Subject: Re: [Pharo-users] Embedding pharo in C++
Date: 21 April 2020, 09:04:56 GMT-4
The dragon has been unleashed. The game engine is now available to the
public. See
https://www.indiedb.com/engines/dragengine for more information.
Right now the Smalltalk Script Module is a proof of concept with the GNU
Smalltalk. The idea is to change this to use Pharo and bringing it up to
the scope of the DragonScript module.
The source code repository is at
https://github.com/LordOfDragons/dragengine . I'll add a branch
"feature-pharo" to contain all this work.
Once Pharo is up to be used properly for embedding (or to help getting
there) this branch can be used. Since it is right now in a
proof-of-concept state I think it would be not a bad idea to experiment
with Pharo embedding there when not yet too many engine relate
complications are present.
--
Yours sincerely
Plüss Roland
Leader and Head Programmer
- Game: Epsylon (
http://www.indiedb.com/games/epsylon )
- Game Engine: Drag[en]gine (
http://www.indiedb.com/engines/dragengine,
http://dragengine.rptd.ch/wiki )
- As well as various Blender export scripts und game tools