[ANN] FunSqueak was updated

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[ANN] FunSqueak was updated

Edgar J. De Cleene
[ANN] FunSqueak was updated
As I said this morning the check of the image was fine, so I put into the ftp.

http://ftp.squeak.org/various_images/FunSqueak/FunSqueak3.11-9553-alpha.zip

Fixed the troubles with sources the drag and drop of project and the dictionary keys  problem.

Into the image
3.6 Games,
The mixed curves project (Jerome)
Rompecabezas
Mathmorphs and MorphicWrappers
IRC
Scamper

For the next week I study how to put
Stéphane Rollandin muO amazing project

Edgar


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Re: [ANN] FunSqueak was updated

Levente Uzonyi-2
On Mon, 1 Mar 2010, Edgar J. De Cleene wrote:

>
> As I said this morning the check of the image was fine, so I put into the
> ftp.
>
> http://ftp.squeak.org/various_images/FunSqueak/FunSqueak3.11-9553-alpha.zip
>
> Fixed the troubles with sources the drag and drop of project and the
> dictionary keys  problem.

How did you fix the dictionary keys problem? What was the cause?


Levente

>
> Into the image
> 3.6 Games,
> The mixed curves project (Jerome)
> Rompecabezas
> Mathmorphs and MorphicWrappers
> IRC
> Scamper
>
> For the next week I study how to put Stéphane Rollandin muO amazing project
>
> Edgar
>

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Re: [ANN] FunSqueak was updated

Stéphane Rollandin
In reply to this post by Edgar J. De Cleene
> For the next week I study how to put Stéphane Rollandin muO amazing project

it will not be easy :)

I'm still developing in a 3.8 image; you should probably wait a little
as I will try to port muO to the upcoming 4.0 or 4.1 as soon as I can.

moreover, muO is a very big system highly susceptible to conflict with
other packages...

anyway, thanks for your long-standing interest !



regards,

Stef





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Re: [ANN] FunSqueak was updated

Edgar J. De Cleene



On 3/1/10 9:43 PM, "Stéphane Rollandin" <[hidden email]> wrote:

>> For the next week I study how to put Stéphane Rollandin muO amazing project
>
> it will not be easy :)
>
> I'm still developing in a 3.8 image; you should probably wait a little
> as I will try to port muO to the upcoming 4.0 or 4.1 as soon as I can.
>
> moreover, muO is a very big system highly susceptible to conflict with
> other packages...
>
> anyway, thanks for your long-standing interest !
>
>
>
> regards,
>
> Stef
Well I know it's not easy and besides being  terrific project is also a real
world test for regular (FunSqueak is trunk with some packages loaded) and
for experimental things (SL3)

But we need learn  how to grow from reduced to full.
My hope is 4.1 become trunk unloaded.

Edgar






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Re: [ANN] FunSqueak was updated

Edgar J. De Cleene
In reply to this post by Levente Uzonyi-2



On 3/1/10 9:20 PM, "Levente Uzonyi" <[hidden email]> wrote:

> How did you fix the dictionary keys problem? What was the cause?
>
>
> Levente


The cause comes from importing old projects into the image.
It's not a dictionary problem.

Old projects always have some undefined for a lot of reasons and we never
see any troubles when we migrated from old to new images until now.
Once more time Jerome shows his bug hunting skills.

The advice I have for all is:

Explore first the change set of the project, be sure you don't have
references to external to project classes .

Export the .cs from old image, fileIn into the new image, run your test as
quality control.

Export any .morph from old and import on the new, this works and do not have
any collateral damage (until now)

Image segments do not work , this is the reason the .pr load fails and
SqueakMap can't be used now until Goran re do the .sqz object from inside a
trunk .image IMHO


All this could be work around with my old ProcustesEnd idea, that is the
Monticello way to have all (code, .gif, .jpg, .png, .wav, .morph, etc).

But if the CodeLoader issue rises fingers pointing to me, this could be
named heresy and I fear stake :=)

Edgar