> Fortunately the discussion isn't closed :-) I agree that it is not
> a good thing for the official release of Squeak to be displaying > boxes - even for many(most?) existing Squeakers. Me too. Now we tried to recompile all the code and we failed. So this will be for the next one. > However if people doing all the hard work of getting this out > strongly disagree, hopefully they will find it reasonable to place > a prominent notice/tip/explanation about end of line handling so > that people are aware. Surely the time to do that will be much > smaller than the time that will be eaten up in reasonable questions > from people who didn't know. This is not an issue that will go away > quietly. Stef |
In reply to this post by Andreas.Raab
>From: Andreas Raab <[hidden email]> >Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: The general-purpose Squeak developers >list<[hidden email]> >Subject: Re: 3.9 Oddities >Date: Sat, 09 Sep 2006 11:01:33 -0700 > >No tut-tut. Remember, we weren't vendors. You have to look at this (and >other decisions) in relation to the big fish we were trying to fry (which >was NOT to build a "free Smalltalk" even though that's what it >unfortunately degenerated to). > Are you saying that squeak being open source/free is a bad thing? Smalltalk probably would have broke into the market a lot sooner if it had not cost to program in it. Squeak may wind up being the single most important thing in the history of smalltalk before all is said and done. One just has to remember Apple vs. Microsoft. Apple said "write anything you want on our system but we get royalties on it". Microsoft said "write anything you want, no royalty costs from us". One of those two companies almost went extinct, the other contains a couple of guys who show up on the "world's richest people" list. |
>
> Are you saying that squeak being open source/free is a bad thing? > Smalltalk probably would > have broke into the market a lot sooner if it had not cost to > program in it. Squeak may wind > up being the single most important thing in the history of > smalltalk before all is said and done. > > One just has to remember Apple vs. Microsoft. Apple said "write > anything you want on our > system but we get royalties on it". Microsoft said "write anything > you want, no royalty costs > from us". One of those two companies almost went extinct, the > other contains a couple of > guys who show up on the "world's richest people" list. Not sure :) about the reference to Apple ;) |
In reply to this post by J J-6
On Mon, 11 Sep 2006 08:57:59 +0200, J J wrote:
> ... Squeak may wind > up being the single most important thing in the history of smalltalk > before all is said and done. Hear, hear ! :-) |
In reply to this post by J J-6
J J wrote:
>> No tut-tut. Remember, we weren't vendors. You have to look at this >> (and other decisions) in relation to the big fish we were trying to >> fry (which was NOT to build a "free Smalltalk" even though that's what >> it unfortunately degenerated to). > > Are you saying that squeak being open source/free is a bad thing? No, I'm saying that we failed to achieve what we were aiming for. Squeak being open and free is a very good thing but I'd rather have a media authoring tool used by a huge number of kids than a "free Smalltalk" used by a diminishingly small number of programmers. Cheers, - Andreas |
Ah, I see. But do you think the number of developers using it is
diminishing? I would think it is currently on the rise. At least for a while. >From: Andreas Raab <[hidden email]> >Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: The general-purpose Squeak developers >list<[hidden email]> >Subject: Re: 3.9 Oddities >Date: Mon, 11 Sep 2006 08:11:01 -0400 > >J J wrote: >>>No tut-tut. Remember, we weren't vendors. You have to look at this (and >>>other decisions) in relation to the big fish we were trying to fry (which >>>was NOT to build a "free Smalltalk" even though that's what it >>>unfortunately degenerated to). >> >>Are you saying that squeak being open source/free is a bad thing? > >No, I'm saying that we failed to achieve what we were aiming for. Squeak >being open and free is a very good thing but I'd rather have a media >authoring tool used by a huge number of kids than a "free Smalltalk" used >by a diminishingly small number of programmers. > >Cheers, > - Andreas > |
In reply to this post by Andreas.Raab
All,
I normally stay out of these conversations because doing is much more important then talking (I like the tag that someone has that says: "talk less, do more" or something like that) It seems to me that there are a number of people that have put significant time into Smalltalk that are disillusioned by the progress that has been made by other languages. (Including me, I've been doing Smalltalk for 10 years, which is not much by some people's standards but is a significant investment from where I sit) My opinion for what it is worth is that there has been considerable support for Smalltalk, and many opportunities for the language in the past the have not panned out. Much of that was due to the high cost of entry, and the high cost of support and maintenance. Although Squeak has been around for a while now it is not as mature as other Smalltalk projects. There is a lot that still needs to be done. I know a lot of people have made suggestions about what should be done (including me), and many people have countered with lots of reasons why they are not done. As a community, if we want to help squeak grow up, we need to find a way to move past this stage of development (call it a transition from a paid project run by very talented visionaries, to a community run development platform [that could still be used as a "media authoring tool used by a huge number of kids"]). I believe that even though it appears that the community is quite small compared to others, we can accomplish a lot with proper organization and commitment. (Look at Seaside as an example) So my question for the community is this: Can we start a process where we decide which pieces that the community needs, and find a way to help each other achieve those goals. Can we move past this "Scratch your own itch" mentality to a more altruistic, "You scratch my back, I'll scratch yours" philosophy? My suggestion is for us to start a proper discussion about what really needs to change, and for us to start planning those changes. We need to put a process behind what we are doing and try to commit to those changes. We need a real foundation, real projects, real support, and real progress. Once we organize ourselves then we can talk about increasing the size of our community. Ron Teitelbaum President / Principal Software Engineer US Medical Record Specialists [hidden email] [Don't bury me where the hills are green, where the water runs cold, or next to a running stream. Don't bury me where the flowers bloom, where the trees are old, or next to my comfy room, Don't take me from my nice warm bed, And box me up, Remember what I said. Don't bury me, cause I'm not dead.] > From: Andreas Raab > Sent: Monday, September 11, 2006 8:11 AM > > J J wrote: > >> No tut-tut. Remember, we weren't vendors. You have to look at this > >> (and other decisions) in relation to the big fish we were trying to > >> fry (which was NOT to build a "free Smalltalk" even though that's what > >> it unfortunately degenerated to). > > > > Are you saying that squeak being open source/free is a bad thing? > > No, I'm saying that we failed to achieve what we were aiming for. Squeak > being open and free is a very good thing but I'd rather have a media > authoring tool used by a huge number of kids than a "free Smalltalk" > used by a diminishingly small number of programmers. > > Cheers, > - Andreas > |
In reply to this post by Andreas.Raab
> No, I'm saying that we failed to achieve what we were aiming
> for. Squeak being open and free is a very good thing but I'd > rather have a media authoring tool used by a huge number of > kids than a "free Smalltalk" > used by a diminishingly small number of programmers. > > Cheers, > - Andreas I'd rather see it become a better tool for real programmers and less of a tool for kids, and I also think the number of programmers is on the rise. |
In reply to this post by Ron Teitelbaum
>From: "Ron Teitelbaum" <[hidden email]>
>Reply-To: [hidden email], The general-purpose Squeak developers >list<[hidden email]> >To: "'The general-purpose Squeak developers >list'"<[hidden email]> >Subject: diminishingly small number of programmers (was: 3.9 Oddities) >Date: Mon, 11 Sep 2006 11:04:57 -0400 > >All, > >So my question for the community is this: Can we start a process where we >decide which pieces that the community needs, and find a way to help each >other achieve those goals. Can we move past this "Scratch your own itch" >mentality to a more altruistic, "You scratch my back, I'll scratch yours" >philosophy? > >My suggestion is for us to start a proper discussion about what really >needs >to change, and for us to start planning those changes. We need to put a >process behind what we are doing and try to commit to those changes. We >need a real foundation, real projects, real support, and real progress. >Once we organize ourselves then we can talk about increasing the size of >our >community. > Well I am certainly on board. Once I got a little further with a few things I was planning to attack the documentation situation, but really the first step needs to be the organization, etc. you describe. >Ron Teitelbaum >President / Principal Software Engineer >US Medical Record Specialists >[hidden email] |
In reply to this post by Andreas.Raab
On 2006 September 11 08:11, Andreas Raab wrote:
> J J wrote: > >> No tut-tut. Remember, we weren't vendors. You have to look at this > >> (and other decisions) in relation to the big fish we were trying to > >> fry (which was NOT to build a "free Smalltalk" even though that's what > >> it unfortunately degenerated to). > > > > Are you saying that squeak being open source/free is a bad thing? > > No, I'm saying that we failed to achieve what we were aiming for. Squeak > being open and free is a very good thing but I'd rather have a media > authoring tool used by a huge number of kids Perhaps did not failed too badly! - I wanted to mention there must be some number of kids, who do get to playing with Squeak even without school and teachers telling them about it. I have some empirical evidence for it :) . A son of my friend (and the son's friend, they are about 12) apparently found and downloaded Squeak, built projects with it, even put together a few games so far. When I asked him if they knew about Squeak because of school, he said no, noone in school told them about Squeak. So there is some grassroot movement :) Which brings me to another idea I wanted to mention for a while: While steering Squeak as a tool for science and math education, and media playground is good, creating games is something most kids will want to do "naturally" (maybe that should be something like "current culturally"), and interactive games must be a good gateway to Squeak. Yet until recently (last year?), there was no easy way for a Morph to be moved by keyboard arrow, which is a known and simple, although a bit backwards way of interaction; also apart from the (beautiful) car track example there are no other "visible" examples kids could use to start writing simple games. I just wanted to say, creating interactive games seems a good motivator for children to use Squeak. Milan > than a "free Smalltalk" > used by a diminishingly small number of programmers. > > Cheers, > - Andreas |
Milan Zimmermann puso en su mail :
> Which brings me to another idea I wanted to mention for a while: While > steering Squeak as a tool for science and math education, and media > playground is good, creating games is something most kids will want to do > "naturally" (maybe that should be something like "current culturally"), and > interactive games must be a good gateway to Squeak. Yet until recently (last > year?), there was no easy way for a Morph to be moved by keyboard arrow, > which is a known and simple, although a bit backwards way of interaction; > also apart from the (beautiful) car track example there are no other > "visible" examples kids could use to start writing simple games. I just > wanted to say, creating interactive games seems a good motivator for children > to use Squeak. > > Milan As a game build in Squeak fan, I could be online to help any kid in any place. Only I don't know how be in touch with they. My zone time is 09:00 to 20:00 GMT (roughly) . I suppose what a IRC "squeakkids" could be created ? Edgar __________________________________________________ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). ¡Probalo ya! http://www.yahoo.com.ar/respuestas |
On 2006 October 6 05:08, Edgar J. De Cleene wrote:
> Milan Zimmermann puso en su mail : > > Which brings me to another idea I wanted to mention for a while: While > > steering Squeak as a tool for science and math education, and media > > playground is good, creating games is something most kids will want to do > > "naturally" (maybe that should be something like "current culturally"), > > and interactive games must be a good gateway to Squeak. Yet until > > recently (last year?), there was no easy way for a Morph to be moved by > > keyboard arrow, which is a known and simple, although a bit backwards way > > of interaction; also apart from the (beautiful) car track example there > > are no other "visible" examples kids could use to start writing simple > > games. I just wanted to say, creating interactive games seems a good > > motivator for children to use Squeak. > > > > Milan > > Milan: > As a game build in Squeak fan, I could be online to help any kid in any > place. > Only I don't know how be in touch with they. > My zone time is 09:00 to 20:00 GMT (roughly) . > I suppose what a IRC "squeakkids" could be created ? Hi Edgar, That may be good idea, although I was more or less thinking about simple games that would be put online perhaps along with simple tutorials; I think at certain age kids prefer to play with software themselves without guidance :) Milan > > Edgar > > > > > > > > __________________________________________________ > Preguntá. Respondé. Descubrí. > Todo lo que querías saber, y lo que ni imaginabas, > está en Yahoo! Respuestas (Beta). > ¡Probalo ya! > http://www.yahoo.com.ar/respuestas |
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