A process proposal for 3.10

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Re[2]: Removing Morphic (was: Removing Etoys (was Re: A process proposalfor 3.10))

Herbert König
Hello JJ,


JJ> Is the morphic concept a bad one, or is the implimentation just problematic
JJ> at the moment?

I'm not qualified to reply to this but I think that morpic is a great
tool to build UI's. The hurdles where high to me, though there was a
lot of docs and tools. But it was so different, and every time I saw a
drawOn method, I thought I'm on the wrong track.

I think if somebody had bothered to build a BoringOfficeWidgetSet (TM)
we might have a lot less of these discussions. That does not mean that
I think anybody should build that.

I just believe these discussions often are influenced by two IMHO
separate points, even if they are kept in separate threads.

1- Morphic was not created with software engineering but (I wasn't
 there) in an enthusiastic rush. So now it's hard to change.

2- There's no easy way to build business apps that meet native UI
(mainly Win) expectations in feel and look.

And I fear that effort might be taken to resolve 1) (maybe by
replacing it), with the silent hope that 2) will be resolved.
This more from supporters, the doers I think have a clear view.

Hopefully my feeling is just wrong :-))

JJ> I'm just asking, since you seem to be interested in ditching Morphic in
JJ> favour of Tweek.  Or is this just an issue of; it's easier to just replace
JJ> then fix?

To me it feels your second assumption is right.

Cheers


Herbert                            mailto:[hidden email]


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Re: Removing Morphic

J J-6
In reply to this post by Lothar Schenk
Ah, but the swiss don't like to! :)  They don't use Hochdeutsch very much,
and while they understand it, they are afraid of making a mistake in
talking.  It's much easier to hear and understand then form sentances
yourself.


>From: Lothar Schenk <[hidden email]>
>Reply-To: The general-purpose Squeak developers
>list<[hidden email]>
>To: The general-purpose Squeak developers
>list<[hidden email]>
>Subject: Re: Removing Morphic
>Date: Sat, 21 Oct 2006 12:24:27 +0200
>
>J J wrote:
>
> > (it is interesting to watch german speakers trying to decode the
> > swiss dialect. :).
>
>However, they could easily communicate in High German. The difference in
>expressibility is mostly "hear and feel".
>
>Regards, Lothar
>

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Re: Removing Morphic

keith1y
In my day job I get a lot of time to think, so today I was thinking
about  this thread.

It appears to me that all of the current options represent forks in some
way. While there are a number of new initiatives (understandably) being
developed to serve their own goals, in their own islands (if you pardon
the pun), there does not appear to be an implementation or even an
envisioned solution that 'serves' the community in such a way as to
promote cohesion and  integration. So I began to think about how one
might achieve this.

Some extremely talented people have spent a lot of time improving
morphic. Others are developing frameworks on top of morphic. It would be
a great shame, perhaps even insulting to even consider 'just throwing it
out'.

The needs of the community includes a wide range of applications. There
are those who have their multi-cpu 3D accelerated graphics processors,
and those for whom raw CPU power is not available. (On my PC 3.9
typically gives almost a 2 second pause before responding to any mouse
click in any tool).

Building developer tools in all of these different frameworks is far
from simple.

Running the developer tools in the same UI framework as the code being
developed leads to some problems in debugging. (ref. Brick's write up)
This slows development and probably puts people off developing those
frameworks further.

Proposal
--------------

A new gui framework from the ground up, lets call it WIZ, simply because
I cant think of anything else to call it right now. I think that the
ground is ready for this, since projects such as Spoon, represent
potentially new ground anyway, and it may be time to apply some of the
lessons learnt over the last 20 years. Rather than apply those lessons
to provide more functionality with less efficiency, aim to  promote a
'less is more' philosophy.

This framework should be written with the primary goal of being utterly
simple to develop boring (for boring read business) applications, and
developer tools.

A second goal would be the requirement to be efficient and fast. i.e. No
need for  graphical rotation. Rectangular clip regions only for fast
screen redraws. Simple heirarchical components, with an inside-out event
model, and a simple outside-in layout model.

For those that like skins, or platform specific look and feel like.
Components should be created via factory patterns (or some equivalent),
and I figure that there may be scope for applying skins as a mix-in, and
therefore enabling skin switching by switching the current skin-trait.

Spoon potentially supports multiple displays, and recent vms potentially
support multiple host windows. Therefore should be possible to run two
frameworks in parallel.

Morphic can have a WIZWindowMorph which hosts a WIZWindow component.
Thus all of the WIZ developer tools will be available within morphic.
The same goes for tweak. Each GUI framework fork can move forward
without being hindered by a lack of developer tool support.

Using WIZ as the primary UI, then may make it possible to decouple
Morphic from the developer tools. WIZ could be used for debugging
Morphic. Morphic need not have developer tools at all. (of course
Morphic can be used for debugging WIZ). In this way WIZ serves the other
frameworks and their developers.

The base architecture of WIZ being designed to be embedded in other
frameworks should therefore naturally be able to support native windows,
if not native widgets. There is of course nothing stopping anyone using
native widgets if they want to.

WIZ is likely to exist in a distributed world. Some thought should go in
the architecture design so as to be appropriate for remote use. I.e. A
wiz viewer onto a headless seaside image should be a far better solution
than VNC. The notion of a WIZ thin client could be a relatively sensible
solution to distributed business apps in contrast to the current state
of the web. (not forgetting the WIZ Firefox plug in)

WIZ could be an adaptation of the current MVC, I would like to consider
attempting to use MVP. (would someone going to the London meet like to
ask Andy Bower if he might consider releasing Dolphin's GUI code under
MIT licence? Now that would be cool)

This email represents a brainstorm, it in no way reflects my own
knowledge and ability to actually implement such a framework. However I
think that this kind of visionary dialog might eventually provide an
avenue that the whole community can focus upon and feel happy with
supporting.

what do you think?

best regards

Keith






Send instant messages to your online friends http://uk.messenger.yahoo.com 

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Re: Removing Morphic

Andreas.Raab
 > what do you think?

That you should apply the following fix to make your two-second click
pauses go away in the tools:

   http://impara.de/pipermail/tweak/2005-August/000881.html

Cheers,
   - Andreas


Keith Hodges wrote:

> In my day job I get a lot of time to think, so today I was thinking
> about  this thread.
>
> It appears to me that all of the current options represent forks in some
> way. While there are a number of new initiatives (understandably) being
> developed to serve their own goals, in their own islands (if you pardon
> the pun), there does not appear to be an implementation or even an
> envisioned solution that 'serves' the community in such a way as to
> promote cohesion and  integration. So I began to think about how one
> might achieve this.
>
> Some extremely talented people have spent a lot of time improving
> morphic. Others are developing frameworks on top of morphic. It would be
> a great shame, perhaps even insulting to even consider 'just throwing it
> out'.
>
> The needs of the community includes a wide range of applications. There
> are those who have their multi-cpu 3D accelerated graphics processors,
> and those for whom raw CPU power is not available. (On my PC 3.9
> typically gives almost a 2 second pause before responding to any mouse
> click in any tool).
>
> Building developer tools in all of these different frameworks is far
> from simple.
>
> Running the developer tools in the same UI framework as the code being
> developed leads to some problems in debugging. (ref. Brick's write up)
> This slows development and probably puts people off developing those
> frameworks further.
>
> Proposal
> --------------
>
> A new gui framework from the ground up, lets call it WIZ, simply because
> I cant think of anything else to call it right now. I think that the
> ground is ready for this, since projects such as Spoon, represent
> potentially new ground anyway, and it may be time to apply some of the
> lessons learnt over the last 20 years. Rather than apply those lessons
> to provide more functionality with less efficiency, aim to  promote a
> 'less is more' philosophy.
>
> This framework should be written with the primary goal of being utterly
> simple to develop boring (for boring read business) applications, and
> developer tools.
>
> A second goal would be the requirement to be efficient and fast. i.e. No
> need for  graphical rotation. Rectangular clip regions only for fast
> screen redraws. Simple heirarchical components, with an inside-out event
> model, and a simple outside-in layout model.
>
> For those that like skins, or platform specific look and feel like.
> Components should be created via factory patterns (or some equivalent),
> and I figure that there may be scope for applying skins as a mix-in, and
> therefore enabling skin switching by switching the current skin-trait.
>
> Spoon potentially supports multiple displays, and recent vms potentially
> support multiple host windows. Therefore should be possible to run two
> frameworks in parallel.
>
> Morphic can have a WIZWindowMorph which hosts a WIZWindow component.
> Thus all of the WIZ developer tools will be available within morphic.
> The same goes for tweak. Each GUI framework fork can move forward
> without being hindered by a lack of developer tool support.
>
> Using WIZ as the primary UI, then may make it possible to decouple
> Morphic from the developer tools. WIZ could be used for debugging
> Morphic. Morphic need not have developer tools at all. (of course
> Morphic can be used for debugging WIZ). In this way WIZ serves the other
> frameworks and their developers.
>
> The base architecture of WIZ being designed to be embedded in other
> frameworks should therefore naturally be able to support native windows,
> if not native widgets. There is of course nothing stopping anyone using
> native widgets if they want to.
>
> WIZ is likely to exist in a distributed world. Some thought should go in
> the architecture design so as to be appropriate for remote use. I.e. A
> wiz viewer onto a headless seaside image should be a far better solution
> than VNC. The notion of a WIZ thin client could be a relatively sensible
> solution to distributed business apps in contrast to the current state
> of the web. (not forgetting the WIZ Firefox plug in)
>
> WIZ could be an adaptation of the current MVC, I would like to consider
> attempting to use MVP. (would someone going to the London meet like to
> ask Andy Bower if he might consider releasing Dolphin's GUI code under
> MIT licence? Now that would be cool)
>
> This email represents a brainstorm, it in no way reflects my own
> knowledge and ability to actually implement such a framework. However I
> think that this kind of visionary dialog might eventually provide an
> avenue that the whole community can focus upon and feel happy with
> supporting.
>
> what do you think?
>
> best regards
>
> Keith
>
>
>
>
>
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com
>


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Re: Removing Etoys (was Re: A process proposal for 3.10)

Göran Krampe
In reply to this post by Bert Freudenberg
Hi Bert and all!

(sitting at OOPSLA, not having read all posts in this thread)

Bert Freudenberg <[hidden email]> wrote:
> As Juan wrote, removing Etoys from Morphic while keeping it both  
> loadable and functioning properly is futile.

That seems to be an established fact, yes.

> So either you leave it in, or you consciously give up compatibility  
> with anyone using Etoys now, like the squeakland distribution, OLPC  
> distribution, Smalland, the Spanish LinEx version, the Japanese  
> Nihongo version etc.

You mean "compatibility" in the sense of being able to load eToys
projects made in those other "distros" into "official" Squeak?

And if so, is this really something people do today? Aren't most eToys
users using those other distros already?

Or are you also saying "compatibility" as in being able to share
improvements to Morphic itself?

If so, then how much of that is actually going on? And if there is -
aren't we already forked off quite a bit when it comes to Morphic
itself?

I am just trying to ask the "right" questions :).

> Already synchronizing Squeakland and 3.8 was  
> hard, nobody has tried yet for 3.9, but this would make it outright  
> impossible.
>
> I'm *not* saying you should not do this, but please be aware of the  
> possible consequences.

There are also positive consequences. As many, many have been saying -
Morphic is a mess. Perhaps we could end up with a clean Morphic that
could actually lend itself to further development and a prolonged life.
AFAICT Tweak is not there yet to replace Morphic in official Squeak so
we will probably have to live with Morphic for quite a few years until
something else gets good enough to try to replace it. Just my guess.

regards, Göran

PS. How many Squeakers on squeak-dev use eToys in official Squeak, hands
up?

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Re: Removing Etoys (was Re: A process proposal for 3.10)

Stéphane Rollandin
[hidden email] wrote:
>
> PS. How many Squeakers on squeak-dev use eToys in official Squeak, hands
> up?


I do

Stef

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Re: Removing Etoys (was Re: A process proposal for 3.10)

karl-8
Stéphane Rollandin skrev:

> [hidden email] wrote:
>>
>> PS. How many Squeakers on squeak-dev use eToys in official Squeak, hands
>> up?
>
>
> I do
>
> Stef
>
>
I do.
Karl

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Re: Removing Etoys (was Re: A process proposal for 3.10)

Chris Patrick Schreiner-2

On 24. okt. 2006, at 21.46, karl wrote:

> Stéphane Rollandin skrev:
>> [hidden email] wrote:
>>>
>>> PS. How many Squeakers on squeak-dev use eToys in official  
>>> Squeak, hands
>>> up?
>>
>>
>> I do
>>
>> Stef
>>
>>
> I do.
> Karl
>
I do
Chris P.
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Re: Removing Etoys (was Re: A process proposal for 3.10)

Markus Gälli-3
In reply to this post by karl-8

On Oct 24, 2006, at 9:46 PM, karl wrote:

> Stéphane Rollandin skrev:
>> [hidden email] wrote:
>>>
>>> PS. How many Squeakers on squeak-dev use eToys in official  
>>> Squeak, hands
>>> up?
>>
>>
>> I do
>>
>> Stef
>>
>>
> I do.
> Karl
>
Count me in.
Markus


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Re: Removing Etoys (was Re: A process proposal for 3.10)

Göran Krampe

Markus Gaelli <[hidden email]> wrote:
> Count me in.
> Markus

Ok! So I counted 4-5 people. Two questions:

1. Would it be a real problem if you were instead forced to use the
Squeakland image etc?

2. Are you committed in the extent that you would actually join an eToys
team making it loadable? Juan has already shown that it can be ripped
out - next step would be making it loadable I presume.

regards, Göran

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Removing Etoys (was Re: A process proposal for 3.10)

rhawley
In reply to this post by Juan Vuletich (dc)
On Oct 24, 2006, at 9:46 PM, karl wrote:

> Stéphane Rollandin skrev:
>> goran at krampe.se wrote:
>>>
>>> PS. How many Squeakers on squeak-dev use eToys in official
>>> Squeak, hands
>>> up?
>>
>>
>> I do
>>
>> Stef
>>
>>
> I do.
> Karl
>
Count me in.
Markus

I use it too

Yours

Bob


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Re: Removing Etoys (was Re: A process proposal for 3.10)

Milan Zimmermann-2
In reply to this post by Göran Krampe
On 2006 October 24 12:27, [hidden email] wrote:
>
> PS. How many Squeakers on squeak-dev use eToys in official Squeak, hands
> up?

I do...

Milan

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Re: Removing Etoys (was Re: A process proposal for 3.10)

Milan Zimmermann-2
In reply to this post by Göran Krampe
On 2006 October 24 18:14, [hidden email] wrote:
> Markus Gaelli <[hidden email]> wrote:
> > Count me in.
> > Markus
>
> Ok! So I counted 4-5 people. Two questions:
>
> 1. Would it be a real problem if you were instead forced to use the
> Squeakland image etc?

Not a real problem, I am just playing .. Recently (as in the last year of
so) , I created eToys projects in 3.8, Squeakland and OLPC, and one even in
3.8 Tweak image (which felt like 3.8 eToys from project building
perspective), so I am not personally tied to eToys being in 3.10 etc (not
venturing into community building discussion :) )

>
> 2. Are you committed in the extent that you would actually join an eToys
> team making it loadable?

Having limited time as everyone, I would rather switch completely to
Squeakland/OLPC for play eToys projects, and along the way spent time
studying Tweak and Tweak based eToys...

Milan

> Juan has already shown that it can be ripped
> out - next step would be making it loadable I presume.
>
> regards, G�ran

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Re: Removing Etoys (was Re: A process proposal for 3.10)

Serge Stinckwich-4
In reply to this post by Markus Gälli-3
Markus Gaelli a écrit :

>
> On Oct 24, 2006, at 9:46 PM, karl wrote:
>
>> Stéphane Rollandin skrev:
>>> [hidden email] wrote:
>>>>
>>>> PS. How many Squeakers on squeak-dev use eToys in official Squeak,
>>>> hands
>>>> up?
>>>
>>>
>>> I do
>>>
>>> Stef
>>>
>>>
>> I do.
>> Karl
>>
> Count me in.
> Markus

I'm with you ;-)

--                                                         oooo
Dr. Serge Stinckwich                                     OOOOOOOO
Université de Caen>CNRS UMR 6072>GREYC>MAD               OOESUGOO
http://purl.org/net/SergeStinckwich                       oooooo
Smalltalkers do: [:it | All with: Class, (And love: it)]   \  /
                                                             ##



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Re: Removing Etoys (was Re: A process proposal for 3.10)

karl-8
In reply to this post by Milan Zimmermann-2
Milan Zimmermann skrev:

> On 2006 October 24 18:14, [hidden email] wrote:
>  
>> Markus Gaelli <[hidden email]> wrote:
>>    
>>> Count me in.
>>> Markus
>>>      
>> Ok! So I counted 4-5 people. Two questions:
>>
>> 1. Would it be a real problem if you were instead forced to use the
>> Squeakland image etc?
>>    
>
> Not a real problem, I am just playing .. Recently (as in the last year of
> so) , I created eToys projects in 3.8, Squeakland and OLPC, and one even in
> 3.8 Tweak image (which felt like 3.8 eToys from project building
> perspective), so I am not personally tied to eToys being in 3.10 etc (not
> venturing into community building discussion :) )
My main objection to get rid of eToy are that eToys now are about to be launched as a big world wide education project. I think keeping eToys in the image and in working order will benefit Squeak and Squeak users as people will be coming from more places to use and contribute to eToys.
Dropping eToys will confuse a lot of newcomers.
Karl

>  
>> 2. Are you committed in the extent that you would actually join an eToys
>> team making it loadable?
>>    
>
> Having limited time as everyone, I would rather switch completely to
> Squeakland/OLPC for play eToys projects, and along the way spent time
> studying Tweak and Tweak based eToys...
>
> Milan
>
>  
>> Juan has already shown that it can be ripped
>> out - next step would be making it loadable I presume.
>>
>> regards, G�ran
>>    
>
>
>  


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Re[2]: Removing Etoys (was Re: A process proposal for 3.10)

Herbert König
In reply to this post by Göran Krampe
Hello Göran,

gks> Ok! So I counted 4-5 people. Two questions:
some more (me too :-)) due to time delays.


gks> 1. Would it be a real problem if you were instead forced to use the
gks> Squeakland image etc?

The idea is so strange to an "average" programmer, that I wouldn't
have noticed it and will stop playing with it just because it isn't
there anymore.

gks> 2. Are you committed in the extent that you would actually join an eToys
gks> team making it loadable? Juan has already shown that it can be ripped
gks> out - next step would be making it loadable I presume.

No. And making it loadable would put it into the large basket of SM
applications I never looked at.

Göran, this is not aimed at you personally:
I hope that we don't create an atmosphere of not saying something
because inevitably the question "are you willing to do it" will
follow.

The question is valid but especially with etoys the result seemed
predictable, though I'm astonished how many imho experienced squeakers
use etoys in the standard image.


Best regards,

Herbert                            mailto:[hidden email]


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Re: Removing Etoys (was Re: A process proposal for 3.10)

Stéphane Rollandin
In reply to this post by Göran Krampe
[hidden email] wrote:
> 1. Would it be a real problem if you were instead forced to use the
> Squeakland image etc?

there are bigger problems in life. it would just be a shame :)


> 2. Are you committed in the extent that you would actually join an eToys
> team making it loadable? Juan has already shown that it can be ripped
> out - next step would be making it loadable I presume.

I really despise this logic (and I said that before to you Göran, long
ago, in another thread on this very list).

open source does NOT mean, to me at last, that having an interest in a
given feature implies a kind of moral commitment in the development of
that feature.

heck, I'm not contributing to the development of Firefox, Gimp, Emacs,
Filezilla, 7zip, VideoLAN, you name it... yet I would be sad if these
tools which I use every day were to disappear. I would let them die,
though.

too often on this list we see questions or reports like "this feature is
broken could it be fixed ?" or "that feature would be nice to have" that
are only answered by a blunt (and in my view quite rude) "then are you
ready to work on it ?".

I am tired of this trick. a more correct answer would be in the line of
"nobody seems to be engaged in doing this, sorry".

I don't see the need to pressure people, especially publicly, and
especially people who participate in the debate about the future of Squeak.

these people should better be thanked for their interest. they are
contributing ideas and opinions, ok it's not code, but it's not
valueless either.


regards,

Stef




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Re: Removing Etoys (was Re: A process proposal for 3.10)

Göran Krampe
Hi!

=?ISO-8859-1?Q?St=E9phane_Rollandin?= <[hidden email]> wrote:

> [hidden email] wrote:
> > 2. Are you committed in the extent that you would actually join an eToys
> > team making it loadable? Juan has already shown that it can be ripped
> > out - next step would be making it loadable I presume.
>
> I really despise this logic (and I said that before to you Göran, long
> ago, in another thread on this very list).
>
> open source does NOT mean, to me at last, that having an interest in a
> given feature implies a kind of moral commitment in the development of
> that feature.
[SNIP]

You know, I really didn't ask this to offend you - I asked it because we
need to decide something and that means finding out if there actually
are people willing to pick up this ball. Do not view this as me trying
to put some pressure on etc. - just say "Yes" if you are interested in
this task, or don't answer. Simple as that.

We are trying here to figure out what to do, right? And that will
inevitable boil down to "effort" in either way - effort throwing it out,
effort making it reloadable, whatever.

And even though it may sound harsh - if noone *is* interested (for
various reasons that does not matter in the end, be it lack of interest
or lack of skills or whatever) then it probably will not get done. And
we want to know that, because it affects the decision.

regards, Göran

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RE: Removing Etoys (was Re: A process proposal for 3.10)

Ron Teitelbaum
In reply to this post by Stéphane Rollandin
I agree with you and have been thinking about the implications of scratch
your own itch programming.  I firmly believe that this community would
benefit from listing to users and integrating user feedback into the
process.  We need to find a way to work together to meet the common goal of
relevance for each participating group.  There is a lot going on in the
community and I believe we would benefit from integrating the many itches
that are currently being scratched.  Past that we should be looking for ways
to better organize and incorporate user feedback into development teams.  (I
learned this valuable lesson in the business world: There is nothing worse
then spending valuable resources developing terrific features that nobody
really wants or needs).

I also believe that there are a number of programmers willing to participate
but are not able to lead these efforts mostly because of time constraints
(not ability).  We need a way to incorporate private company's
contributions, research projects, volunteer efforts, and user's needs into a
cohesive process that advances Squeak towards relevance.  I'm not sure how
we are going to get there, but it will be a very good place when we do.

Ron Teitelbaum
President / Principal Software Engineer
US Medical Record Specialists
[hidden email]

> From: Stéphane Rollandin
> Sent: Wednesday, October 25, 2006 9:10 AM
>
> too often on this list we see questions or reports like "this feature is
> broken could it be fixed ?" or "that feature would be nice to have" that
> are only answered by a blunt (and in my view quite rude) "then are you
> ready to work on it ?".
>
> I am tired of this trick. a more correct answer would be in the line of
> "nobody seems to be engaged in doing this, sorry".
>
> I don't see the need to pressure people, especially publicly, and
> especially people who participate in the debate about the future of
> Squeak.
>
> these people should better be thanked for their interest. they are
> contributing ideas and opinions, ok it's not code, but it's not
> valueless either.
>
>
> regards,
>
> Stef




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RE: Removing Etoys (was Re: A process proposal for 3.10)

Juan Vuletich (dc)
Hi Ron.

You seem to believe there are people around who are wishing to implement
stuff just because others want it, not because of their own interest.

Well, I'm pretty sure there's none.

So, if the very people who are contributing specific ideas is not willing
to work on them, who will?

If we don't find an answer to this question, me must accept answers like
"you do it and it's done".

Cheers,
Juan Vuletich

> I agree with you and have been thinking about the implications of scratch
> your own itch programming.  I firmly believe that this community would
> benefit from listing to users and integrating user feedback into the
> process.  We need to find a way to work together to meet the common goal
> of
> relevance for each participating group.  There is a lot going on in the
> community and I believe we would benefit from integrating the many itches
> that are currently being scratched.  Past that we should be looking for
> ways
> to better organize and incorporate user feedback into development teams.
> (I
> learned this valuable lesson in the business world: There is nothing worse
> then spending valuable resources developing terrific features that nobody
> really wants or needs).
>
> I also believe that there are a number of programmers willing to
> participate
> but are not able to lead these efforts mostly because of time constraints
> (not ability).  We need a way to incorporate private company's
> contributions, research projects, volunteer efforts, and user's needs into
> a
> cohesive process that advances Squeak towards relevance.  I'm not sure how
> we are going to get there, but it will be a very good place when we do.
>
> Ron Teitelbaum
> President / Principal Software Engineer
> US Medical Record Specialists
> [hidden email]
>
>> From: Stéphane Rollandin
>> Sent: Wednesday, October 25, 2006 9:10 AM
>>
>> too often on this list we see questions or reports like "this feature is
>> broken could it be fixed ?" or "that feature would be nice to have" that
>> are only answered by a blunt (and in my view quite rude) "then are you
>> ready to work on it ?".
>>
>> I am tired of this trick. a more correct answer would be in the line of
>> "nobody seems to be engaged in doing this, sorry".
>>
>> I don't see the need to pressure people, especially publicly, and
>> especially people who participate in the debate about the future of
>> Squeak.
>>
>> these people should better be thanked for their interest. they are
>> contributing ideas and opinions, ok it's not code, but it's not
>> valueless either.
>>
>>
>> regards,
>>
>> Stef
>
>
>
>
>



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