Has anyone got vector and matrix (with ranks 3 and 4) math classes
they're willing to send me? Writing all those multiplications, determinants, inversions, rotations, scalings, and transformations is both tedious and error prone. I got some matrix math methods from UNSTDIO but it hasn't got me even to the halfway point. Thank you for your consideration, Richard _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
On Nov 12, 2009, at 5:46 PM, Richard Kulisz wrote: > Has anyone got vector and matrix (with ranks 3 and 4) math classes > they're willing to send me? Writing all those multiplications, > determinants, inversions, rotations, scalings, and transformations is > both tedious and error prone. I got some matrix math methods from > UNSTDIO but it hasn't got me even to the halfway point. > > Thank you for your consideration, OpenGL-Arithmetics has at least some of them in there. You might try that. -- Travis Griggs Objologist One man's blue plane is another man's pink plane. _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
If you intend to do heavy calculations, be aware it's far from optimized though.
For example, I was able to make the code used in the "VM vs GPU" example run 3 times faster with a few changes. Cheers, Henry On Nov 13, 2009, at 6:29 30AM, Travis Griggs wrote: > > On Nov 12, 2009, at 5:46 PM, Richard Kulisz wrote: > >> Has anyone got vector and matrix (with ranks 3 and 4) math classes >> they're willing to send me? Writing all those multiplications, >> determinants, inversions, rotations, scalings, and transformations is >> both tedious and error prone. I got some matrix math methods from >> UNSTDIO but it hasn't got me even to the halfway point. >> >> Thank you for your consideration, > > OpenGL-Arithmetics has at least some of them in there. You might try > that. > > -- > Travis Griggs > Objologist > One man's blue plane is another man's pink plane. > > > _______________________________________________ > vwnc mailing list > [hidden email] > http://lists.cs.uiuc.edu/mailman/listinfo/vwnc > _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
In reply to this post by Richard Kulisz
Richard,
what about the Smalltalk numerical analysis codes based on Didier Besset's "Object-Oriented Implementation of Numerical Methods: An Introduction with Java & Smalltalk", 2000. It has a really heavy part about matrices. The versions of the numerical code for different Smalltalk versions can be found at http://sourceforge.net/projects/dhbnumerics/ Janos -----Original Message----- From: [hidden email] [mailto:[hidden email]] On Behalf Of Richard Kulisz Sent: Friday, November 13, 2009 2:46 AM To: [hidden email] Subject: [vwnc] vector and matrix math Has anyone got vector and matrix (with ranks 3 and 4) math classes they're willing to send me? Writing all those multiplications, determinants, inversions, rotations, scalings, and transformations is both tedious and error prone. I got some matrix math methods from UNSTDIO but it hasn't got me even to the halfway point. Thank you for your consideration, Richard _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
In reply to this post by Richard Kulisz
You could download DHBNumerics from Sourceforge: http://sourceforge.net/projects/dhbnumerics/ “Smalltalk numerical analysis codes
based on Didier Besset's "Object-Oriented Implementation of Numerical
Methods: An Introduction with Java & Smalltalk", 2000, Morgan Kaufmann
Publishers.” HTH Joe Whitesell _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
In reply to this post by Richard Kulisz
Hi, this is not a reply to Richard's question, but this question
reminds me of that Dan once said he had an implement of APL in 3 pages of Squeak (yet he seemed to have lost his code). Anyone knows more about this? I would like to use it since APL is array based. On Fri, Nov 13, 2009 at 9:46 AM, Richard Kulisz <[hidden email]> wrote: > Has anyone got vector and matrix (with ranks 3 and 4) math classes > they're willing to send me? Writing all those multiplications, > determinants, inversions, rotations, scalings, and transformations is > both tedious and error prone. I got some matrix math methods from > UNSTDIO but it hasn't got me even to the halfway point. > > Thank you for your consideration, > > Richard > _______________________________________________ > vwnc mailing list > [hidden email] > http://lists.cs.uiuc.edu/mailman/listinfo/vwnc > -- Best Regards, Jim G _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
This is actualy a reply to Richard.
Have you looked at "Smalltalk numerical analysis codes based on Didier Besset's "Object-Oriented Implementation of Numerical Methods: An Introduction with Java & Smalltalk", 2000, Morgan Kaufmann Publishers.". Among all other stuff it contains a chapter on linear algebra with vectors and matrices. It has a good implementation. You can find it in sourceforge: "http://sourceforge.net/projects/dhbnumerics/ ". IMHO it should be part of the "contributed" directory of visualworks. Reinier van Oosten email: [hidden email] On Nov 18, 2009, at 10:02 AM, Jim Guo wrote: > Hi, this is not a reply to Richard's question, but this question > reminds me of that Dan once said he had an implement of APL in 3 pages > of Squeak (yet he seemed to have lost his code). Anyone knows more > about this? I would like to use it since APL is array based. > > On Fri, Nov 13, 2009 at 9:46 AM, Richard Kulisz <[hidden email] > > wrote: >> Has anyone got vector and matrix (with ranks 3 and 4) math classes >> they're willing to send me? Writing all those multiplications, >> determinants, inversions, rotations, scalings, and transformations is >> both tedious and error prone. I got some matrix math methods from >> UNSTDIO but it hasn't got me even to the halfway point. >> >> Thank you for your consideration, >> >> Richard >> _______________________________________________ >> vwnc mailing list >> [hidden email] >> http://lists.cs.uiuc.edu/mailman/listinfo/vwnc >> > > > > -- > Best Regards, > > Jim G > _______________________________________________ > vwnc mailing list > [hidden email] > http://lists.cs.uiuc.edu/mailman/listinfo/vwnc _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
In reply to this post by Richard Kulisz
> Dan once said he had an implement of APL in 3 pages
> of Squeak (yet he seemed to have lost his code). Dan Ingalls _is_ Fermat! :-) Steve _______________________________________________ vwnc mailing list [hidden email] http://lists.cs.uiuc.edu/mailman/listinfo/vwnc |
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