https://forum.world.st/Roassal2-RTGridView-not-updating-on-zoom-tp4876032p4878248.html
I am a bit lost since it is not clear which action we can take on this.
> On Feb 9, 2016, at 12:34 PM, Peter Uhnák <
[hidden email]> wrote:
>
> On Tue, Feb 9, 2016 at 3:59 PM, Jan Blizničenko <
[hidden email]> wrote:
> Congratulations, Peter :)
>
> Thanks :)
>
>
> I wouldn't call resizing windows "forceful" - it's one of basic functions of
> windows. Zooming by mouse wheel has been already handled, but not by
> directly calling TRCamera methods (zooming by DynaCASE buttons in our case).
> That mcz I linked in original message should fix it, although it would be
> better if you verified it of course.
>
> Yes, the buttons are broken I'm aware of that, I just ignored it when I was creating RTGridView as I don't use the buttons themselves. (Unless your mouse or system is broken, there is really no reason to even have the buttons there...)
> But I'll add it to my (currently infinite) todo queue. :)
>
> Peter
>
>
> Jan
>
>
> Peter Uhnák wrote
> > There was some edge cases when the grid that I didn't cover (such as
> > forceful resizing of windows)… but I finished my studies today so I can
> > finally get back to programmingand look at this (unless Alex has already
> > fixed it).
> >
> > Peter
> >
> > On Fri, Feb 5, 2016 at 5:10 PM, Alexandre Bergel <
>
> > alexandre.bergel@
>
> > >
> > wrote:
> >
> >> Hi Jan!
> >>
> >> Thanks!!!
> >> We will look into this.
> >>
> >> Alexandre
> >>
> >>
> >> > On Feb 5, 2016, at 9:13 AM, Jan Blizničenko <
>
> > bliznjan@.cvut
>
> > >
> >> wrote:
> >> >
> >> > Hi
> >> >
> >> > I was just passing by DynaCASE once again.
> >> > It uses RTGridView and I noticed that when I zoom out camera or resize
> >> > (enlarge) window too much, grid remains too small in the center of the
> >> > canvas with empty space around it.
> >> >
> >> > Therefore I used few more events and callbacks which reset grid path in
> >> > those cases.
> >> >
> >> > mcz file:
https://monosnap.com/file/044YyhaPtxCcwsModv7Cb5IotPpXPN> >> >
> >> > By the way why does RTCanvas use TRResizeCanvasEvent and not
> >> > TRExtentCallback which would seem to me more uniform with rest of
> >> Trachel?
> >> >
> >> > Jan Blizničenko
> >> >
> >> >
> >> >
> >> >
> >> > --
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> >>
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> >> Alexandre Bergel
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> >>
> >>
> >>
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