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Re: Changing mouse position from Pharo.

Posted by philippeback on Mar 14, 2013; 6:31pm
URL: https://forum.world.st/Changing-mouse-position-from-Pharo-tp4676580p4676807.html

There is device giving some values at the hardware level.
Those things should of course be controllable from within the image.
Are we going to let the hardware tell us what we can and cannot do? To
hell with that :-p

/Phil

2013/3/14 Santiago Bragagnolo <[hidden email]>:

> I think this is not an event,
>
> Some times you need to force the cursor to be in an other position, not in
> the current one. Maybe you just need to put the cursor over a component like
> button, or an area, just to guide the user.  Actually this is not an event,
> is just a low level service given by the operative system, that can be
> useful to have it.
>
> Maybe a consistent way to do this can be that the same place that tell you
> over which point is the cursor now (The InputEventSensor in the current
> implementation) have also a setter that talk with the operative system, then
> you can have something like
>
> mouseSensor position " it gives you the current position of the mouse "
> mouseSensor position: 0@0. " it set the current position of the mouse, but
> not just in the sensor object, but in the operative system"
>
>
>
>
>
> My scenario is bizarre, i was making experiments with a mouse as an odometry
> measure unit, and i need to avoid the cursor to reach the corners to keep
> taking different points in each measure.
>
>
>
>
>
>
>
>
>
> 2013/3/14 stephane ducasse <[hidden email]>
>>
>>
>> On Mar 14, 2013, at 5:14 PM, [hidden email] wrote:
>>
>> > Being able to manage the cursor and not only be recipients of it.
>>
>> What do you mean exactly by that?
>> You want to be able to create event that move the cursor?
>> What is the scenario?
>>
>>
>> >
>> > For the event system, I understand that the at:1 at:2 .. thing may be
>> > a tad "basic"
>>
>> No it is plain bad, promote duplication logic and cannot be used to create
>> double dispatch
>>
>> > but it has the advantage of being understandable. So I'd
>> > keep it and then have an adaptation to something smarter.
>> >
>> > Phil
>> >
>> > 2013/3/14 stephane ducasse <[hidden email]>:
>> >> could you explain what would be nice to have in the system?
>> >> We are slowly rewriting the event handling.
>> >>
>> >> Stef
>> >>
>> >> On Mar 13, 2013, at 2:52 PM, [hidden email] wrote:
>> >>
>> >>> This feature would be nice to have in the base system and not require
>> >>> FFI.
>> >>>
>> >>> Glad you have an answer!
>> >>>
>> >>> Phil
>> >>>
>> >>> 2013/3/13 Carla F. Griggio <[hidden email]>:
>> >>>> Yep, the first thing I tried when I had to deal with this was using
>> >>>> InputEventSensor, but  I couldn't manage to use it for changing the
>> >>>> mouse
>> >>>> position.
>> >>>> As the InputEventSensor takes the position from the hardware cursor
>> >>>> as you
>> >>>> say, the workaround we found was actually changing the hardware
>> >>>> cursor's
>> >>>> position using FFI :P
>> >>>>
>> >>>> Cheers,
>> >>>> Carla
>> >>>>
>> >>>> On Wed, Mar 13, 2013 at 2:25 PM, [hidden email]
>> >>>> <[hidden email]>
>> >>>> wrote:
>> >>>>>
>> >>>>> The InputEventSensor does some reading about that and at one point
>> >>>>> updates the ActiveHand.
>> >>>>>
>> >>>>> But it looks like we do read that from primitives. Not sure there is
>> >>>>> a
>> >>>>> way to do that.
>> >>>>> Interesting question!
>> >>>>>
>> >>>>> Phil
>> >>>>>
>> >>>>> 2013/3/13 Santiago Bragagnolo <[hidden email]>:
>> >>>>>> Hi all!
>> >>>>>>
>> >>>>>>   I'm doing a bizarre experiment where i need to change the
>> >>>>>> position
>> >>>>>> of
>> >>>>>> the mouse to a fixed point (like make the mouse pointer to jump
>> >>>>>> from
>> >>>>>> where
>> >>>>>> it is to a button). Does anyone have a clue about how to?
>> >>>>>>
>> >>>>>> Thanks in advance!
>> >>>>>>
>> >>>>>> Santiago
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >>
>> >>
>> >
>>
>>
>