, Help files, and
> documentation on Web sites. For almost all Etoys terms, I included
> examples of the corresponding graphical objects, such as Morphs,
> menus, tiles, and icons. Please review.
>
> There remain a few items for which I did not find answers, so I am
> inquiring here.
>
> forward direction: What effect or use does it have?
Each player has a direction arrow that can be changed by clicking on
it while holding shift.
If it's not visible you can check the box 'direction arrow' in halo menu.
When you tell a player to move forward it will move in the direction
of the arrow.
>
> Graphic value type: How does one change or use the value?
>
> KeyStroke (Script Status): I don't see it on the Script Status list.
This is not currently used in Etoys.
>
> Patch value type: What can one do with a variable of this type?
For Kedama.
>
> Recognizer (Squeak): What is it? What should it be applied to? How is
> it invoked? There is a keyboard shortcut for it in Etoys, but I don't
> understand its effects.
A simple character recognizer that let you draw characters or gestures
in a text field.
CTRL + r in for example a Workspace. Then you can draw with the mouse.
I'm not sure how it works. I do not think it is used at all...
>
> I see on scanning through what I wrote that I need to add explanations
> of the three-button mouse and the corresponding mouse-keyboard
> combinations.
>
> I am quite pleased to have found that so much can be uncovered by
> exploring the system, but there remains a great deal about Etoys
> programming that I have not yet uncovered or found documented
> anywhere. The next step for me is going to be a greatly enhanced
> Turtle Graphics project, incorporating material translated from Turtle
> Art in Sugar, such as my own Turtle Art tutorials. After that, I want
> to learn how a number of objects and projects in Etoys were
> constructed, and whether I can do the same in Etoys for other
> purposes, or whether I have to work in Squeak. The book of Etoys Quick
> Guides in the Help flap is among the first such targets.
See class comment in QuickGuideGenerator and also
http://wiki.immuexa.com/display/sq/mail/14744Karl
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