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GT / Debugger Inspector Duplication

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GT / Debugger Inspector Duplication

Sean P. DeNigris
Administrator
5777 posts
Right now, for the Debugger one must describe an object-specific inspector using EyeInspector, and then again with GT for the Playground. Can these tools be unified and build themselvs using the same declarative code?
Cheers,
Sean
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Re: GT / Debugger Inspector Duplication

Marcus Denker-4
7582 posts

> On 17 Feb 2015, at 01:59, Sean P. DeNigris <[hidden email]> wrote:
>
> Right now, for the Debugger one must describe an object-specific inspector
> using EyeInspector, and then again with GT for the Playground. Can these
> tools be unified and build themselvs using the same declarative code?

Yes, we right now have 2 sets of inspectors in the system: GT and Eye.
The debugger is the eye-based debugger.
There is a debugger in developlement (and already used by Moose)
that is based on GT.

        Marcus

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Re: GT / Debugger Inspector Duplication

Tudor Girba-2
7411 posts
Indeed, this debugger only uses the GT inspector. Once the debugger will be integrated in Pharo, the whole tooling will be more uniform.

Cheers,
Doru




On Tue, Feb 17, 2015 at 7:19 AM, Marcus Denker <[hidden email]> wrote:

> On 17 Feb 2015, at 01:59, Sean P. DeNigris <[hidden email]> wrote:
>
> Right now, for the Debugger one must describe an object-specific inspector
> using EyeInspector, and then again with GT for the Playground. Can these
> tools be unified and build themselvs using the same declarative code?

Yes, we right now have 2 sets of inspectors in the system: GT and Eye.
The debugger is the eye-based debugger.
There is a debugger in developlement (and already used by Moose)
that is based on GT.

        Marcus




--

"Every thing has its own flow"