[vwnc] Any good starting points for a slot car layout program?

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[vwnc] Any good starting points for a slot car layout program?

Eliot Miranda-2
Hi All,

    does anyone know of an extant program for doing model track layouts?  if not, does anyone know of a good starting point?  I want a Smalltalk program that will do 2D layouts of scalextric slot car track.  I want a Smalltalk program, preferrably for a Squeak dialect.  Any suggestions?

best
Eliot

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Re: [vwnc] [squeak-dev] Any good starting points for a slot car layout program?

Steve Wart
I was looking for something like this years ago for model trains. I think Ned Konz's connector code might be a good starting point.

Cheers,
Steve

On Sat, Apr 18, 2009 at 5:25 PM, Eliot Miranda <[hidden email]> wrote:
Hi All,

    does anyone know of an extant program for doing model track layouts?  if not, does anyone know of a good starting point?  I want a Smalltalk program that will do 2D layouts of scalextric slot car track.  I want a Smalltalk program, preferrably for a Squeak dialect.  Any suggestions?

best
Eliot





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Re: [vwnc] Any good starting points for a slot car layout program?

dragoncity
In reply to this post by Eliot Miranda-2
Hi Eliot,
I think you'd be better off using a CAD program, many have add-ons that
might do exactly what you want, without the problems of trying to
'drive' the Smalltalk graphics modules , *unless* that's really what you
want to do :-)

For example 'Design-CAD' offers model rail track layout facilities, with
all the various track types already defined, all you have to do is
place them as you desire. Design-CAD also has a Basic-CAD language
built in for your own developments. Most CAD programs offer similar
facilities.



On Sat, 18 Apr 2009 17:25:59 -0700
Eliot Miranda <[hidden email]> wrote:

> Hi All,
>     does anyone know of an extant program for doing model track
> layouts?  if not, does anyone know of a good starting point?  I want
> a Smalltalk program that will do 2D layouts of scalextric slot car
> track.  I want a Smalltalk program, preferrably for a Squeak
> dialect.  Any suggestions?
>
> best
> Eliot


--
Cheers,
Brett
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Re: [vwnc] Any good starting points for a slot car layout program?

Eliot Miranda-2


On Sat, Apr 18, 2009 at 6:24 PM, brett <[hidden email]> wrote:
Hi Eliot,
I think you'd be better off using a CAD program, many have add-ons that
might do exactly what you want, without the problems of trying to
'drive' the Smalltalk graphics modules , *unless* that's really what you
want to do :-)

What I really want to do is a) create an easy to use user interface (everything else I've seen sucks) and b) create "scale models" of real tracks from Google earth images.  To do both of these I'd rather have the source (and hence I'd rather have Smalltalk source) than live with a caned program.

So I could start with FreeCAD but 3D is perhaps overkill.



For example 'Design-CAD' offers model rail track layout facilities, with
all the various track types already defined, all you have to do is
place them as you desire. Design-CAD also has a Basic-CAD language
built in for your own developments. Most CAD programs offer similar
facilities.



On Sat, 18 Apr 2009 17:25:59 -0700
Eliot Miranda <[hidden email]> wrote:

> Hi All,
>     does anyone know of an extant program for doing model track
> layouts?  if not, does anyone know of a good starting point?  I want
> a Smalltalk program that will do 2D layouts of scalextric slot car
> track.  I want a Smalltalk program, preferrably for a Squeak
> dialect.  Any suggestions?
>
> best
> Eliot


--
Cheers,
Brett
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Re: [vwnc] Any good starting points for a slot car layout program?

Paul Baumann
 
I personally use Alibre Design for my CAD work (http://www.alibre.com/). Alibre Motion is a VisualWorks-based "addon" for Alibre Design (<a href="http://www.ar-cad.com/about/askoh.html). I">http://www.ar-cad.com/about/askoh.html). I found Alibre to be easier to use than other CAD programs I've used--and the entry price was right.
 
I'm thinking that VW might produce data models that can be displayed and edited through Alibre Design. Askoh could probably give some guidance in that area. Probably quicker than creating a CAD program yourself, though I'd love to see more CAD features in a Smalltalk environment.
 
Paul Baumann 
 


From: [hidden email] [mailto:[hidden email]] On Behalf Of Eliot Miranda
Sent: Saturday, April 18, 2009 10:26 PM
To: brett
Cc: vwnc NC; The general-purpose Squeak developers list
Subject: Re: [vwnc] Any good starting points for a slot car layout program?



On Sat, Apr 18, 2009 at 6:24 PM, brett <[hidden email]> wrote:
Hi Eliot,
I think you'd be better off using a CAD program, many have add-ons that
might do exactly what you want, without the problems of trying to
'drive' the Smalltalk graphics modules , *unless* that's really what you
want to do :-)

What I really want to do is a) create an easy to use user interface (everything else I've seen sucks) and b) create "scale models" of real tracks from Google earth images.  To do both of these I'd rather have the source (and hence I'd rather have Smalltalk source) than live with a caned program.

So I could start with FreeCAD but 3D is perhaps overkill.



For example 'Design-CAD' offers model rail track layout facilities, with
all the various track types already defined, all you have to do is
place them as you desire. Design-CAD also has a Basic-CAD language
built in for your own developments. Most CAD programs offer similar
facilities.



On Sat, 18 Apr 2009 17:25:59 -0700
Eliot Miranda <[hidden email]> wrote:

> Hi All,
>     does anyone know of an extant program for doing model track
> layouts?  if not, does anyone know of a good starting point?  I want
> a Smalltalk program that will do 2D layouts of scalextric slot car
> track.  I want a Smalltalk program, preferrably for a Squeak
> dialect.  Any suggestions?
>
> best
> Eliot


--
Cheers,
Brett
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