Re: Spec: Populating a playground with a particular content (was Re: Spec: Binding widgets how to)
Posted by
Offray on
Jan 11, 2016; 4:53pm
URL: https://forum.world.st/Spec-Binding-widgets-how-to-tp4863742p4870758.html
Thanks Johan I will follow from there and report back as soon as I
have some results.
Cheers,
Offray
On 10/01/16 13:39, Johan Fabry wrote:
Sorry for the lateness and short reply but I’m involved in a bunch
of other things that are taking almost all of my time ...
From what I understand and what I can see in your
code, you want to modify a widget when the UI is open. However
you never trigger the rebuilding of the window. For example, see
the Spec docs that I sent, where in 9.1 there is code that calls
buildWithSpecLayout: .
Actually, I am not sure you need to subclass
DynamicComposableModel since the number of widgets never
changes. You can use a normal ComposableModel subclass and use
what is detailed in 9.1 to change the layout between the two
options you want to have (a TextModel or a GlamourPresentationModel).
On Jan 8, 2016, at 23:07, Offray Vladimir Luna
Cárdenas <
[hidden email]>
wrote:
Shouldn't be
#right dynamically defined according to the values of
'item' and be replaced on the m2 layout?