Some times you need to force the cursor to be in an other position, not in the current one. Maybe you just need to put the cursor over a component like button, or an area, just to guide the user. Actually this is not an event, is just a low level service given by the operative system, that can be useful to have it.I think this is not an event,
Maybe a consistent way to do this can be that the same place that tell you over which point is the cursor now (The InputEventSensor in the current implementation) have also a setter that talk with the operative system, then you can have something like
mouseSensor position " it gives you the current position of the mouse "
mouseSensor position: 0@0. " it set the current position of the mouse, but not just in the sensor object, but in the operative system"
My scenario is bizarre, i was making experiments with a mouse as an odometry measure unit, and i need to avoid the cursor to reach the corners to keep taking different points in each measure.
2013/3/14 stephane ducasse <[hidden email]>
What do you mean exactly by that?
On Mar 14, 2013, at 5:14 PM, [hidden email] wrote:
> Being able to manage the cursor and not only be recipients of it.
You want to be able to create event that move the cursor?
What is the scenario?
No it is plain bad, promote duplication logic and cannot be used to create double dispatch
>
> For the event system, I understand that the at:1 at:2 .. thing may be
> a tad "basic"
> but it has the advantage of being understandable. So I'd
> keep it and then have an adaptation to something smarter.
>
> Phil
>
> 2013/3/14 stephane ducasse <[hidden email]>:
>> could you explain what would be nice to have in the system?
>> We are slowly rewriting the event handling.
>>
>> Stef
>>
>> On Mar 13, 2013, at 2:52 PM, [hidden email] wrote:
>>
>>> This feature would be nice to have in the base system and not require FFI.
>>>
>>> Glad you have an answer!
>>>
>>> Phil
>>>
>>> 2013/3/13 Carla F. Griggio <[hidden email]>:
>>>> Yep, the first thing I tried when I had to deal with this was using
>>>> InputEventSensor, but I couldn't manage to use it for changing the mouse
>>>> position.
>>>> As the InputEventSensor takes the position from the hardware cursor as you
>>>> say, the workaround we found was actually changing the hardware cursor's
>>>> position using FFI :P
>>>>
>>>> Cheers,
>>>> Carla
>>>>
>>>> On Wed, Mar 13, 2013 at 2:25 PM, [hidden email] <[hidden email]>
>>>> wrote:
>>>>>
>>>>> The InputEventSensor does some reading about that and at one point
>>>>> updates the ActiveHand.
>>>>>
>>>>> But it looks like we do read that from primitives. Not sure there is a
>>>>> way to do that.
>>>>> Interesting question!
>>>>>
>>>>> Phil
>>>>>
>>>>> 2013/3/13 Santiago Bragagnolo <[hidden email]>:
>>>>>> Hi all!
>>>>>>
>>>>>> I'm doing a bizarre experiment where i need to change the position
>>>>>> of
>>>>>> the mouse to a fixed point (like make the mouse pointer to jump from
>>>>>> where
>>>>>> it is to a button). Does anyone have a clue about how to?
>>>>>>
>>>>>> Thanks in advance!
>>>>>>
>>>>>> Santiago
>>>>>
>>>>
>>>
>>
>>
>>
>
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