Posted by
MartinW on
Mar 16, 2014; 4:01pm
URL: https://forum.world.st/Calculate-angle-between-two-vectors-probably-Igor-tp4749351.html
Hello,
i probably made some embarassing mistake, but as i cannot find it, i ask you to have a look at this method.
It should calculate the angle between two vectors. And vectors are instances of Point (perhaps here is already a misconception?).
It is used in my flocking simulation PharoBoids (
http://smalltalkhub.com/#!/~MartinWalk/Boids)
Here is my version of the method:
angleBetween: vector1 and: vector2 onError: aBlock
| cosinusOfAngle innerProductOfVectors productOfVectorsLengths|
innerProductOfVectors := (vector1 dotProduct: vector2).
productOfVectorsLengths := (vector1 r) * (vector2 r).
productOfVectorsLengths = 0 ifTrue: [ ^ aBlock value ].
cosinusOfAngle := innerProductOfVectors / productOfVectorsLengths.
^ cosinusOfAngle arcCos
But my Boids behave wrong when i use it. I found another implementation of the same problem by Igor Stasenko which works and looks like this:
angleBetween: p1 and: p2 ifDegenerate: aBlock
" Calculate an angle (in radians) between two vectors.
Evaluate a block, in case if calculation not possible because one of the vectors has zero length "
| x1 y1 x2 y2 dot2 n2 |
x1 := p1 x.
y1 := p1 y.
x2 := p2 x.
y2 := p2 y.
dot2 := x1 * x2 + (y1 * y2).
dot2 := dot2 * dot2.
n2 := (x1*x1 + (y1*y1)) * (x2*x2 + (y2*y2)).
n2 = 0 ifTrue: [ ^ aBlock value ].
^ (dot2 / n2) arcCos
Can anybody explain the problem of my method? M.