Re: Xcode's Swift Playground
Posted by
Sean P. DeNigris on
Jun 04, 2014; 12:10pm
URL: https://forum.world.st/Xcode-s-Swift-Playground-tp4761425p4761611.html
aglynn42 wrote
...then remember 20000 arcane
commands just to get a project built, never mind debug it
+1. Regardless of total size, uniformity is a huge win. There is simplicity in eliminating the context switching from writing code in a language, to configuring the build system in its own (maybe equally complex) language, then learning gdb or whatever...
That they ultimately do the same thing if you consider the complex syntax of one along side the entire library of the other is a Turing tar pit argument.
Cheers,
Sean