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Re: Spec: Populating a playground with a particular content (was Re: Spec: Binding widgets how to)

Posted by jfabry on Jan 10, 2016; 6:19pm
URL: https://forum.world.st/Spec-Binding-widgets-how-to-tp4863742p4870422.html

Sorry for the lateness and short reply but I’m involved in a bunch of other things that are taking almost all of my time ...

From what I understand and what I can see in your code, you want to modify a widget when the UI is open. However you never trigger the rebuilding of the window. For example, see the Spec docs that I sent, where in 9.1 there is code that calls buildWithSpecLayout: . 

Actually, I am not sure you need to subclass DynamicComposableModel since the number of widgets never changes. You can use a normal ComposableModel subclass and use what is detailed in 9.1 to change the layout between the two options you want to have (a TextModel or a GlamourPresentationModel).

On Jan 8, 2016, at 23:07, Offray Vladimir Luna Cárdenas <[hidden email]> wrote:

Shouldn't be #right dynamically defined according to the values of 'item' and be replaced on the m2 layout? 



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Johan Fabry   -   http://pleiad.cl/~jfabry
PLEIAD and RyCh labs  -  Computer Science Department (DCC)  -  University of Chile